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How Simplicity Will Save GIS

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Computeranimation
Arithmetisches Mittel
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Gruppe <Mathematik>
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Computeranimation
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Spezialrechner
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Data Mining
Offene Menge
Open Source
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Applet
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Gerade
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Computeranimation
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Festspeicher
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Bildschirmmaske
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Gebäude <Mathematik>
Computeranimation
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Computeranimation
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Gerade
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Minimalgrad
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Bildschirmmaske
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Bildschirmmaske
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Metadaten

Formale Metadaten

Titel How Simplicity Will Save GIS
Serientitel FOSS4G Seoul 2015
Autor Agafonkin, Vladimir
Lizenz CC-Namensnennung - keine kommerzielle Nutzung - Weitergabe unter gleichen Bedingungen 3.0 Deutschland:
Sie dürfen das Werk bzw. den Inhalt zu jedem legalen und nicht-kommerziellen Zweck nutzen, verändern und in unveränderter oder veränderter Form vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen und das Werk bzw. diesen Inhalt auch in veränderter Form nur unter den Bedingungen dieser Lizenz weitergeben.
DOI 10.5446/32068
Herausgeber FOSS4G
Erscheinungsjahr 2015
Sprache Englisch
Produzent FOSS4G KOREA

Inhaltliche Metadaten

Fachgebiet Informatik
Abstract t’s 2014 — we have consumer robots and electric cars, private spacecraft, planet colonization projects, and the Higgs Boson is confirmed, but GIS software is still a mess. You might be able to make sense of it all if you’re a GIS specialist with an academic background, but other creative individuals — designers, developers, tinkerers of all kinds, each with a vision and desire to create meaningful and beautiful maps and visualizations — are constantly losing battles against bloat, clutter, and complexity. How do we reverse this GIS entropy? What does it take to turn complex technology into something that anyone can use and contribute to? An attempt to answer by the creator of Leaflet, a simple JS library that changed the world of online maps forever.

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