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Stuffing your vector tiles full of data

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Stuffing your vector tiles full of data
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183
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CC Attribution - NonCommercial - ShareAlike 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
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Production Year2015
Production PlaceSeoul, South Korea

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Abstract
Mapbox-style vector tiles are all the rage, but what if you want to put a lot more data into them than most people? Norway is a nice country with very detailed maps. When your roads are polygons, your fjords are award-winning in their complexity and individual flagpoles, drains and hedgerows have been added to the map, you have a bit higher data density than the average vector tile user. We wanted to see what would happen when you put all of that into a format that most people use for OpenStreetMap-style data. Join us for tales of zoom levels, bounding box woes, selective exports, tile size limits, generalisation choices and generation times that might just provide useful information for your future adventures with vector tiles!