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Immersive Journalism: Using virtual reality for news and nonfiction

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uh that yeah and thank you Geraldine fellow Berlin so yes I'm jamie fallow and around on the cofounder with no needle opinion of a tropical emblematic group and we are dedicated to producing what we call a massive of little rowdy
journalism bound it's a new kind a hybrid medium we think it is a uniquely powerful way of telling certain kinds of news on on thick stories say we it's 14 only who was a pioneer of this you on road she's been doing it for 8 years before anyone else signed over to her out of it from 7 can't be here with us today so early on her behalf but I have a on video now I'm clip that's very relevant to what I'm gonna be talking about this afternoon so without further ado you know
nothing we want image you will always be you a welcome to bustling lots of I don't think
if I could ask you to raise your parents was about that it assesses going to visit to go on that you that will show the world what you have in your own words there you can use the molecular from 1 weakness up and down and several of its a perfect in online on money I'm ready to interview you know for a for a few minutes before I went there is that I'm but I can estimate the experiencer you're journalist in the properties that are defined as those patterns in the not you just interviews a researcher from a alone but in in a body of robot what that experience like yeah come on the internet and current have relied on taking in around it and it just that but beyond that very we the I mean they're not done
with you OK I'm there we
view of what is at the at the end of the clips and that is exactly what we're trying to do right we take elements from a variety of some disciplines of media and technology and platforms from we combine them in a way that tries to make you feel like you were there to really put you on the scene of arms of a news event or a story so we were 2 . 3 major elements in the 1st is gonna classical local classical documentary film-making in journalism we are reporters we find stories we report on those stories and we gather audio and video footage for all very traditional elements of an established media we also pulled from the platforms and technologies of video gaming and and motion pictures that could computer-generated images CGI and so at the whole industry it knows how to create virtual invert environments the committee feel like you're somewhere else and you really are and thirdly we use what we call the sense of presence and this is honestly the single most important piece of the experience is sort of the heart of peace to describe unless you've actually done it for yourself very simply means a physical sense you put onto a scene on the wheels of embodiment that your your body feels like you somewhere else and virtual reality enables users to to do this and is also being there generates a very powerful emotional empathic response to what you see this agree that this is where the crux of what we do the OK so in terms of
how to put you that the 1 wanna seen nothing new this is actually very traditional journalistic from goal right the
world famous war correspondent Martha gal hon used a lot about what she called the view from the ground with his reporting to the front lines of global to each to be the center would like to actually be there the and Walter
Cronkite the godfather of American TV news at a whole series of of TV documentary films cold you are there and in case you need a reminder of how cheesy mainstream American media it was and still is the brief clip from them you know there's a lot of our Mexican citizens the problems as part of the Mexican nation but the difficulties with the central government have steadily increased now there is about model the 1836 what don't the city of the hello uh the had in uoon log in OK so now you know the so again as I think you know it's it's sentiment and I age-old goal we're trying to reproduce there was also a tradition within documentary of on video
gaming that's not just about entertainment as most things are but also strong investigate or edic educate you about their historical political subjects that you know an alternative vision within video games couple quick examples of again called JFK reloaded wiki bound puts you are at these at the site of the assassination of the heir of K and puts you in a position of being the shooter and is it really possible to take the single fatal
shot you know from a at actual physical location so the a so a different way of applying again to and
secondly are John Kerry's Swift boat experience and if you remember in the presidential campaign between John Kerry and George Bush it was a far right group that launched this propaganda campaign to discredit Kerry's role on ending of metal maybe in the Vietnam War was and Swift boat the this a game that was put up to combat that and the kind of recurrent situations that we see what it was really like the and
thirdly a there are some strong theoretical underpinnings for this emerging medium the whole field of academic studies that um investigate this notion of of the presence of armed embodiment as a team of neuro scientist at University Barcelona mouse later Maria Sanchez beavers and they've coined the phrase response as if real R. A. I. R. and it's essentially the uh the way in which you your brain can be tricked or folding into really believing the some somewhere we are not and it's not just in here you responded a visceral physical way as well the is a very quick early study in
this sum discipline from 2007 what's going on here you can see in the picture the subject is seated he's wearing was all HMD head mounted on display the so he's seeing was being tracked by the camera behind him and essentially at some point the researcher has a hammer and you bring the benefit of the camera and the person is sitting in France thank you so he's been hit with a hammer you know it's an old notion of writing of the Lumiere brothers in the train coming to the screen people race in the Galveston uh but it's it's a it's a whole new much more sophisticated iterations of that some phenomena OK so now
and I would books for a few the pieces that we developed and the 1st few were done by just by 90 before I was on the scene but I wanna give a sense of the of the evalution of this medium and so the 1st piece of money built with about the Guantanamo Bay the US prison and in Cuba this was before virtual reality this was built in 2nd Life from sure your familiar with that the virtual some alternative world and it was actually the perfect kind of topic on which to try this experiment because the content of a obey was off limits to pretty much anyone right no press civilians it was a it was a kind of secret clandestine prison camps um so donors thought was how can we try and find you get some sense of what actually looks like what it feels like and make it accessible the public come and the forces there were many
sources but there was some there were pictures of be smuggled out by around a US soldier who kind of somewhere to blow the whistle a little bit and there are also some point there were accounts by former detainees who were released so we took sources from multiple places and the in 2nd
Life build a kind of simulacra of what it looked like from the photos and what detainee's described in the interrogation logs some other play you looked at as
soon as I have my orange jumpsuit arose from into the back overseas 17 transferred point you and you're immediately down and then it
black could comes over division of here at a time and I'm
integrated some sounds that were based on descriptions of what real detainees when the black weight is removed you find that year in a cage in both the footage gates from original defense Department shots of detainees at 1 time obey a replica of Camp Delta will be added to this camp x-rays soon
the so that was the 1st piece uh which ready rebuilt later in our in the after that the Moscow Art Museum it was built originally in the in the Internet life cycle like other 2 that got money interest in a very specific um element that come out of these detainee's testimonials which was the use of stress positions again this is a very controversial in use by the young the Bush administration of the way in which detainees were held and we had descriptions OK from interrogation logs but again the photographs documentary evidence but the descriptions were people having a hand find the back and having to either by the stand all kind of sick or somewhere between 4 for hours on end and possibly painful physical situations so the next thought was how do we try and give you an audience the user some sense of what that looks like it and feels like and this is the 1st piece we built using we calling HMD head-mounted display nabbed now because they goggles but that this was a time of of the time and he is the 1st piece starts again distinctly journalistic perspective because we but we're treading a fine line we use actual you know real footage found footage but also sometimes we have to do the equivalent Wallaby you might call a dramatic re-enactment so In the detainee reports right they describing in a room where they could hear through the walls in a very muffled way people shouting sit down stand up sit down stand up but we had no sort of documentary evidence of that so we have to kind of build ourselves we hide actor in this case to to say that you can't stand up on the recorded in a muffled background and I'll be part of the experience and so the this is what I would like to work on this statement is say is that in the
in the and in the end
the and thank you and him but it won't let you in but he the the 1 thing I wanna point on this I you know I
will I normal some like a broken record I keep going back to this notion of presents and how powerful a sensation that is but as you can see here you don't want people going to experience and everyone was seated straight up like this but when they were every single person when they were asked afterward what position where you in during the experience they all reported that they had been thought like this the 1st disarming steam themselves reflected in that mirror that that that was what they were convinced of the
around so again we constructed of experience we we weren't sure what kind of documentary grounds was really standing on that I guess would felt somewhat vindicated when let afterwards uh there's a video released all of British soldiers on the rocky prisoners um in in stress positions also a little to put this but it it you we were not we were not far off the lack of it in the head the new in hello
i and signals and and that OK so um
next projects with awakening technically more advanced getting a bit more ambitious this thought it was much closer to home this was part of a of a program at the University of Southern California called hunger in the Golden State and was designed to bring raise public awareness about um the fact that yes even in California the place that people assume to be a rich wealthy place a lot of people live under the poverty line and don't have enough to eat so uh up for was called hunger in LA and the idea was to document the food bank in downtown Los Angeles basically people standing on line to get to get food handouts and it will appear together using some the still images of a lot of people but actual real was the 1st we use real orders which are the sound engineer to capture the sound of this a lot of people was going on as a happened while our sound engineer was on the scene delivery dramatic incident where a guy um a seizure and collapsed on the spot as diabetic it in a certain time ambiance came out of this very to come dramatic event and uh so we basically we created more or less the people in that line not person by person but using sort of the animations made by people of university sink them up the audio and created an experience that in which you could walk around right so we picked up a space about 20 foot by 20 foot you where our our our special goggles and you can move around in this space freely on the world react to your movement would give you a little bit of sense this of it this table develop a sense of what it's like to look around inside there at some point on the right hand side of the screen you will see that the viewpoint of someone with the goggles is inside and you see how he's reacting to what's going on and on and
a lot of the of the of the and going into the the kind of guy you know and I and that was the only country in the need of them and and and I'm and I'm like I had his sanity mainly money and they become aware that had a head yeah hanging up a suitable you get a sense of
what it's like to be to be interactive with experience and again uh this notion of presents and of the the sort of the the physical visceral sense of being there you know these figures that you can see if you can goes to of course you could walk straight through them you know like a ghost the not the not really there but hardly anyone who doesn't this experience does that everyone is very to the sense of the world around people that's how real it feels I show couple images here again talking about and that generates a very strong emotional response to so many people get down on the ground but is they would help this guy who's who's fallen that that's that's the sense of realism that engenders just a couple of plates here to people doing this and
finally this is the 1st virtual reality project ever to be shown at the Sundance Film Festival in 2012 of the uh huge armed did you finally and just 1 more click on the again the strong emotional response so we saw that in and out of it would you think you trying to time series I hold OK
some of so at sundown to bread exposure for us that led to the next big commission for provincial puzzle from the Tribeca Film Festival in 2014 this was the next piece a cold use of force and this is again scaling up we used uh new techniques the toll in some ways a bigger story um and we're trying to raise public awareness about 80 um old on all too common kind of event in America so this is the story of the an
undocumented Mexican immigrant called honest Ostia Rojas he had lived in the US for 20 years have a family fell hard times was caught shoplifting mom was deported to Mexico tried to get back across the border and he was caught coming back
across the border he was beaten by US border guards he went to complain to the supervisor and the supervisor responded by sending him back to the same God for another beating play was beaten and take the 2nd time I handed that up dying of his injuries and if you again and all too common some event in America among which would trying to and bring greater public awareness to this the we use several new techniques in this piece the technology is developing and we're figuring out better how to work in this medium 1st is the 1st and reduced
usage user-generated content right there were many people saw this happened and 2 of them actually created some kind of record of it but with their cell phones was 1 person on the ground level the come looking through some of the railings and he captured it on itself and and very blurry grainy piece than was a woman on a higher level a balcony of the built the building next door and she got a bird's eye view of we can really see exactly what's going on but has also was running out of power to tear in about a minute's worth of footage this gave me the idea that we could incorporate this in some ways a gaming element into this piece to for you in that person's position just saying something really bad going on given to documented but I don't have to some important that testimony but you 60 seconds of 1 what and where do you shoot the and their Dudley to increase the element of realism and 1 is incredible that the quality of the of the footage we got this wanted to Adam Dunn the shooting and ported to the lab and how they understand
um better the standardization bodies so we create our them in a more kind of realistic way the so here's a little bit of a loss so it
it's a from the clients and the consequent right can the so I think that it is likely that something and this is the view from up above
the balcony and this was a woman who recorded that short chain and these this is the process of
taking the social shorten the body scans abuse that we had a in the lab we had where actually reproduced her
movements interactions at the time of an acted out the whole thing for us again
the so in the crucial
part again you're up above looking down and this goes back to my bike signed up presents an embodiment we showed this at Tribeca last year in New York you're in a room
you're during your you're in a room you've seen the room is flat it's got walls diploma goggles during this scene and the so we will go over the balcony and they're very generally looked down because they're scared to walk off the dock and that's how strong the sense of embodiment is suitable again and again step up and the over even though
there's no real balcony there yeah look it
the OK but it's a little bit of a long video clip I wanna show you the whole thing uh the American Weber website BuzzFeed emotional familiar with um got variation in this and we went to the studios and set the piece up for them this piece captures both what it's like inside this experience of use of force but also it captures the directions of the journalists who want to see it what they were anticipating seeing and then uh whatever she was like for them and then the conclusion to the end so the great study of the interplay between and expectations and conclusions when you see all of these pieces from the long but bear with me I guess very illustrative of exactly what we're trying to do that is is all
in
you
know you and
I would say that the
the the so how do I don't even know if these I guess I can of looks
like so sucker America's woman wide server rack there are the really really is like the next
big thing of it it's the new video game or whatever that means this fellow who hears this like of the
the bond and length 1 landing cousins look at my hair
trigger a very low and this
is in itself and when you have this that here here and all of find itself more here you have 60 seconds to for that everyone and the way that that is 0
I see 0 my god begining please you right so there's a bunch of cops 0 seen around something's going all right so I
might call on the other side of the main thing
all these people the thing in this manner
the change
let's analyzing lying on corneal most long long before its
normal people who wants to almost all
all the area of which I think the when they think is going
on on the evolving field of
all all over the
cool learning non-moving
completely by the name of the same thing as far as I sat there I 19 eighties 19 blamed that like in Reno and not expect a
re-creation of a real life being sent photos can be sort of but
possibly some of you know entertaining game that was that was not the case if field hope
was an isolated hopefully in that situation
you actually when he will like and have stop and then they
do things like the next best thing is recording then
I wonder what I would really do I know you 1 sees that it's OK to say so but it's like you I don't have the power to go and rest
this is problematic I think when you see something
like that you're like wow that was horrible but at least at the 1 country that I had is like the United States justice system will do
something about it and like people that do bad things get punished for that and then like what we've been seeing the past few weeks is like sometimes that doesn't happen that there was really this disorienting is that it wasn't 1 cotton doing in his partner it was all these other consonants in stand watching I think every please ask if
there any United States probably needs to
experience what I just experienced
I think everyone should a researcher and it should not only different figures should be a whole
universe of stuff that we can use for and this is the only somewhere in the gulf and it's really effective and of different and that peace
has had almost 700 thousand views on BuzzFeed has been a great sort of exposure for us and that was exactly the response of was would love to get from journalists that they think it's gonna be gaming but actually it's used for much more substantive per person and that it works in that sense it's a it's a it's a across media the melding of those 2 things of the use of force uh partly help us get our next big around commission which was from the World Economic Forum to a piece on that they're trying spotlight on toward some was going on in Syria at the civil war in Syria so this was a commission 4 dollars last year to in January 2014 and it was a bigger commission them on this trip ambitious ratified a bigger budget to use over a gamma unable to sort of refine and develop our techniques so several new things came into
play here 1st of all we did uh multipart narrative recovered have a chap chapters within the piece so that the 1st section was a um be so again found footage video was on you tube of some uh as a girl singing in the street in Aleppo and then an explosion goes off in the background and mayhem erupts so we took that we rendered into our CGI environment and we also had the budget for the 1st understandable a documentary crew on our own to refugee camp on the Iraqi border so captured more footage that uh um more 47 could use for the peace we were able
to do multiple facial scans of lots of the people involved on on also again going back to the you know to what extent can we be objective journalist we use symbolic elements and from money wanted to give a sense of the volley that he in numbers of children who um but lost or displaced and it's hard to do that with real people so she grid is white ghostly figures each 1 of which represents a thousand children a sign in the scene of the and so again 70 techniques being tried out model for spatial scans and is very very strict in this but that but on the other and
and then a and
and
room the so this was a dollar's last year some people credit how crazy
range people came to see it from P. Gabor that slide to John McCain of all people the comment and the love bars of
the Syrian delegates so some the story
uh monster so they want to put up at at the Victoria and Albert Museum in London just very off-the-cuff so we put up a new in a museum for 3 days uh there was no
marketing no announcement whatsoever basically if you happen to be at the beginning museum anyway and you saw this thing you can try it out we packed up for 3 days and so on MIT 54 pages
of comments in the guest book of people responding to this this experience notice 1 of my favorite example just hear someone wrote a powerful tool to create awareness of a great deal in the world so again I'd I'd like it saying is again and again but we keep being reminded that people have the these experiences create very strong emotional responses and that's really what we're trying to do to like bring to attention to these things and and move them in a way that you can't necessarily be moved in other media OK almost they're going to the and this is our own I most recent completed project and this was definite habitat shift in direction for us for a couple of reasons so we made it as a piece about the Trayvon Martin telling in Florida them ask American teenager who was shot and killed by George Zimmerman a member of a volunteer neighborhood Watch organization some
of these a very very by highly publicized case so we varieties of show here 1 that we can we and after this point we only made these very big project so we have to sort of our special environment walk around and we took a long time to build these pieces we actually we want to get show that we can become part of the news cycle to make a piece faster and lighter so fast enough it could be part of the news coverage of an event and also with fewer resources so that we can make more than on the part of the part of the news dialog so yes the goal was you 1 1 full-time person to half time people made this in 2 weeks or
so we wanted to start to able to get this content out to a wider range of people search the having to come to our own installations you can see this piece on the some some give the Google cardboard on these goggles a becoming much more ubiquitous they're gonna group predicts that by 2000 and 18 a 25 million goggles in distribution in the wall so it's definitely happening or this will become a cover ubiquitous medium and a warm start make this content available to to more people the on this piece again with shown Tribeca just if few know that a few weeks ago New York last year and he is the other way in which this from thing every 8 years ago this so crazy and it took like a server you the size of this desk right to power the experience and amazing how far we come and also how far how much more accessible the materials on how to build these pieces so the Trayvon PC made mostly short using found elements there is security
camera footage retrieve on when he's on in a from a convenience store before the the the it for the event there the 9 1 1 calls to the police circuit is a matter of public record and that audio actually is a fantastic objective common narrative a lot a lot of what happened come but additionally the event took place in this housing complex in Florida and incentive for article Twin Lakes and
that's what it looks like not for the interior of the
condos look like all this information now is not kind of open source public record so you
can find on the web 3 D architectural renderings both of the the exteriors
and of the interiors of those houses so you can pull those down quite quickly and lightly to construct these kinds of experiences to moving toward a more kind of plug-and-play way of being able to build the stop and tell the story the similar with
the car and the piece you could see the college tremendous sitting in there are 3 D renderings of pretty
much every corner market available on the internet for a couple hundred dollars so we use the materials now much more variable much more easily accessible so come on this gonna show you a couple of minutes of this clip and this is in the housing estate when Georgian man makes the call the police the audio hearing is the actual 9 1 1 tape and we begin with him in the car and then we have 2 scenes around the complex as there is people there's residence they will live there started to call is saying hey I'm hearing some people struggling to me is going on 0 my god of heard gunshots so the whole narrative can be told bodies calls these 9 1 1
calls to the police how high how high how high the theory of the variance of the or out of the theory of and the for the I think that was held on the order of the words in a period of and it for all here you can see all the time and that would be 1 of the of the of the of the of of work but over the hill and I I have all the all the all the time that it will become the core of the Korean and all of the the time you're you're thinking about do you think about that for a factor 1 hour of the of the of the of the theory a violent of had on the board and there's no training at by our own underlying parallel I admit that this norms or upon it looks better look very dopamine no from what you could see what was going wrong but homes in again we build this piece
very specifically for the Google cardboard and it's very illustrative to see how you have to work with to within the technical limitations the medium so that cardboard powered by a phone know any the processing power of what we normally work with so 1 of the reasons we could build this piece and make it look sort of convincing was it was it dark rainy nite so you you can't really see the visual details and too much clarity you know 1 of the elements that the going to into deciding to make that and that's pretty much it we're almost there and you leave you with our upcoming alone big project will working on right now in it so the Commission as it's a 1st for us in the we're pondering whether a big media news organization working with Al-Jazeera America to make a piece called that in plain sight um throughout the America has a fantastic documentary series calls full lines and this is an extension of 1 of those pieces it about domestic violence in South Carolina from an average of 3 women is killed every day in America by the domestic apartment mostly shot and and the state in the country with the highest rate of that is South Carolina which has surprise surprise the
laxist gun laws in the entire country that these trying to want to raise public awareness about this topic it might get you a TED women on May 27 money-spinner presented and um sponsored by Google I cobbled goggles of 1 is I will get the gold cycle women don't I'm able to see it I what think just very briefly again into how much
better we're getting at uh the realism of how we render these environments FIL bodies it sends around an incident where a a woman was shot a partner in her home a sister was present in the house on the system again on the phone to the police the entire time for the entire sequence of events was captured on 1 1 1 8 and up top is there is a picture of a house and blows the whistle rendering that we made a lot of work to look like in experience the the that's what we do we
basically take techniques of platforms and uh knowledge from a variety of media and and John was from document journalism from video games and put them together in
this kind of innovative ways to basically try and put you on the right to be your virtual embodied self In the action so you really feel like you're there and you have that powerful emotional response to what's going on the steps that that's our goal we make a virtual reconstruction of the scene we makes all kinds of elements to bring it to life some of them are real some of them are constructive and wanna create that sense of present that's really what it's all about and again hard to explain if you haven't found experience that I urge you to try it we have of the our 2nd that up here we can see a bunch of these events and only that's it thank you so much today that
thank you thank you the plenty of time for class models can you give me a if you when examined the thing can you give me a sign of hands please did newspaper change
anything I did radio
change anything all did DVD change anything and with this change anything without this shift of mine said how humans act to what's other humans I don't think so um did any of those media
career I think I think all of you have calls they changed a lot lots of
this footage to use on all just so that they didn't change much
the I I think but as each of those meters you talk about right tools come into existence they are there that they're born the crave the constructed by us right and then 1 1st tools exist I think as journalists as our responsibility to use them as best we can to try and tell the stories that we think should be told right so the forces for good and and and bad at that expressing cells divide by newspapers are pre vi TV all these media um In all we can do is try to use them as best we can you know what's the alternative just ignore and say we don't care about and that someone else can take it over and I think I disagree that the thing I think all those things have changed the world in I mean is argued that sad you could defined literal physical change but you know the investigative journalism has brought huge changes to the world right newspaper stories amount uncovered all kinds of injustice and ends and wrong that have then been addressed and I'm right if not all of them for sure but what can we do other than of and keep trying and keep trying i'd for example the young the the use of force piece you know no 1 ever been charge in that case they still haven't that we tried we try to raise public awareness about what happened and we we had we generated a massive response to the will of Sauron yeah no no and action has been brought as yet but better to try to do nothing and to ignore this medium that is coming into being I think yeah so hello 1st of all and thank you for insights that and I have a question because I think you skipped a slide there earlier about the obvious ethical questions that
are raised by this kind of journalism give and I would like to know what thoughts went into that from your and I wish I had the answer to the question of is I
don't know that's why I skip this slide down I think that the slide talk about was immediately after the point in the the the sit down standup piece where yes were we that acted to to say to shout to bounced up to just I guess what really saying there is that some yeah I mean yes in some sense that was a dramatic re-enactment we don't know exactly what it
sounds like exactly what it looked like so we kind of took our best guess and it is in the nature of this medium that you don't know there is no In a recorded the video footage of what happened so I think all we can do is find a responsible and and use a medium as best as we can Tom sometimes you have to fill in a user might machinations but the you are still when the process of
defining what the best practices Arcadelt out of is again we don't try and we don't show it at all so then you can call between coaching to stools but as that's why yes but there there there's certain school of thought I will say that is sort of against the whole notion of using computer-generated imagery to represent these people from and this school of thought says that you know this is going to be a real medium when way using 360 degree video to actually get real footage the obviously we disagree I think on some level it comes down to you we're telling stories right even when you cross the story whether it's in print or documentary film and nothing is completely purely objective right you're obviously there's that there's a structuring the goes into the the creation of a narrative so we wanna tell powerful truthful story so if use a bunch of techniques to do that and unfamiliar so over not strictly objective but I think that that's just a just how it is start work and of who are now
works and you plot answered my question already but what do you think of 3 D video instead of 3 D models
like the guys from clouds all cloud oversee drug the yet I don't know if you saw that movie yeah yeah yeah the
different ways to skin a cat so yeah to me it like the Sun School of thinking that says
yes right it should all be done in video but to me I honestly I parallel that with you know there was a a school of art in the early eighties of of a hyper from 2 realism soap making paintings that looked so really almost like photographs and a a certain way of thinking that said great we're done now like now really capturing reality so we need to go any further but no because art is not about just a sort of documentary report tossing at about again telling a story and can generate an emotional response on the part of you so you can sort do great things with 360 degree video it's I would say is in its early days and still very active laborious and time-consuming because of an issue with those cameras with the multiple lenses you have to do what's that called
sticking to to bring together all the um solar streams of footage so is laborious and time-consuming and even though it's based on reality doesn't necessarily give you a better more powerful story so I think I think I II both options of valid of the we've worked mostly with the CGI to date but were looking at also looking at
360 Video with know again for us at about 10 the story and the best way possible and moving the audience especially as we can I know I have a question over here and those
awaiting a hand here on through your eyes you yeah but it is interesting and you already mentioned that the technologies like models are becoming more and more available on the internet yes but at the same time I have the feeling that you're uh virtual reality technology is more are like for museums at the
moment for exhibitions there but nothing that could become a mass medium that is available to to wide public even at home of possibly do you have a vision of perspective when virtual reality may become something that is available absolutely to the quality of both on the side of the
producers like that uh any
medium can produce something like this with you low with relative with yeah yeah yeah so so so the Gartner Group was count on record say they believe that by again by
2018 not every far away the we 25 million bubbles out in the world you we've seen some of the uh um some other lightweight lenses that now exist at the amazing I mean to where the where there were like a feather the duty in improving the in the ones we already have yes I fully believe that
2 3 4 years from now there will be goggles will
be as comfortable on as light weight as sitting in your headphones now to listen to music it'll be as a smaller part of your daily activity and they'll be channels providing the content either directly through the goggles or downloadable from the web I have no doubt that this is this is going to become a ubiquitous phenomenon we're not there yet and look at like is that the whole reason we did the Trayvon Martin piece was to start creating in this more widely available platform we didn't
nobody can use to make something that was sort
of you know exclusive and hard to access it was in the early days that was you know you could do it means we build our own headsets because right now there are no other how other headsets to perform the way we need to do but we please you was was so whether someone else's of that problem is we don't really but really hardware people we out without the come from the story's not on the mechanics but some yeah I mean this always UBS threshold of yes do I want to physically put on goggles but like I said I think it'll be very very similar way you pretty much a close to that of simple is like putting on your headphones I think that's coming when within within 2 or 3 years on any more
questions just a quick question over yet high I my name is 9 I'm from a Danish newspaper and I was just wondering if you have experienced that immersive journalism is met with some sort of skepticism the I am thinking because it's kind related to gaming as you mentioned has it been hard to convince people to fund this to the porch of product and ideas that are the most skeptical of the most
skeptical response that I've encountered so far this for myself because I no money for a long long time but much longer than the life when a Grenoble was on this company and when I heard about what she was doing a lot you know really from this it
seems I was raised up to about it but mean is really is kind of crazy you when you put the headset on a new experience it it cannot take you over in a way that's that's you can't deny it's very powerful and the craziest thing
to me because I look on online not super techie person I'm more you come from of background I've seen now enough different experiences in enough different from devices right from the very high and these typical cardboard it's incredible to me how the there the ratio between the sophistication of the technology go using to have the experience and the power of your response to that experience so I would like to say that you know you can get you anything you need from you know words on a page but I've seen it myself now that that as the technology gets better it gets more more powerful at a convincingly so of course the some skepticism I was skeptical to begin with but I the have seen be I mean I've seen a lot of people go through these experiences now and you know the vast majority of really kind of moved to an impressed so but yet mostly mostly no physiologically opposition of a cave we see no further hands going up I know that when we 1st came across center 9 this amazing what they are doing in the topic of a massive journalism there the founders may be a thin line between being moves and even the traumatized all haunted by that experience of self and I know that we spend the
rest of the afternoon discussing this issue so I expect there will be a lot of debates after this and after your talk as well as there's the please give you our best wishes to 19 I will do ranking you please give a very big round of applause
stands for the previous days us thank you very
much thank you
and
Immersion <Topologie>
Hypermedia
Adressierung
Besprechung/Interview
Gruppenkeim
Computeranimation
Videokonferenz
Softwareschwachstelle
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Mustersprache
Besprechung/Interview
Vererbungshierarchie
Wort <Informatik>
Bildgebendes Verfahren
Computeranimation
Roboter
Virtuelle Realität
Element <Mathematik>
Systemplattform
Demoszene <Programmierung>
Hypermedia
Spezialrechner
Computerspiel
Verkehrsinformation
Endogene Variable
Sichtenkonzept
Klassische Physik
Stellenring
Element <Gruppentheorie>
Spieltheorie
Quick-Sort
Ereignishorizont
Endogene Variable
Videokonferenz
Spezialrechner
Hypermedia
Programmierumgebung
Verkehrsinformation
Inverter <Schaltung>
Varietät <Mathematik>
Viewer
Multifunktion
Sichtenkonzept
Klassische Physik
Besprechung/Interview
Reihe
Element <Gruppentheorie>
Sichtenkonzept
Videokonferenz
Hypermedia
Reihe
Informationsmodellierung
Rechter Winkel
Hypermedia
Mereologie
Gerade
Web Site
Transinformation
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Gruppenkeim
Spieltheorie
Ego-Shooter
Differenzengleichung
Computerspiel
Spieltheorie
Äußere Algebra eines Moduls
URL
Maschinelles Sehen
Beobachtungsstudie
Gewichtete Summe
Punkt
Wellenpaket
Datensichtgerät
Familie <Mathematik>
Iteration
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Datenfeld
Reelle Zahl
Head-mounted Display
Endogene Variable
Reelle Zahl
Beobachtungsstudie
Schreib-Lese-Kopf
Touchscreen
Bit
Punkt
Virtuelle Realität
Quellcode
Gefangenendilemma
Demoszene <Programmierung>
Multiplikation
Perfekte Gruppe
Second Life
Forcing
Virtuelle Realität
Inverser Limes
Inhalt <Mathematik>
Eins
Deskriptive Statistik
Videospiel
Gewicht <Mathematik>
Verknüpfungsglied
Punkt
Digitale Photographie
Besprechung/Interview
Division
Ortsoperator
Element <Mathematik>
Information
Login
Computeranimation
Internetworking
Deskriptive Statistik
Digitale Photographie
Perspektive
Head-mounted Display
Gerade
Umwandlungsenthalpie
Videospiel
Befehl <Informatik>
Perspektive
Head-mounted Display
Systemverwaltung
Sichtenkonzept
Quick-Sort
Web log
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Mereologie
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Datensatz
Punkt
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Computeranimation
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Gefangenendilemma
Ortsoperator
Vorlesung/Konferenz
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Videokonferenz
Schreib-Lese-Kopf
Bit
Punkt
Besprechung/Interview
Kontextbezogenes System
Inzidenzalgebra
Ereignishorizont
Quick-Sort
Demoszene <Programmierung>
Cyberspace
Rechter Winkel
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Ordnung <Mathematik>
Optimierung
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Schreib-Lese-Kopf
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Tabelle <Informatik>
Zeitreihenanalyse
Virtuelle Realität
Endogene Variable
Projektive Ebene
Kombinatorische Gruppentheorie
Figurierte Zahl
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Bildgebendes Verfahren
Forcing
Besprechung/Interview
Familie <Mathematik>
Kontextbezogenes System
Ereignishorizont
User Generated Content
Motion Capturing
Schießverfahren
Sichtenkonzept
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Element <Mathematik>
Zwei
Gebäude <Mathematik>
Element <Mathematik>
Kontextbezogenes System
Ereignishorizont
Übergang
Datensatz
Rechter Winkel
Spieltheorie
User Generated Content
Leistung <Physik>
User Generated Content
Client
Bit
Einfügungsdämpfung
Motion Capturing
Verkettung <Informatik>
Sichtenkonzept
Element <Mathematik>
Rechter Winkel
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Demoszene <Programmierung>
Mereologie
Besprechung/Interview
Vorlesung/Konferenz
Kombinatorische Gruppentheorie
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TVD-Verfahren
Web Site
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Forcing
Besprechung/Interview
Vorlesung/Konferenz
Videokonferenz
Richtung
Softwareentwickler
Computerspiel
Server
Spieltheorie
Vorlesung/Konferenz
Maximum-Entropie-Methode
Ereignishorizont
Stab
Computeranimation
Datensatz
Dicke
Existenzaussage
Grundsätze ordnungsmäßiger Datenverarbeitung
Zwei
Demoszene <Programmierung>
Spieltheorie
Vorlesung/Konferenz
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Computeranimation
Flächeninhalt
Mathematisierung
Ereignishorizont
Computeranimation
Videospiel
Datenfeld
Spieltheorie
Digitale Photographie
Vorlesung/Konferenz
Physikalisches System
Computeranimation
Leistung <Physik>
Vorlesung/Konferenz
Reelle Zahl
Grundraum
Figurierte Zahl
Widerspruchsfreiheit
Computeranimation
Multiplikation
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Besprechung/Interview
Element <Gruppentheorie>
Baumechanik
Quick-Sort
Videokonferenz
Videokonferenz
Singularität <Mathematik>
Spezialrechner
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Webforum
Spieltheorie
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Endogene Variable
Ablöseblase
Garbentheorie
Gammafunktion
Programmierumgebung
Demoszene <Programmierung>
Informationsmodellierung
Multiplikation
Vorzeichen <Mathematik>
Zahlenbereich
Symboltabelle
Element <Mathematik>
Maßerweiterung
Figurierte Zahl
Portscanner
Rechenschieber
Immersion <Topologie>
Open Source
Spannweite <Stochastik>
Gruppenkeim
Besprechung/Interview
Vorlesung/Konferenz
Computeranimation
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Besprechung/Interview
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Computeranimation
Homepage
Richtung
Homepage
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Endogene Variable
Hypermedia
Vorlesung/Konferenz
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Distributionstheorie
Punkt
Gruppenkeim
Element <Mathematik>
Überlagerung <Mathematik>
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Hypermedia
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Systemaufruf
Quick-Sort
Ereignishorizont
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Projektive Ebene
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Varietät <Mathematik>
Open Source
Besprechung/Interview
Element <Gruppentheorie>
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Objekt <Kategorie>
Open Source
Hypermedia
Datensatz
Benutzerbeteiligung
Digitaltechnik
Computersicherheit
Primzahlzwillinge
Information
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Innerer Punkt
Demoszene <Programmierung>
Hypermedia
Materialisation <Physik>
Grundsätze ordnungsmäßiger Datenverarbeitung
Magnetbandlaufwerk
Volumenvisualisierung
Systemaufruf
Innerer Punkt
Metropolitan area network
Internetworking
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Selbst organisierendes System
Element <Mathematik>
Whiteboard
Physikalische Theorie
Computeranimation
Mittelwert
Inverser Limes
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Varianz
Gerade
Leistung <Physik>
Reihe
Systemaufruf
Bitrate
Teilbarkeit
Hill-Differentialgleichung
Quick-Sort
Rechter Winkel
Hypermedia
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Wort <Informatik>
Speicherabzug
Ordnung <Mathematik>
Aggregatzustand
Folge <Mathematik>
Dreiecksfreier Graph
Physikalisches System
Kontextbezogenes System
Inzidenzalgebra
Programmierumgebung
Ganze Funktion
Gesetz <Physik>
Ereignishorizont
Computeranimation
Videospiel
Gruppenoperation
Element <Mathematik>
Kombinatorische Gruppentheorie
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Ereignishorizont
Endogene Variable
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Hypermedia
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Hypermedia
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Endogene Variable
Hypermedia
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Äußere Algebra eines Moduls
Rechenschieber
Hypermedia
Virtuelle Maschine
Punkt
Natürliche Zahl
Besprechung/Interview
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Minimalgrad
Hochdruck
Übergang
Leistung <Physik>
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Digitale Photographie
Endogene Variable
Mereologie
Computerunterstützte Übersetzung
Quick-Sort
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Streuungsdiagramm
Videokonferenz
Streaming <Kommunikationstechnik>
Informationsmodellierung
Virtuelle Realität
Validität
Internetworking
Datensatz
Momentenproblem
Virtuelle Realität
Perspektive
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Ruhmasse
Zählen
Maschinelles Sehen
Eins
Kraftfahrzeugmechatroniker
Schwellwertverfahren
Benutzerbeteiligung
Hardware
Gewicht <Mathematik>
Gruppe <Mathematik>
Mereologie
Besprechung/Interview
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Inhalt <Mathematik>
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Hypermedia
Videospiel
Spieltheorie
Endogene Variable
Biprodukt
Quick-Sort
Computeranimation
Endogene Variable
Besprechung/Interview
Vererbungshierarchie
Wort <Informatik>
Gerade
Leistung <Physik>
Homepage
Hypermedia
Besprechung/Interview
Vorlesung/Konferenz
Unrundheit
Computeranimation

Metadaten

Formale Metadaten

Titel Immersive Journalism: Using virtual reality for news and nonfiction
Serientitel re:publica 2015
Teil 82
Anzahl der Teile 177
Autor Pallot, James
Lizenz CC-Namensnennung - Weitergabe unter gleichen Bedingungen 3.0 Deutschland:
Sie dürfen das Werk bzw. den Inhalt zu jedem legalen Zweck nutzen, verändern und in unveränderter oder veränderter Form vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen und das Werk bzw. diesen Inhalt auch in veränderter Form nur unter den Bedingungen dieser Lizenz weitergeben.
DOI 10.5446/31893
Herausgeber re:publica
Erscheinungsjahr 2015
Sprache Englisch
Produktionsort Berlin

Inhaltliche Metadaten

Fachgebiet Informatik
Abstract Virtual Reality will change journalism forever. What Nonny de la Peña calls “Immersive Journalism”, is her representation of a new kind of non-fictional storytelling. The aim is for viewers to be able to witness events and situations more immediately.

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