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Case Study: Developing OpenLayers-based Mobile Applications

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Case Study: Developing OpenLayers-based Mobile Applications
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188
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CC Attribution 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Production Year2014
Production PlacePortland, Oregon, United States of America

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Abstract
Developing an application with the capability to view, collect, and edit geospatial data in connected, limited connectivity, and disconnected environments was a necessity for the ROGUE project. The first version of the application was developed using Cordova/PhoneGap, with everything written in html, css, and javascript, using OpenLayers 2.13 as the mapping library, and jQuery Mobile for the UI. Due to various UI concerns, we decided to implement another version utilizing as much of the native Android API as possible. We also developed a third mobile application using OpenLayers 3 as the mapping library, and Bootstrap for the UI. This talk will cover our experience developing these three geospatial mobile applications, specifically the differences between the approaches we took and any challenges that we overcame.
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