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A million things to do with a computer!

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A million things to do with a computer!
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Back in 1971, Cynthia Solomon and Seymour Papert wrote "Twenty things to do with a computer", about their experiences of teaching children to use Logo and their ideas for the future. They were wrong: There's a lot more than twenty. Logo's successor, Scratch, has over thirteen million things that children and adults alike have built. Scratch is radically accessible in a way that puts every other language to shame. This talk is about the history, present, and future of Scratch: why Scratch is about 'coding to learn', and not about 'learning to code'.