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The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games

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Titel The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games
Serientitel Stereoscopic Displays and Applications XXIV (SD&A 2013)
Teil 28
Anzahl der Teile 36
Autor Cullen, Brian
Galperin, Daniel
Collins, Karen
Hogue, Andrew
Kapralos, Bill
Lizenz CC-Namensnennung - keine Bearbeitung 2.0 UK: England & Wales:
Sie dürfen das Werk in unveränderter Form zu jedem legalen Zweck nutzen, vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen.
DOI 10.5446/31489
Herausgeber IS&T Electronic Imaging (EI) Symposium
Erscheinungsjahr 2013
Sprache Englisch

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Fachgebiet Informatik
Abstract Stereoscopic 3D (S3D) content in games, film and other audio-visual media has been steadily increasing over the past number of years. However, there are still open, fundamental questions regarding its implementation, particularly as it relates to a multi-modal experience that involves sound and haptics. Research has shown that sound has considerable impact on our perception of 2D phenomena, but very little research has considered how sound may influence stereoscopic 3D. Here we present the results of an experiment that examined the effects of 5.1 surround sound (5.1) and stereo loudspeaker setups on depth perception in relation to S3D imagery within a video game environment. Our aim was to answer the question: “can 5.1 surround sound enhance the participant’s perception of depth in the stereoscopic field when compared to traditional stereo sound presentations?” In addition, our study examined how the presence or absence of Doppler frequency shift and frequency fall-off audio effects can also influence depth judgment under these conditions. Results suggest that 5.1 surround sound presentations enhance the apparent depth of stereoscopic imagery when compared to stereo presentations. Results also suggest that the addition of audio effects such as Doppler shift and frequency fall-off filters can influence the apparent depth of S3D objects. © (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE).

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