An interactive in-game approach to user adjustment of stereoscopic 3D settings

Video in TIB AV-Portal: An interactive in-game approach to user adjustment of stereoscopic 3D settings

Formal Metadata

Title
An interactive in-game approach to user adjustment of stereoscopic 3D settings
Title of Series
Part Number
27
Number of Parts
36
Author
License
CC Attribution - NoDerivatives 2.0 UK: England & Wales:
You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
Identifiers
Publisher
Release Date
2013
Language
English

Content Metadata

Subject Area
Abstract
Given the popularity of 3D film, content developers have been creating customizable stereoscopic 3D experiences for the user to enjoy at home. Stereoscopic 3D game developers often offer a ‘white box’ approach whereby far too many controls and settings are exposed to the average consumer who may have little knowledge or interest to correctly adjust these settings. Improper settings can lead to users being uncomfortable or unimpressed with their own user-defined stereoscopic 3D experience. We have begun investigating interactive approaches to in-game adjustment of the various stereoscopic 3D parameters to reduce the reliance on the user doing so and thefore creating a more pleasurable stereoscopic 3D experience. In this paper, we describe a preliminary technique for interactively calibrating the various stereoscopic 3D parameters and we compare this interface with the typical slider-based control interface game developers utilize in commercial S3D games. Inspired by standard testing methodologies experienced at an optometrist, we’ve created a split-screen game with the same stereoscopic 3D game running in both screens, but with different interaxial distances. We expect that the interactive nature of the calibration will impact the final game experience providing us with an indication of whether in-game, interactive, S3D parameter calibration is a mechanism that game developers should adopt. © (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE).
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Timings

  260 ms - page object

Version

AV-Portal 3.19.2 (70adb5fbc8bbcafb435210ef7d62ffee973cf172)
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