Heroku: A Year in Review
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Part Number | 55 | |
Number of Parts | 94 | |
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License | CC Attribution - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/30666 (DOI) | |
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00:00
Computer animation
00:32
TwitterMultiplication signLecture/Conference
01:08
Service (economics)BuildingRun time (program lifecycle phase)Latent heatProduct (business)Right angleNumberMultiplication signComputer animation
02:03
Online chatRevision controlDemo (music)RandomizationType theoryCartesian coordinate systemWeb pageSoftware repositoryRule of inferenceDisk read-and-write headDivisorComputer animation
03:09
CASE <Informatik>FamilyEndliche Modelltheorie1 (number)Level (video gaming)Right angleMultiplication signSoftware repositoryScripting languageMedical imagingIntegrated development environmentVariable (mathematics)Mobile appMultitier architectureDescriptive statisticsKey (cryptography)Set (mathematics)Computer fileComputer animationLecture/Conference
04:43
User interfaceMultiplication signClient (computing)Cartesian coordinate systemLevel (video gaming)Branch (computer science)Software repositoryMobile appDataflowINTEGRALProduct (business)CodeWeb 2.0Observational studyAreaPower (physics)Point (geometry)Water vaporRule of inferenceComputer animation
06:06
Cartesian coordinate systemState of matterOrder (biology)WhiteboardBitRule of inferenceDatabaseMultiplication signMereologyPhysical lawElement (mathematics)Service (economics)Plug-in (computing)Physical systemProcess (computing)Mobile appComputer animation
07:35
Error messageState of matterMathematicsProcess (computing)Cartesian coordinate systemChemical equationDefault (computer science)Scaling (geometry)Server (computing)Service-oriented architectureWeb 2.0Level (video gaming)Medical imagingInformation securityMultiplication signBlogPasswordMobile appDevice driverNoise (electronics)Instance (computer science)Stack (abstract data type)Point (geometry)Client (computing)FrequencyAdditionAuthenticationWebsiteNP-hardDivisorGroup actionLibrary (computing)2 (number)Router (computing)Product (business)WindowKey (cryptography)MultiplicationSeries (mathematics)Form (programming)Source codeWordPosition operatorOrder (biology)Programming paradigmExecution unitSummierbarkeitRight angleParameter (computer programming)InformationMereologySet (mathematics)Software testingVideo gameComputer virusTheoryElectronic mailing listNumberComputer animation
12:34
Graph (mathematics)Cartesian coordinate systemGraph (mathematics)Semiconductor memoryMultiplication signDependent and independent variablesMetric systemElectronic mailing listGreatest elementQuicksortComputer animation
13:18
Rule of inferenceCASE <Informatik>Constraint (mathematics)Expert systemBenchmarkRevision controlInheritance (object-oriented programming)Product (business)Software developerNumberRepresentation (politics)Insertion lossBinary fileMultiplication signMathematical analysisPhysical systemStudent's t-testQuicksortMereologySummierbarkeitDialect1 (number)Computer animation
15:26
Patch (Unix)Rule of inferenceMereologyQuicksortEndliche ModelltheorieAreaInheritance (object-oriented programming)BuildingMathematicsStudent's t-testData structureBarrelled spaceProduct (business)Arithmetic meanStandard ModelAdditionSubject indexingNumberDatabaseSoftware developerCore dumpProjective planeRegular graphString (computer science)Row (database)Data storage deviceFlow separationPattern languageCartesian coordinate systemData modelGroup actionComputer animation
18:25
Power (physics)SpreadsheetBuildingQuicksortType theoryMathematicsMereologyResultantMultiplication signComputer animation
19:32
Bit rateCache (computing)Table (information)Multiplication signComputer fileSubject indexingBackupMiniDiscProcess (computing)Query languageRight angleReplication (computing)Human migrationPhysical systemDatabase transactionDatabaseInstance (computer science)Reading (process)MathematicsBlock (periodic table)CountingRandomizationConnected spaceSign (mathematics)Front and back endsQuicksortProduct (business)Online helpMereologyFood energyWritingGoodness of fitBitComputer architectureOpen setPlanningTraffic reportingMaxima and minimaOperating systemTrailTotal S.A.1 (number)Group actionLogical constantInternetworkingPhysical lawTheoryExistenceDirection (geometry)LogicOntologyForm (programming)View (database)Coefficient of determinationTime seriesWordExecution unitEndliche ModelltheorieLevel (video gaming)State of matterPower (physics)Object (grammar)Well-formed formulaSheaf (mathematics)
27:13
Food energyQuicksortOperator (mathematics)MereologyRevision controlComputer animation
27:49
Information securityThread (computing)Software bugMathematicsTheory of relativityTraffic reportingProcess (computing)Goodness of fitMultiplicationClient (computing)Java appletEndliche ModelltheorieVibrationSoftware maintenanceWeb 2.0LogicMereologyCore dumpPhysical systemMultiplication signRight angleQuicksortAtomic numberWordSource codeVideo gameUniform resource locatorLine (geometry)Basis <Mathematik>Musical ensembleSoftware testingChemical equationComputer animation
31:30
Multiplication signDomain nameResultantPoint (geometry)View (database)System callLevel (video gaming)Execution unitBitUniverse (mathematics)Software bugPatch (Unix)Electric generatorParameter (computer programming)Semiconductor memoryWordStapeldateiKey (cryptography)Food energyNumberProcess (computing)Computer animation
34:14
Rule of inferenceNumberGroup actionConnectivity (graph theory)Game theoryInsertion lossUniverse (mathematics)MassMultiplication signLimit (category theory)Sign (mathematics)Open sourceProfil (magazine)Cartesian coordinate systemDatabaseComputer animation
Transcript: English(auto-generated)