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Impact of floating windows on the accuracy of depth perception in games

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Titel Impact of floating windows on the accuracy of depth perception in games
Serientitel Stereoscopic Displays and Applications XXIV (SD&A 2013)
Teil 26
Anzahl der Teile 36
Autor Stanfield, Brodie M.
Zerebecki, Christopher
Hogue, Andrew
Kapralos, Bill
Collins, Karen
Lizenz CC-Namensnennung - keine Bearbeitung 2.0 UK: England & Wales:
Sie dürfen das Werk in unveränderter Form zu jedem legalen Zweck nutzen, vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen.
DOI 10.5446/30600
Herausgeber IS&T Electronic Imaging (EI) Symposium
Erscheinungsjahr 2013
Sprache Englisch

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Fachgebiet Informatik
Abstract The floating window technique is commonly employed by stereoscopic 3D filmmakers to reduce the effects of window violations by masking out portions of the screen that contain visual information that doesn’t exist in one of the views. Although widely adopted in the film industry, and despite its potential benefits, the technique has not been adopted by video game developers to the same extent possibly because of the lack of understanding of how the floating window can be utilized in such an interactive medium. Here, we describe a quantitative study that investigates how the floating window technique affects users’ depth perception in a simple game-like environment. Our goal is to determine how various stereoscopic 3D parameters such as the existence, shape, and size of the floating window affect the user experience and to devise a set of guidelines for game developers wishing to develop stereoscopic 3D content. Providing game designers with quantitative knowledge of how these parameters can affect user experience is invaluable when choosing to design interactive stereoscopic 3D content. © (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE).

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