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3-D TV Preparing the Way for Holographic TV?

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3-D TV Preparing the Way for Holographic TV?
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49
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57
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CC Attribution - NoDerivatives 2.0 UK: England & Wales:
You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Production PlaceShenzhen, China

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Abstract
Holographic television, or “holo-video”, has been seen by many as the ultimate development not only of holography but of electronic visual communication generally. To make widespread, successful holo-video, four things are needed: 1) content, 2) a distribution mechanism, 3) sufficient processing at the receiver, and 4) suitable electro-optics at the display, and all of these must be available at prices suitable for consumers. In the past one to two years, there has been a great interest in 3-D television, but few researchers seem to have noted that many of the recent developments in 3-D TV are also solving — or at least pointing the way to solving — problems associated with holo-video. I will examine particularly relevant developments in content capture/creation, content representation (including standardization activities), and the increased suitability of graphics processors for 3-D applications, and connect these with work at the MIT Media Laboratory in developing a holo-video display suitable for consumer use.