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Libre Graphics magazine: A year of fantastic

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hello everyone get afternoon or morning whichever 1 of his of his point and we're here to talk to you today that reprographics magazine which some of you may have heard of some of you may not have and some of you may already own a copy of to of so let's get started showing if you don't know me already my name is ginger giants and my colleagues here are going about and Ricardo so and with the editorial team of reprographics magazine
so what we're going to do for you this morning is a presentation or 3 presentations which are effectively 1 each and the 1st of which is near and it's the presentation 5 questions and 3 points so and I do apologize to them for you in the audience who may have heard this before it falls down so question 1 what is the reprographics magazine so to be completely pedantic about it's a magazine as you might expect from the names but importantly it's a magazine pages and I mean people pages not pdf pp not digital pages and articles and and will get to 1 that's exciting so I'll level with you in terms of our scope and focus we got a manifesto or if you more neutral you can call it a statement of intent were but we like to call manifested as well but political cell essentially
we think that users of with graphics software under certain recognized and that for those
users floors graphics work when well executed is indistinguishable from work produced by more traditional means and this is a problem so we aim to serve
as a catalyst for discussion to build the home of users of reprographic software standards and methods because we feel that this is an incredibly important goal it
cuts once again we have the opportunity to raise previously unimagined issues and to push forward the conception of just what we were there produced which we feel has not been done in the past we think that it's an issue that has been waiting to be filled and we hope that we thought self but
be the judge of that essentially practically speaking once again where magazine with pages on paper we print several hundred to a couple thousand copies about 4 times a year and hand half of the for free and as some people like university students people conference ends a graphic designers who you are the at the choir that were currently preaching to that can the other half we cells for money so that we can actually afford to print them which is always important when you're dealing with real consumable materials so
released issue . 1 in November 2010 and it looks a little something like that or in fact it looks exactly like this because this is and again some of you may have seen this already but so well until additional what 1 it's actually a 2nd issue because around this time last year in Maine at reprographics meeting in in Brussels we made what we call issues number
0 which looks a little like something what you see on the screen and we didn't undergo a few hundred copies of those I in 3 days actually later on after I
got incredibly frustrated at fault doesn't have gone over the lack user engagement and we decided to do it again so who said you know what that is a good thing to do and we might as well keep on keeping on superior the question to is a server and this is the important 1 although really the old once the 3 basic groups group 1 the designers and artists who are like but don't yet know that is about to be a part of so that people who use floors graphics software or people who were interested in things like a species and all these wonderful lovely open standards and methods and instruments of licensing viet who don't actually have a community to represent them so this includes people like even in the community and again . you know who aren't necessarily politicized about tools but using sky because it's free or this lovely lovely crafters who using state to drive their Pinocchio they don't know that is an answer and so we exist of have to
the designers and artists who are quietly against but when they went to the athenians option those are
you know the people were a little flows curious but having jumps on board that finally they're the people oftentimes the ones you might see in this room although I think lots of them have gone from majority of how to make the software standards and the kids who don't yet know just tell awesome they use is really odd because the users really truly are fantastic and interesting people wonderful work and we do and to show all you develop and all these other developers that you use bases are fantastic images so that In short 0
in question 3 how does it feel 1st of all and most importantly it feels great millions of that so the
most important thing about the way it feels is that for the reader it feels like a design magazine and we cannot stress this enough it doesn't feel like a tutorial magazine it doesn't feel like a magazine it doesn't feel like and this is how you do this in this program magazine it feels like a magazine that actually addresses discourse and design nations and it discusses things on a high level well also shown on really truly excellent work or at least we hope it does not so it feels that way as I said in content and style and spirit it feels that way and empirical it feels that way in design values so or at least again we hope again you'll be the judge of that so more importantly you know everything is more importantly today think it also feels like a flows project because that's what it is it's collaborative and exciting and so kernel I believe will address later some of the exciting issues of how we're iterative and and I will discuss how collaborative you can't wait to hear from them since they're the experts on that self it is those things as all get floors projects are because really what's the point of being lost if you're not collaborative so finally it feels like an important step and this is the big 1 because it feels like the future we think that 1 day will look back and wonder how we ever livable proprietary workflows because really realistically the history proprietary software so incredibly short and the history of art is so incredibly long and historically we've always built of what before and so we think that hopefully in the world the designers being tied down to the proprietary tools is a bit of a blip on the radar so let's move on and it feels like something big
short question for how do you do that we do lots of things with a list of submissions some of you may have seen our solicitations for submissions before we get funding all the Western we'd like from ads indentations in sales largely from sales at the moment although we're working on the ads we add a collaboratively information but also to the community and to the wider
world but really all level with you we do it in a slightly different way we can we get lucky we reproductions levels and we system slavishly and yet somehow magically we sort sprinting still and that's sprinting at the last minute not knowing why it is their production schedules of fields as with any publication this just happens and then
and then you have and that you to get everything know to contribute to so again many of you in this room right now who I see had been victims of our bagging and of course we thank you for that so that's how we really do
no problems because they're all these problems and were not immune to them like money which is always a problem convincing people that were for real all not just an idea which is frankly an even bigger problem than because being taken seriously is always an incredibly difficult thing although the upside and we've done some excellent work on that so far for example we have an ISSN which means that we cataloged by libraries and we are on cat which if any of you care about Information Systems for librarianship you'll know about and if you don't it catalogs the contents of every library in the world
and where there seriously let that's exciting so we're delighted to see that for example were carried by Library and Archives Canada can be great they had 2 copies incidentally this is were required by law to send laughter we publish each issue self but the other good news is that we're taking gray seriously by other communities with the mentioned and hopes usually by websites like BoingBoing and all by podcasts like Linux Outlaws who did a lovely interview if I do say so myself with the was down and so on so we do quite well by the larger Linux community and by the larger you know happen even EEG community so I
mostly well seamlessly is also money problem which is why using 1 little moment to step up on my soapbox and so you but money is if you want you can make a donation or flatter us to reprographics 9 . com the relationship because we're kind of wonderful that sell or you can buy a copy or
subscription or supporters subscription can harasses local academic library or institution the institutional subscriptions but visible if you advertise something and money to do it you can do that too and we can talk to you that that leadership so I
digress and we got some trials to thank goodness were incredibly proud to be able to bring new working people the talent the attention it deserves as we have done so for example the majority of the artist inertial section initial 1 . 1 are people we have never heard of before and they thanks again to 1 1 for actually putting that out on because we brought in all sorts of strangers which we like to so every time we find
someone new kernel or maybe in fact a lot to
be honest also pretty pleased to discover that we're doing something that's wanted and maybe even now of course since
we're here standing in front of the lead the graphics community we must point out that we wouldn't be anything but that is not present liver graphics software standards processes
that so we try to give them something that which largely due by for example offering improvement ads for the projects which if any of you want to take is up on your more than welcome to we're working on should 1 . 3 right now and we do need some pro-bono adds to put in and I do mean bono as in free so with that I'm actually Passover over to continue on so it's really a design magazine and will talk a little bit about Argentine choices and about the layout our work force and the interests of all
I will start by saying that world would come from design background and we are used to very very carefully thought and visually enticing appealing magazines from the design world and when we to to free software we need look for magazines that would be kind of equivalence and are software magazines but there aren't any about design and
so I would like to just show a little bit of some of our inspiration bike and in a magazine and all the wonderful work through several years they design and experimentation
and I magazine and on the other hand we
panelists together with when we we saw what we had in the Free Software magazine Panorama like this
kind of thing which is completely different from what we're used to it's much more straightforward months from March of procedural experimental in terms of graphics
choices so when we started doing the layout returned to our design bibles the classics that we had like in school and
1 of them is that elements of typographic sigh which I believe that you all know if you'd studied graphic design and this was works uh what was the inspiration the beginning from the layout it's
also a little bit the degree of the magazine we looked through several design and art publications and we were just trying to figure out how did it work what would we need also we took a look at the contents that we have and what we would we need to do a proper design magazine so as you see we have a very simple layout model that allows us to have several
kinds of compositions for vertex pages and for humans sections and now we care a lot about all the details like being very careful when choosing the font and certainly the the styles through the text and the paragraphs and of course we are not always as careful as we wished but that's OK because at time we have time constraints and we're just glad to be doing this and we need to put it out and show it you
and of another thing that is very peculiar in the way that we work is that the work with I think pretty much different from what we have in traditional design and we certainly were not aiming to reproduce that kind of workflow because we're a small team and we have different needs so we had to adapt and build for ourselves and coming from the free software culture we took a lot from software development models and 1 of the great things that we embraced was version control that made it
possible that we could collaborate with several people that more spread out in different places and also that we have a centralized uh repository of all the work that we're doing that we share and we don't have hundred separate versions and power drives laptops so PC at home and that's as designers like and show that if you're designer you're also familiar with that having a hundred versions of the same document like final something final to something that the the final version and now 1 of the good things that I find this method is that it is predicted transparent about the way that we work and if you check our gates repository you will see that in the beginning of the production we have lots of candidates from Ginger Pizarro editor and yeah she's doing all the work during several couple weeks and then we topic and starts putting up stuff in in the right place and I think that you have a really good time line if you see all this and we are committed messages and that's very transparent about the way that will work and the way that we we change and take decisions as we go and this is I think not at all what's happens other kinds of design publications these
are a few of the software is that we use of that will be adding to this for sharing in the the future
and health and software allows us to do great things that if we were that for the small that we are we couldn't do any other like any other way for example this is a product as preference issue 1 . 2 and here we did our composition with all the key I proteins for an interview that we have and we assume it's magic and that was kind of a time saver because if we were doing this by hand it would be want to just import all the different outcomes and the same size during agreed look at Hannah Anderson and other
example where we were able to pick up a great the script that we found out by a member of our hackers present but it's just 14 years old and he did a Python script to render images through tax and he was pretty happy with it just using it to make our for his family but then we found without that's really great to 1 we can use that 4 legged thing so there this is a constant and so that's my tend to pick up and go on with this idea that well and uh we're running this requirement for 2 things and we are gradually and have been gradually through the years getting used to the delivery methodologies and then we had a pretty traditional design educational finished our degrees using the software and so even after a while I say 4 years of just staying totally rare in our design work sometimes we can still gets some surprises and remember we can actually do this and then but I'm going to show more technical aspects of the magazine is when we're thinking about magazine again have a lot of time after issue number 0 to think about this number 1 but 1 thing we want and need good any good magazine has their own fault it has their own type is there and I think you know we didn't have that much time to come up with the from from scratch and the the thing is it took me
it took us a while to realize yet we want to design it but we really don't have the time to design from scratch but this actually allowed to that someone's work and improve on it and actually make it in a way you're spending Indian everyone so it does not take let's get in touch with that we like and let's have hundreds and let's and yet another uh spin and that will be our fault so we just got was never mind that
and we see that the West is not cohesive will which and if you don't know it's a monospaced font based on continue and and I would that would remove it's quite interesting it's really interesting the beautiful for buyers who motto is we are not here to be polite and this 1 day we had a kind of an epiphany which was and what if we get monasteries for this case then the Republic of Korea and actually made a proportional so we just have to change the spacing and don't have to prove that the characters would just change spaces may be a vector of good and that this
is what happens in actually the 1 of 1st and 2nd year we 1st well there's a point anyway this is actually what not create it would look like with proportional spacing so that it seems to be a monospaced fonts nothing else change but it actually looks like a bit difference in quite a bit which is quite nice identity so we we came up with broccoli
proper is thing per question and then so we call romance whatever you will and and we slightly at the slogans saying we are not here to be correct in a way that if we are to show this to our parameters and colleagues and I don't think we get a good response because it's not really great rates also work but we're just happy by doing this and were not missing the school design principles and so decided properties that will be our homes and furthermore iterative aspect interventions we would improve it's likely that every issue so in every issue we would be making small lots of small improvements to the typeface and actually let gradually evolve as we went so we didn't trace master plan it is the beginning and only 3 there's some months afterward with decide OK what do we do this and so I show you 1st
is the 1st version of this which was just not create with a spacing such as you can see the number 1 . 2 there are quite some time small details it's a punctuation which really had to be shifted in order to work with the with this question you can see the number spacing it's also taking care of you can actually see there's this special training points on the walls which of course we use a lot of magazines and that and it didn't look that good in itself as you can see in press facing in the apostrophe and the shape itself really makes a difference in this the much of the 1 glimpse that we wanted to have a process and we can show you actually spoil you have it on what the real 1 . 3 will actually look like the there because this was something that also known we were doing the spacings in but it is a vector in a very lazy way so we we just decided OK if this is a straight line then it's 7 70 minutes spacing if it's around 1 thing sports or according to what we feel like it and then it wasn't that formal it was a bit lazy and then again it took us a while to realize why don't we get the spacing from another form which got much more work and actually work so on Saturday at to
except when we this idea and we just made a quick buck conscript that because the gets visuals so it's real life which is rather the character thickness is quite similar to procreate and so it just gets welded mattered because the grid uh the grid size of our knots equal so we have to scale them with the factor so if particle each with a new vision which is realized if broccoli has its applied the spacing of visual into that problem up there with the several quantities distance this and the space version of procreative which so again a little glimpse into our process and the and I think that's colonists what exactly so this is what we do
what we're doing labor expenses and thanks for listening to us and they feel free to contribute please do contribute we really want that in and thank the without and we we have 1 more thing actually framework things so also true quickly make make up to you for having set for the whole thing we have some something that we think will
be nice surprises for you to use of kind of think so that this this and then there is fear I well I think this will explain itself so as to parts of the permission to access the scripts for the rest of you haven't 0 yeah I understand that but 1 responses to detect from so variance so while we wait for the first 1 more then let's go over a 2nd 1 more thing which is true this is you know that yet so we have here a box of magazines would issue 1 . 1 and you can get them for free so please do come here and the copying and spread it give it to friends taking 2 years to call your company the the this and it's so this has been really thank you had your hand resonance meaning in the form of a they right since it is up there so we had a lot of people in here elsewhere as this where it's progress has with they had such a repository but did you never there was a no so our last surprising with this finally in are less 1 more thing is in another discrete round box which because we're show people will have reopened for you and then use quite exciting this stuff the we now have finally after a few months of production issues inherent copies issue 1 . 2 we regret it's magnesium which i are 10 dollars Canadian this week only work your ordered online 12 so because you're not getting this 1 for free until later so if you all 1 can often find us and that I believe is that at any questions whether by what about Gaussians rapidly before we get a lunch I sort of honoring their seeing results from script there is no whole diary but actually pre you lost a series but for most of the battle from diarrhea the I 3 OK system kind of that they will take that yeah probably it's because it put to weights on its head and where we are going to fix this thankfully and thanks to this wonderful opportunity that is yet we can actually go about Christopher who has been did some wonderful work on Open Font Library and actually faster him to help us get that right so yeah that's that's good more questions what anybody were much
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Metadaten

Formale Metadaten

Titel Libre Graphics magazine: A year of fantastic
Serientitel Libre Graphics Meeting (LGM) 2011
Teil 35
Anzahl der Teile 39
Autor Carvalho, Ana
Coons, Ginger
Lafuente, Ricardo
Lizenz CC-Namensnennung - Weitergabe unter gleichen Bedingungen 3.0 Unported:
Sie dürfen das Werk bzw. den Inhalt zu jedem legalen und nicht-kommerziellen Zweck nutzen, verändern und in unveränderter oder veränderter Form vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen und das Werk bzw. diesen Inhalt auch in veränderter Form nur unter den Bedingungen dieser Lizenz weitergeben.
DOI 10.5446/21669
Herausgeber River Valley TV
Erscheinungsjahr 2011
Sprache Englisch
Produktionsort Montreal

Inhaltliche Metadaten

Fachgebiet Informatik
Schlagwörter Libre Graphics Meeting (LGM)
Libre and Open Source graphics software

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