We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

A first outline for a UI for a fully GEGLed GIMP

Formal Metadata

Title
A first outline for a UI for a fully GEGLed GIMP
Title of Series
Part Number
3
Number of Parts
46
Author
License
CC Attribution - ShareAlike 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
The (eternally) imminent integration of GEGL into GIMP—or rather, fully basing GIMP on GEGL—holds great promise. Lossless editing and unlimited re-adjustment and reordering of image editing steps are only the beginning. However there is big gap between the nuts and bolts of the GEGL graph and nodes, and the world of GIMP users doing high-end image manipulation for artistic results. User interfaces bridge this gap and Peter Sikking, principal Interaction Architect at m+mi works, and lead Interaction Architect of GIMP, will outline in this talk the UI principles that can unlock the power of GEGL in a GIMP context.
Keywords