The Joy of Simulation: for Fun and Profit
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Part Number | 40 | |
Number of Parts | 169 | |
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License | CC Attribution - NonCommercial - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/21241 (DOI) | |
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00:00
Maxima and minimaPOKESimulationLaptopRandomizationWebsiteCategory of beingCore dumpFigurate numberInferenceTheory of relativityMathematical optimizationSampling (statistics)BitComputer programmingComputer animationLecture/Conference
01:01
Order (biology)Turing testInverse elementSoftware testingPort scannerMobile WebKey (cryptography)Line (geometry)EntropyMetropolitan area networkRandomizationFormal grammarSubject indexingWebsiteInverse elementBlog2 (number)Food energyNumberBitTuring testNeuroinformatikRandom number generationView (database)Computer animation
02:18
Discrete element methodPort scanneroutputEndliche ModelltheoriePattern languageMarkov chainAreaData acquisitionDensity of statesNumberBitHistogramEngineering drawingDrawingComputer animationProgram flowchart
02:49
Markov chainCodeData acquisitionMetropolitan area networkMusical ensembleEndliche ModelltheoriePort scannerReal numberData modelAsynchronous Transfer ModeCountingInverse elementTuring testSoftware testingHost Identity ProtocolPattern languageWeb pagePredictabilityLevel (video gaming)1 (number)NeuroinformatikElectric generatorElectronic program guideRandom number generationInverse elementInferenceGreatest elementRoboticsForm (programming)Turing testReal-time operating systemRandomizationWeb 2.0QuicksortType theoryComputer animationProgram flowchart
04:03
VarianceMach's principleComputer iconComputerSample (statistics)EntropyMathematical singularityQuicksortNeuroinformatikMathematicsSampling (statistics)Bit1 (number)EstimatorPoint (geometry)Probability theoryPattern languagePredictabilityAlgorithmLevel (video gaming)Forcing (mathematics)Lecture/ConferenceComputer animationProgram flowchart
05:07
Ext functorPort scannerSampling (music)KnotPhysical systemSample (statistics)Event horizonSampling (statistics)Task (computing)Process (computing)MathematicsNumberMappingProbability distributionRule of inferenceQuicksortCharacteristic polynomialEvent horizonLikelihood functionInferenceSet (mathematics)Proper mapHistogramPhysical systemDigital electronicsPerspective (visual)Negative numberLecture/ConferenceXMLDiagram
06:25
KnotBitTask (computing)BlogPoint (geometry)Bayesian networkDirection (geometry)QuicksortMathematicsSampling (statistics)Game theoryInferenceLibrary (computing)BitTime seriesBlogService (economics)Lecture/ConferenceJSONXML
07:37
Multiplication signWhiteboardRule of inferenceWeb 2.0BitCharacteristic polynomialType theoryTesselationHydraulic jumpShape (magazine)Level (video gaming)Game theoryOraclePhysical systemMathematicsLikelihood functionNP-hardMechanism designWell-formed formulaLecture/Conference
08:14
Model checkingArmState diagramLine (geometry)State of matterData miningReal numberHistogramPoint (geometry)Software1 (number)BitEndliche ModelltheorieQuicksortStrategy gameRobotOptical disc driveDot productVulnerability (computing)InternetworkingHacker (term)Mechanism designTesselationBlogWorkstation <Musikinstrument>Game theoryRandomizationLikelihood functionAxiom of choicePattern languageLine (geometry)NumberSparse matrixCurveComputer fileStructural loadMereologyWhiteboardSet (mathematics)Table (information)SpacetimePlastikkarteMultiplication signFormal grammarCuboidPhysical systemPhysical lawComputer animation
12:44
InferenceFigurate numberPoint (geometry)WebsiteLecture/Conference
13:28
Computer-generated imageryDistribution (mathematics)AveragePort scannerBuffer overflowMoving averageMultiplication signQuicksort1 (number)CausalityFigurate numberPlotterSet (mathematics)Line (geometry)AverageSeries (mathematics)Arithmetic meanExpected valueGraph theoryRandomizationOptical disc driveBootstrap aggregatingTotal S.A.NumberMathematicsLevel (video gaming)Programmer (hardware)Cycle (graph theory)Moment (mathematics)Image resolutionBuffer overflowHistogramMassBitDifferentiable manifoldXML
16:08
Multiplication signLikelihood functionInferenceSampling (statistics)Lecture/ConferenceDiagram
16:39
InferenceCuboidMereologyProbability theoryWebsiteSet (mathematics)SimulationField (computer science)CASE <Informatik>QuicksortComputer animationLecture/Conference
17:11
Value-added networkPort scannerSquare numberSimulationGoodness of fitAreaTriangleFunctional (mathematics)CodeDimensional analysisNeuroinformatikMathematicsParameter (computer programming)QuicksortPoint (geometry)RandomizationMathematical optimizationPhysical systemSquare numberFamilyAxiom of choiceCASE <Informatik>Level (video gaming)Arithmetic meanLecture/ConferenceComputer animation
18:31
TriangleDistribution (mathematics)Greatest elementAverage1 (number)Point (geometry)AreaLecture/ConferenceComputer animation
19:03
Metropolitan area networkSample (statistics)Distribution (mathematics)AreaHistogramPoint (geometry)ArmPort scannerForm (programming)Ideal (ethics)EstimatorPopulation densityDistribution (mathematics)Sampling (statistics)PlotterTriangleCartesian coordinate systemQuicksortAreaNumberZoom lensPoint (geometry)BitFigurate numberRight angleLecture/ConferenceComputer animation
20:46
Sample (statistics)Point (geometry)Distribution (mathematics)HistogramAreaIdeal (ethics)Form (programming)Port scannerSampling (music)Game theoryAlgorithmData miningInferenceAreaLatent heatQuicksortOptimization problemTerm (mathematics)Parameter (computer programming)Natural numberAverageSampling (statistics)Data managementWhiteboardDistribution (mathematics)Mathematical optimizationComputer animation
21:40
Sample (statistics)HistogramPoint (geometry)AreaDistribution (mathematics)Sampling (music)Projective planeQuicksortCASE <Informatik>Form (programming)Physical systemSampling (statistics)TriangleAnalytic continuationMoment (mathematics)Distribution (mathematics)Computer animationLecture/Conference
22:22
BitExt functorUser profileTrigonometric functionsMultiplication signTerm (mathematics)CASE <Informatik>RandomizationSampling (statistics)Distribution (mathematics)Process (computing)Profil (magazine)BitComputer animation
23:01
QuicksortWordProfil (magazine)Scripting languageBitStructural loadLevel (video gaming)Lecture/Conference
23:38
ProteinRow (database)Library (computing)Service (economics)Electric generatorLecture/Conference
24:11
POKEPort scannerService (economics)Sturm's theoremRobotPoint (geometry)Term (mathematics)Token ringValue-added networkSample (statistics)WordData modelTrailServer (computing)Library (computing)Link (knot theory)Presentation of a groupWeb pageWordOnline helpSpeech synthesisLimit (category theory)SequenceEndliche ModelltheorieToken ringPoint (geometry)Dynamical systemRoboticsMereologyEntire functionRobotQuicksortTwitterMIDIProjective planeSoftware repositoryComputer animation
25:43
Token ringWordSample (statistics)Data modelTrailProbability distributionDistribution (mathematics)Sampling (statistics)State of matterQuicksortToken ringEndliche ModelltheorieChainLecture/ConferenceComputer animation
26:19
Asynchronous Transfer ModeEndliche ModelltheorieMach's principlePOKEBinary fileKnotBeat (acoustics)Greatest elementPiEndliche ModelltheorieSpecial unitary groupDistribution (mathematics)RankingDirection (geometry)ChainQuicksortWaveBinary fileResultantPerturbation theoryPiRule of inferenceLengthToken ringDemosceneSampling (statistics)Greatest elementMetropolitan area networkComputer animation
28:05
POKEAsynchronous Transfer ModeRothe-VerfahrenMusical ensembleEndliche ModelltheorieDifferent (Kate Ryan album)Data modelGraph (mathematics)Mathematical singularityArtificial neural networkComputer-generated imageryQuicksortWeightTheory of relativityWavePerturbation theoryElectric generatorEndliche ModelltheorieWave packetLaptopProduct (business)Open setCategory of beingChainDivisorFrame problemMusical ensembleWordSequenceContext awarenessAlgorithmDifferent (Kate Ryan album)CodeDomain nameFocus (optics)Graph (mathematics)Distribution (mathematics)Optical disc driveFormal languageMappingProbability theoryLogical constantSampling (statistics)Water vaporFitness functionRegulator geneMultiplication signCharacteristic polynomialLibrary (computing)Network topologyMachine learningInstance (computer science)Token ringCovering spaceConsistencyField (computer science)BitForm (programming)Film editingVirtual machineWeb pageProjective planeLecture/ConferenceComputer animation
33:41
Asynchronous Transfer ModeData modelElectric generatorPort scannerMedical imagingEndliche ModelltheorieLibrary (computing)Sampling (statistics)BitLine (geometry)QuicksortBuildingFormal languageCASE <Informatik>Axiom of choiceEquivalence relationArithmetic meanToken ringCodePhysical systemLecture/ConferenceDrawing
35:15
Library (computing)Entire functionSet (mathematics)Order (biology)Radio-frequency identificationPerspective (visual)Formal languageGame theoryIntegrated development environmentLecture/ConferenceXML
35:52
SoftwareBitProjective planeQuicksortComputer programmingQueue (abstract data type)Lecture/Conference
36:36
Complex (psychology)Electronic mailing listEvent horizonWeightQuicksortWhiteboardCross-correlationEndliche ModelltheorieLibrary (computing)Lattice (order)CASE <Informatik>SoftwareTrailSequenceDrum memoryMusical ensembleTime seriesBitPoint (geometry)Pattern languageToken ringMereologyMIDILecture/ConferenceMeeting/Interview
38:01
Dimensional analysisTriangleLecture/ConferenceMeeting/Interview
38:49
Mathematical optimizationCASE <Informatik>Dimensional analysisHill differential equationField (computer science)AlgorithmRandomized algorithmExterior algebraGreedy algorithmComputer animationLecture/Conference
39:24
Asynchronous Transfer ModeData modelCASE <Informatik>SequenceElectric generatorToken ringRight angleMomentumExtreme programmingStreaming mediaLecture/ConferenceComputer animation
40:08
Asynchronous Transfer ModeData modelSequenceToken ringSampling (statistics)Point (geometry)State of matterElectric generatorQuicksortRoundness (object)Open setBitBit rateWeightGroup actionComputer animationLecture/Conference
41:11
Red HatLevel (video gaming)Event horizonComputer animation
Transcript: English(auto-generated)