MapCache: The Fast Tiling Server From The MapServer Project
Formal Metadata
Title |
| |
Title of Series | ||
Number of Parts | 95 | |
Author | ||
License | CC Attribution - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/15554 (DOI) | |
Publisher | ||
Release Date | ||
Language | ||
Production Place | Nottingham |
Content Metadata
Subject Area | ||
Genre | ||
Abstract |
|
00:00
Metropolitan area networkFluid staticsComputer-generated imageryAxonometric projectionImage resolutionSource codeComputer-aided designServer (computing)TesselationLibrary (computing)CodeInterface (computing)Demo (music)UsabilityCache (computing)Communications protocolData managementData compressionInterpolationStandard deviationElectronic program guideLevel (video gaming)GoogolKey (cryptography)Electronic mailing listEmailTraffic reportingError messageMaxima and minimaDigital watermarkingMessage passingBitMedical imagingSpeech synthesisCommunications protocolOperator (mathematics)CASE <Informatik>Multiplication signMusical ensembleServer (computing)MappingPoint (geometry)Endliche ModelltheorieMachine codeInterpolationCodeData managementCodeIntercept theoremQuicksortImage resolutionMetropolitan area networkAsynchronous Transfer ModeAreaLatent heatTessellationBoss CorporationTracing (software)MultiplicationSemiconductor memoryOpen setLevel (video gaming)Web 2.0Real numberGame theoryInternet service providerNumberDifferent (Kate Ryan album)Single-precision floating-point formatExtreme programmingPresentation of a groupProjective planeAuthorizationTransport Layer SecurityTerm (mathematics)SpacetimeMereologyPlanningRippingWeb browserExtension (kinesiology)Dependent and independent variablesScalabilitySource codeFilm editingTesselationFront and back endsModule (mathematics)Cache (computing)Error messageMeta elementSlide ruleRow (database)Parameter (computer programming)Classical physicsProxy serverInformationElectronic program guideElectronic visual displayAxiom of choiceFehlererkennungComputer-generated imageryException handlingInterface (computing)Demo (music)DebuggerQuadrilateralKeyboard shortcutData compressionDoubling the cubeEmailUsabilityComputer animation
07:58
Computer-generated imagerySource codeData compressionBefehlsprozessorAerodynamicsBand matrixMaxima and minimaOperations researchWireless Markup LanguageEmailDigital watermarkingZoom lensCache (computing)Error messageTraffic reportingMessage passingCodeUniform convergenceStrategy gameBitSubsetAliasingStandard deviationCodierung <Programmierung>Image resolutionExistenceSet (mathematics)Software testingTemplate (C++)Directory serviceLimit (category theory)Physical systemNumberComputer fileBlock (periodic table)SpacetimeMiniDiscInsertion lossIdentity managementIdeal (ethics)Data storage deviceSatelliteComputer configurationCASE <Informatik>HierarchyData storage deviceMultiplication signSpacetimeOperator (mathematics)Representation (politics)Arithmetic meanCASE <Informatik>Computer fileUniversal product codeType theoryData structureMultiplicationImage resolutionDataflowMassDatabaseWebsiteInterface (computing)SubsetCodeSemiconductor memoryWeb 2.0Digital photographyPresentation of a groupDecision theoryTessellationData conversionExecution unitPhysical systemStandard deviationNumberLibrary (computing)HierarchyInstance (computer science)SatelliteMetropolitan area networkRight angleOpen setLatent heatExtension (kinesiology)Musical ensembleInsertion lossComputer configurationMathematicsState of matterFreezingVariety (linguistics)Query languageFile system1 (number)Concurrency (computer science)Lattice (order)Medical imagingTesselationMiniDiscFront and back endsCache (computing)Level (video gaming)File formatMappingBookmark (World Wide Web)EmailLimit (category theory)Server (computing)Direction (geometry)PixelZoom lensConfiguration spaceDefault (computer science)Projective planeGraph coloringBefehlsprozessorData compressionStructural loadMatching (graph theory)Block (periodic table)10 (number)Reading (process)Computer animation
15:57
Interior (topology)SatelliteData storage deviceNumberComputer configurationCASE <Informatik>HierarchyMiniDiscSpacetimeCache (computing)Normed vector spaceNewton's law of universal gravitationMultiplicationSource codeSubsetDimensional analysisZoom lensGeometryLevel (video gaming)Type theoryElectronic mailing listRegular expressionBinary fileTimestampPhotographic mosaicAerodynamicsPresentation of a groupVector spaceMetropolitan area networkMUDSoftwareUniform resource locatorExtension (kinesiology)DatabaseWordElectric generatorPhysical systemCASE <Informatik>Subject indexingMusical ensembleAreaSequelEvent horizonExecution unitState of matterMedical imagingSubsetMultiplication signGeometryLimit (category theory)WeightLevel (video gaming)Photographic mosaicSatelliteServer (computing)Whiteboard10 (number)Band matrixSoftware testingInstance (computer science)BuildingPresentation of a groupGene clusterDigital electronicsOrder (biology)Computer programmingField (computer science)Reading (process)Network topologySystem callSet (mathematics)Numbering schemeLattice (order)Roundness (object)MereologyLocal ring2 (number)MultiplicationPopulation densityDimensional analysisSpacetimeData storage deviceModule (mathematics)Division (mathematics)TesselationCache (computing)File systemAsynchronous Transfer ModeSource codeWebsiteBenchmarkThread (computing)TessellationBefehlsprozessorHeat transferUtility softwareFunctional (mathematics)File formatBit rateInternet service providerComputer animation
24:35
High-level programming languageServer (computing)TesselationObservational studyImplementationCASE <Informatik>Computer animationXML
24:58
High-level programming languagePlanningComputer animationXML
25:21
Hill differential equationHigh-level programming languageRight angleQuicksortSet (mathematics)MultiplicationInsertion lossElectronic mailing listXMLComputer animation
25:45
3 (number)High-level programming languageHill differential equationState of matterPoint (geometry)Stress (mechanics)Device driverXMLComputer animation
26:08
Maxima and minimaTerm (mathematics)Instance (computer science)Level (video gaming)Cache (computing)CASE <Informatik>SoftwareSource codeXMLComputer animation
26:31
Hill differential equationCuboidComputer animationXML
26:54
Hill differential equation3 (number)High-level programming languageLaw of large numbersOpen setCache (computing)Level (video gaming)Carry (arithmetic)Computer animationXML
27:17
High-level programming languageUniform resource nameHill differential equationPhysical lawObject (grammar)Revision controlGame theoryPoint (geometry)Server (computing)XMLComputer animation
27:39
High-level programming languageHill differential equationPoint (geometry)Level (video gaming)Multiplication signComputer animationXML
28:02
High-level programming languageMereologyRoyal NavyComputer animationXML
28:24
High-level programming languageHill differential equationXMLComputer animation
Transcript: English(auto-generated)