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Multispectral WebGL

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Multispectral WebGL
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8
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CC Attribution - NonCommercial - NoDerivatives 4.0 International:
You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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How graphics tech (WebGL, texture formats and shaders) and multispectral imagery (GeoTIFFs with multiple bands or samples) are a perfect match. An overview on the work done in Leaflet.TileLayer.GL (and its OpenLayers port) to let web applications consume raw GeoTIFF data (including multiple bands and pixel formats), in order to perform raster algebra in the web browser itself (that’s called “edge computing” for buzzword-loving people).