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Volume Estimation of Fuel Load for Hazard Reduction Burning

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Formal Metadata

Title
Volume Estimation of Fuel Load for Hazard Reduction Burning
Subtitle
a voxel approach
Alternative Title
A voxel-based method to estimate near-surface and elevated fuel from dense LiDAR point cloud for hazard reduction burning
Title of Series
Number of Parts
39
Author
License
CC Attribution 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Publisher
Release Date
Language
DISMAInformationEmailMathematicsHazard (2005 film)Structural loadEstimationVolumeReduction of orderVoxelEstimatorVolume (thermodynamics)Reduction of orderHazard (2005 film)Computer animation
MultiplicationScale (map)Hazard (2005 film)FrequencyReduction of orderPoint (geometry)Variable (mathematics)Visual systemField (computer science)Theory of relativityDialectOrder (biology)Multiplication signAuthorizationType theoryResonatorDivisorFlow separationSound effectCycle (graph theory)Decision theoryHazard (2005 film)FrequencyCharacteristic polynomialPoint (geometry)
AutomationUser profileForestCharacteristic polynomialStructural loadMeasurementWage labourHazard (2005 film)Observational studySpecial unitary groupMenu (computing)Reduction of orderSoftware bugField (computer science)MetreNetwork topologyMixture modelStructural loadForestProfil (magazine)Kernel (computing)SurfaceFlow separationElectronic program guideConnectivity (graph theory)Observational studyEstimatorAreaRight angleForm (programming)Characteristic polynomialHazard (2005 film)Multiplication signDivisorDataflowBranch (computer science)Wage labourGame controllerNear-ringPanel painting
Level (video gaming)SurfaceAngular resolutionAreaImage resolutionDifferent (Kate Ryan album)Population densityStructural loadConnected spaceSound effectProcess (computing)Point (geometry)Right angleNetwork topologyEstimatorImage resolutionSpacetimeVoxelNear-ringLevel (video gaming)SurfacePoint cloudForestProfil (magazine)DataflowFluidField (computer science)AreaMathematical analysisPixelCuboid
Range (statistics)Bit ratePointer (computer programming)Point cloudPoint (geometry)Error messageFrequencySingle sign-onPopulation densitySocial classPoint cloudPoint (geometry)Distribution (mathematics)Representation (politics)NumberSquare numberMetreError messageRange (statistics)Bit ratePhysical systemAreaIntegrated development environmentMathematical modelComputing platformSoftwareCellular automatonMaxima and minimaPixelMathematical analysisVoxelSpring (hydrology)Gradient descentVisualization (computer graphics)Observational studyComputer animation
Angular resolutionUser profileForestGreatest elementSpacetimeRange (statistics)Image resolutionSquare numberTesselationStructural loadOrder (biology)SoftwareMetreVertex (graph theory)VoxelProfil (magazine)DiameterAngular resolutionForestPoint cloudSpacetimeCellular automatonPoint (geometry)Representation (politics)Multiplication signState of matterData structureParticle systemDialectCuboidComputer animation
User profileForestSpacetimeObject (grammar)ZeitdilatationVoxelForestIterationSurfaceObject (grammar)SpacetimeCuboidVoxelZeitdilatationConnectivity (graph theory)Network topologyMathematical morphologyVolume (thermodynamics)ChainConnected spaceEstimationHistogramGroup actionField (computer science)Sheaf (mathematics)Vertex (graph theory)CoroutinePoint (geometry)Operator (mathematics)Element (mathematics)Population densityObservational studyNear-ringClique-widthAnalytic continuationProfil (magazine)Point cloudComputer animation
User profileForestSurfaceImage resolutionWebsiteSurfaceLevel (video gaming)Field (computer science)VoxelView (database)Slide ruleImage resolutionMetreCuboidPlanningPoint (geometry)Point cloudNear-ringPairwise comparison
SurfaceEstimationPlot (narrative)VoxelImage resolutionRight anglePoint (geometry)1 (number)Population densityMetreVoxelSurfaceImage resolution
Type theorySurfaceLevel (video gaming)Structural loadSimilarity (geometry)Figurate numberElectronic program guideHazard (2005 film)Distribution (mathematics)AreaPoint (geometry)Time zoneNear-ringSurfaceReduction of orderRadiusMetrePopulation densityCuboidWebsite
ACIDVoxelMathematical analysisSurfaceSineFitness functionEstimatorCartesian coordinate systemCoprocessorPresentation of a groupINTEGRALMathematical analysisVoxelMultiplication signSurfaceDecision support systemPoint cloudNear-ring
Transcript: English(auto-generated)