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Blender-Construction

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Blender-Construction
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CC Attribution 4.0 International:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Basics for 3d construction with the program Blender, with design-tips for 3d-printing. In this workshop I will explain the (in my opinion) basics to construct 3d models for technical parts (by which I mean simple geometries, and no fancy sculptures which blender is actually meant for). In the beginnint I will lay out some design tips of these parts for fused plastic filament 3d-printing. I will try to make this accessible for absolute Blender-beginners and people who do not yet have much experience with 3d-printing but want to create their own models.
Keywords
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Virtual machineCatastrophismDescriptive statisticsTorsion (mechanics)BitRing (mathematics)Forcing (mathematics)Line (geometry)Letterpress printingMereologyOrientation (vector space)Projective planeDataflowCovering spaceMassWeightCASE <Informatik>Presentation of a groupDiameterComplete metric spacePoint (geometry)Special unitary groupPoisson-KlammerWeb pageCartesian coordinate systemShape (magazine)Data miningFrame problemPlastikkarteEvent horizonDisk read-and-write headNP-hardDifferent (Kate Ryan album)Fitness functionObject (grammar)Front and back endsMultiplication sign1 (number)Software development kitDampingRow (database)TelecommunicationKnotArithmetic meanGroup actionTerm (mathematics)Virtual machineTape driveDivisorHeegaard splittingBoss CorporationClosed setWebsiteBlock (periodic table)2 (number)SpacetimeComputer animation
HypermediaFreewareComputer animation
Transcript: Englisch(auto-generated)