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Deep C++
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150
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CC Attribution - NonCommercial - ShareAlike 3.0 Unported:
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Abstract
Programming is hard. Programming correct C++ is particularly hard. Indeed, it is uncommon to see a screenful containing only well defined and conforming code. Why do professional programmers write code like this? Because most programmers do not have a deep understanding of the language they are using. While they sometimes know that certain things are undefined or unspecified, they often do not know why it is so. In this talk we will study small code snippets of C++, and use them to discuss the fundamental building blocks, limitations and underlying design philosophies of this wonderful but dangerous programming language.
CodeLink (knot theory)Integrated development environmentFluid staticsState diagramMathematical optimizationLetterpress printingMathematical analysisAssembly languageAbstract machineCodeVideo gameSequenceComputer hardwareImplementationInformationMathematicsLogicOrder (biology)Programming languageComputer architectureCombinational logicTime seriesComputer programmingSemiconductor memoryType theoryBus (computing)KnotMacro (computer science)Fluid staticsLevel (video gaming)Electric generatorVariable (mathematics)VideoconferencingControl systemProgrammer (hardware)Subject indexingFlow separationMathematical optimizationState of matterForm (programming)BitComa BerenicesCompilerCone penetration testFunctional (mathematics)Line (geometry)Universe (mathematics)Group actionLetterpress printingHigh-level programming languageStructural loadMaxima and minimaMereologyMoment (mathematics)MultiplicationTheoryPhysical systemRadical (chemistry)Slide ruleExecution unitResultantCore dumpLocal ringSampling (statistics)Term (mathematics)Virtual machineCountingNumberEmailDataflowHard disk driveGodQuicksortAreaSystem callRevision controlGoodness of fitReal numberFamilyOperator (mathematics)Basis <Mathematik>Parameter (computer programming)CASE <Informatik>Process (computing)Normal (geometry)OrbitStrategy gameConnectivity (graph theory)Translation (relic)Boss CorporationState observerCompilation albumGastropod shellSummierbarkeitAdditionDemonPoint (geometry)CuboidSpecial unitary groupSet (mathematics)SequelWordReading (process)CircleCivil engineeringWeb pageCartesian coordinate systemSpring (hydrology)Observational studyLatent heatSpeicheradresseFrame problemChemical equationExpressionStatement (computer science)Traffic reportingSound effectKeyboard shortcutEuler anglesWorkstation <Musikinstrument>Sign (mathematics)TelepräsenzOpen sourceView (database)WebsiteEndliche ModelltheorieDifferent (Kate Ryan album)Constructor (object-oriented programming)Domain nameNeuroinformatikComputing platformBlogObject (grammar)Concurrency (computer science)ArmFlagCycle (graph theory)Context awarenessMultiplication signRule of inferenceUniform resource locatorStandard deviationMessage passing2 (number)Program slicingStack (abstract data type)SpacetimeRight angleService (economics)Blind spot (vehicle)DemoscenePosition operatorPRINCE2Pattern languageGame controllerDefault (computer science)Software developer1 (number)Compiler constructionVector spaceIntegerIntegrated development environmentDreizehnMultilaterationPerformance appraisalPairwise comparisonPlanningSoftware bugError messageAsynchronous Transfer ModeRandomizationData storage deviceInformation overloadExclusive orDirection (geometry)Crash (computing)Regulärer Ausdruck <Textverarbeitung>Operator overloadingKey (cryptography).NET FrameworkSinc functionClassical physicsBuffer overflowBounded variationWritingPortable communications deviceComputer animation
Transcript: English(auto-generated)