Building 3D simulators for oil & gas
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Number of Parts | 163 | |
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License | CC Attribution - NonCommercial - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/50461 (DOI) | |
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00:00
SoftwareSimulationBlogConnected spaceService (economics)Computer simulationWeightComputer virusMUDVideo gameVirtual machineDifferent (Kate Ryan album)TouchscreenCycle (graph theory)Process (computing)Software developerMixed realityBit rateTerm (mathematics)Drill commandsProduct (business)XMLComputer animation
00:52
DisintegrationPressureOperator (mathematics)MereologyAreaDrill commandsCycle (graph theory)Order (biology)Stack (abstract data type)RAIDGreatest elementWave packet
01:56
SimulationObject (grammar)TelecommunicationMathematical optimizationSoftwareSpeciesComputer simulationMultiplicationPhysicsSystem dynamicsRoboticsAnalytic setSystem programmingKolmogorov complexityDiscrete groupEvent horizonFood energyComputer networkElement (mathematics)InfinityTheory of relativityComputer simulationField (computer science)SimulationFluidSoftwareProcess (computing)Data structureCondition numberDifferent (Kate Ryan album)Mechanism designResultantComputer-aided designMereologySystem dynamicsPressureComputer-assisted translationSoftware testingSource codeJSON
02:46
PressureDifferent (Kate Ryan album)QuicksortDrill commandsBit rateSimulationMereologyCartesian coordinate systemString (computer science)Process (computing)WeightProcess modelingComputer simulationCategory of beingParameter (computer programming)Wave packetCASE <Informatik>Cylinder (geometry)Value-added networkMeasurementDistanceMetrePopulation densityMoment (mathematics)Computer animation
04:13
Object (grammar)Focus (optics)KinematicsSoftwareGame controllerWave packetSimulationBitGame theoryVisualization (computer graphics)Product (business)Arm19 (number)PhysicalismSpacetimeComputer hardware
05:20
1 (number)Extreme programmingPhysical lawCondition numberFrequencyMultiplication signRegulator geneData structureField (computer science)ResultantSoftware developerComplex (psychology)SimulationFlow separationProduct (business)Integrated development environmentOperator (mathematics)AreaTheory of relativityOrder (biology)MathematicsBodenwelleInformation securityComputer animation
07:28
SimulationSimulationGame controllerOperator (mathematics)Wave packetAuthenticationIntegrated development environmentDrill commandsComputer simulationTouchscreenPhysical systemProjective planeVirtual realityVirtualizationSphereComputer animation
08:16
Asynchronous Transfer ModeOperator (mathematics)SequenceDrill commandsWeightPhysical systemProcess (computing)Wave packetVirtual machineAreaPersonal digital assistantMUDLecture/Conference
08:57
MeasurementConnected spaceImpulse responseTelecommunicationTemplate (C++)SimulationDrill commandsAreaVideo gameRow (database)Band matrixVibrationMotion captureManifoldBitBlogDigital photographyDampingMetreReal number
10:38
Functional (mathematics)Position operatorIntegrated development environmentChainMereologyHydraulic motorVirtual machineDrill commandsRoboticsComputer hardwareArm
11:33
NumberJoystickBefehlsprozessorRoboticsOperator (mathematics)LogicAngleVideoconferencingNatural numberWebsiteDrill commandsRAIDMoment (mathematics)
12:32
Frame problemNumberMultiplication signNatural numberVideo gameControl systemSoftwareComputer hardwareReal-time operating systemInformationComputer simulationSpeichermodellDependent and independent variablesVirtual machineWorkstation <Musikinstrument>LogicComputer programmingOperator (mathematics)Server (computing)Cycle (graph theory)Physical systemCalculationType theoryLogic gateGame controllerFunction (mathematics)Arithmetic meanBefehlsprozessorCASE <Informatik>
14:13
Gamma functionMUDUser interfaceSima (architecture)SimulationControl systemFormal languageGame controlleroutputGroup actionArmOperator (mathematics)SoftwareComputer programmingDifferent (Kate Ryan album)Term (mathematics)Type theoryAreaSimilarity (geometry)LogicSingle-precision floating-point formatHydraulic motorLevel (video gaming)State of matterPROFIBUSPhase transitionVirtual machineUser interfaceAsynchronous Transfer ModeIntegrated development environmentFunction (mathematics)Moment (mathematics)System callInformation1 (number)Decision theoryReal-time operating systemLogic gateMereologyComputer hardwareWater vaporWebsiteInteractive televisionComputer animation
16:28
Virtual realityOperator (mathematics)Interactive televisionNetwork topologyVirtual machineGame controllerAsynchronous Transfer ModeType theoryDifferent (Kate Ryan album)Control systemWaveFeedbackMereologySimulationHydraulic motorFrame problemTranslation (relic)BitCASE <Informatik>Connected spaceVirtualizationSoftwareLevel (video gaming)WindowPhysical systemReal-time operating systemFormal languageServer (computing)Flow separationMultiplication signWater vaporVirtual realityShape (magazine)Open setReading (process)Closed set
19:38
SimulationIntegerComputer-aided designFile formatComputer simulationBelegleserLevel (video gaming)MereologyVirtual machineSource codeGame controllerShape (magazine)SoftwareReal-time operating systemArtistic renderingProcess (computing)Data conversionComputer configurationFerry Corsten1 (number)Computer-assisted translationFigurate numberVirtual realityIntegrated development environment
21:52
Virtual realityMereologyCollision detectionPrimitive (album)PhysicalismRevision controlCategory of beingComputer simulationPlanningFamilyCircleWeightInteractive televisionDifferent (Kate Ryan album)Integrated development environmentCoordinate systemShape (magazine)Control systemMassDemosceneRepresentation (politics)Wave packetVisualization (computer graphics)FrictionFeedback
23:20
SimulationBasis <Mathematik>KinematicsCollision detectionMultiplication signNichtlineares GleichungssystemVisualization (computer graphics)Interactive televisionCylinder (geometry)Flow separationPhysicalismRepresentation (politics)Frame problemDegree (graph theory)Forcing (mathematics)Bridging (networking)DemosceneComputer simulationMereologyExplosionProcess (computing)PlanningCASE <Informatik>Group actionShape (magazine)Sound effectEngineering physicsCuboidFerry CorstenRegular graph
25:02
CASE <Informatik>Frame problemNichtlineares GleichungssystemForcing (mathematics)Multiplication signPhysicalismSound effectDemosceneSimulationGame theoryMereologyTransformation (genetics)Limit (category theory)Constraint (mathematics)Term (mathematics)Translation (relic)Computer animation
25:56
OvalSinguläres IntegralMatrix (mathematics)Translation (relic)TetraederForcing (mathematics)CodeConstraint (mathematics)Hydraulic motorTerm (mathematics)PhysicalismLimit (category theory)MereologyFunction (mathematics)Visualization (computer graphics)Computer simulationFlow separationRepresentation (politics)Line (geometry)Water vaporTriangleTriangulation (psychology)Computer programmingMathematicsSurfaceNumberCase moddingConstructor (object-oriented programming)Shape (magazine)Operator (mathematics)Object (grammar)CurveProcess (computing)Presentation of a groupSolid geometryTranslation (relic)PlanningComputer animation
27:34
Cylinder (geometry)Representation (politics)Solid geometryData storage deviceBoolean algebraSpline (mathematics)TriangleVector spaceGraphics processing unitConstructor (object-oriented programming)SurfaceOrder (biology)Operator (mathematics)Utility softwareOrientation (vector space)Point (geometry)Presentation of a groupComputer simulationMetric systemDiagram
29:06
Depth of fieldTouchscreenCheat <Computerspiel>View (database)Limit (category theory)CountingSound effectProcess (computing)PlanningMathematicsDot productAcoustic shadowFile viewerPoint (geometry)MereologyForestComputer simulationMultiplication signBuffer solutionRow (database)TriangleLevel (video gaming)Vector spaceTexture mappingPosition operatorProjective planePixelLine (geometry)Vertex (graph theory)FrustrationInformationGraphics processing unitPort scannerCodeRaster graphicsBound stateMatrix (mathematics)Shader <Informatik>DarstellungsmatrixComputer animation
31:08
Mountain passElement (mathematics)Vertex (graph theory)Alpha (investment)Raster graphicsQuantum stateVector spaceVertex (graph theory)Buffer solutionTracing (software)DemosceneRay tracingBit rateVisualization (computer graphics)Real-time operating systemTriangleComputer animation
31:53
Depth of fieldVisualization (computer graphics)Graphics processing unitQuantum stateSound effectShader <Informatik>ComputerRaster graphicsDemosceneConfiguration spaceWeb 2.0SpacetimeTouchscreenVirtual machineFlow separationReflection (mathematics)
32:53
Computer-aided designConfiguration spaceMotion captureTerm (mathematics)Flow separationQuantum stateTouchscreenReal-time operating systemVirtual machineFile viewerMedical imagingMereologyReflection (mathematics)SpacetimePixelFrame problemTheory of relativitySampling (statistics)Bit rateCASE <Informatik>Population densitySurfaceComputer simulationMoment (mathematics)PhysicalismDemosceneMultiplication sign
34:25
Ray tracingAdaptive behaviorImage resolutionTransformation (genetics)Computer simulationSampling (statistics)CASE <Informatik>TouchscreenNoise (electronics)Level (video gaming)Quantum stateMereologyMedical imagingSurfaceMortality rateComputer-assisted translationTriangleComputer animation
35:23
TriangleQuantum stateMereologyBound stateComputer simulationSound effectDemosceneSurfaceCurvePower (physics)Translation (relic)Formal languageTransformation (genetics)Real-time operating systemNoise (electronics)Control systemComputer-aided designCategory of being
36:38
PhysicsSimulationKinematicsControl flowSYSTRAN <Programm>Multiplication signPhysicalismMereologyGame controllerDataflowComputer simulationFormal languageControl systemFrame problemNumberFlow separationKinematicsTransformation (genetics)Level (video gaming)OntologyData transmissionSimulationSoftwareModule (mathematics)Real-time operating systemRule of inferenceReading (process)File archiverWord
38:21
Modul <Datentyp>SoftwareDirection (geometry)Module (mathematics)Data transmissionWater vaporArithmetic progression
39:11
outputPhysicsRepresentation (politics)MappingVirtualizationDataflowSoftwarePlug-in (computing)Representation (politics)MereologyHydraulic motorType theoryIntegrated development environmentData acquisitionComputer simulationoutputComplex (psychology)Different (Kate Ryan album)KinematicsGravitationFunction (mathematics)Forcing (mathematics)SimulationVisualization (computer graphics)Electronic visual displayAngleStress (mechanics)Connected spaceWave packetGame controllerShape (magazine)Communications protocolSoftware testingRule of inferenceArtistic renderingComputer animationJSONXMLUML
41:34
Wave packetSoftware testingSimulationVirtual machineControl systemComputer programmingComputer-assisted translationComputer-aided designComputer simulationDataflowIntegrated development environmentDialectProcess (computing)Drill commandsComputer animationMeeting/Interview
42:42
Drill commandsVisualization (computer graphics)Computer simulationFocus (optics)Different (Kate Ryan album)DemosceneGame theorySimulationExtension (kinesiology)Software testingVector potentialComputer hardwareSoftwareDemo (music)BitCuboidDot productElectric generatorVideo gameConnected spaceSound effectGame controllerCycle (graph theory)Quantum stateFrame problemLimit (category theory)Level (video gaming)Operator (mathematics)Graphics processing unitServer (computing)Real-time operating systemPower (physics)Content (media)Process (computing)Service (economics)Meeting/Interview
45:07
Computer simulationFocus (optics)SimulationVisualization (computer graphics)Sound effectSurfaceGame theoryDemo (music)Information
45:51
Similarity (geometry)NumberGame controllerGame theoryCASE <Informatik>PhysicalismSelectivity (electronic)Real-time operating systemServer (computing)WordMassOnline gameEngineering physicsFile archiver
46:35
Multiplication signGame theory1 (number)Nichtlineares GleichungssystemDifferent (Kate Ryan album)Fitness functionPhysicalismDemosceneArmSocial classParameter (computer programming)Engineering physicsType theoryPhysical systemStructural loadExplosionPrimitive (album)Video gameSimulationExecution unitCollision detectionMassOperator (mathematics)Summierbarkeit
48:25
Particle systemDifferent (Kate Ryan album)Primitive (album)Shape (magazine)Collision detectionType theoryObject (grammar)MereologySimulationDemosceneFluidRigid bodyComputer animation
49:21
Physical systemContext awarenessPrime idealData storage deviceVideo gameOperator (mathematics)Online helpProcess (computing)Cellular automatonType theorySound effectLoop (music)Drill commandsLevel (video gaming)Regulator geneFile formatRoboticsComplex (psychology)Computer simulationVirtual machineMultiplication signDecision theorySimulationTheory of relativityGame controllerReading (process)ProzesssimulationCodeSubsetJSONComputer animation
51:26
Line (geometry)Computer programmingSimulationCodeTelecommunicationComputer hardwareCartesian coordinate systemWritingBitGame theoryCoroutineQuicksortLogicLogic gateMereologyComputer simulationMultiplication signRight anglePhysicalismDecision theoryNP-hardComputer animation
52:40
ComputerPhysicsGoogolLiquidSimulationData structureComputer simulationSystem dynamicsProcess (computing)KinematicsComputer programGame controllerLogicPhysical systemSoftwareControl flowTracing (software)Graphics processing unitKeyboard shortcutPhysical systemBit rateMultiplication signJSONXML
Transcript: English(auto-generated)