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Writing Clean Abstractions

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Writing Clean Abstractions
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130
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Abstractions make things appear simple. This is one of the main concepts behind OOP. So what is it?! This talk will provide some guidelines on how to build abstractions that are extendable and scalable. I will start by bringing audience on same page, I will explain what are abstractions in programming with some examples, I will also compare what are strong and weak abstractions and also give some examples. Later on I will talk a bit about leaky abstractions and provide some examples. After brining audience to the same page I would switch focus to actual topic by talking about how bad abstractions are formed and then have a quick interactive session where I will show audience some interfaces and ask them to tell which abstraction is better and also bitch about the wrong things in the bad ones. After having good understanding of what makes abstractions bad, I would explain you various design pattern by doing post mortem of the python redis client. Lastly if you have any questions I would be happy to answer them.
AbstractionPerfect groupRight angleMeeting/Interview
AbstractionSoftwareOpen sourceCompilation albumKolmogorov complexityPiCrash (computing)PlastikkarteDuality (mathematics)DatabaseFormal languageWeb pageDirection (geometry)Client (computing)LeakRight angleGoodness of fitComputing platformOnline helpCharacteristic polynomialSlide ruleFluid staticsOrder (biology)Type theoryCodeTerm (mathematics)Vulnerability (computing)Multiplication signLogic gateArray data structureConnectivity (graph theory)Sound effectCASE <Informatik>Computer fileDigital electronicsRemote procedure callAssembly languageProgrammer (hardware)BuildingInstance (computer science)Complex systemTowerForcing (mathematics)Virtual machineLevel (video gaming)Connected spaceObject (grammar)SoftwareInternet service providerLibrary (computing)Figurate numberQuery languageObservational studySoftware developerProduct (business)PlanningLatent heatProcedural programmingComplex (psychology)Machine learningMathematicsJava appletComputer animation
Wechselseitige InformationGrand Unified TheoryCommercial Orbital Transportation Services10 (number)ArmDuality (mathematics)Computer programAbstractionMaxima and minimaAnnulus (mathematics)Computer clusterInformation managementDivision (mathematics)Single-precision floating-point formatInversion (music)Interface (computing)1 (number)Social classDependent and independent variablesOperator (mathematics)Default (computer science)BuildingWeb 2.0Software frameworkCharacteristic polynomialPrimitive (album)Point (geometry)ChecklistBitCodeSubsetParameter (computer programming)Procedural programmingNumberSoftwareInversion (music)Client (computing)Single-precision floating-point formatSinePressureDecision theoryGoodness of fitCondition numberFile formatSoftware developerBoolean algebraInformation overloadDifferent (Kate Ryan album)Game theoryDatabaseObject (grammar)Computer fileDataflowText editorFehlererkennungCASE <Informatik>State of matterFlagMixture modelException handlingVideo game consoleUsabilityTrailEndliche ModelltheorieMathematicsLevel (video gaming)Field (computer science)Core dumpInformationModule (mathematics)System callIndependence (probability theory)Mereology2 (number)WebsiteMultiplicationArithmetic meanGraph coloringConnected spaceClosed set
Social classInjektivitätInstance (computer science)RadiusInheritance (object-oriented programming)Dependent and independent variablesConnected spaceGame controllerConfiguration spaceDifferent (Kate Ryan album)Default (computer science)Single-precision floating-point formatClient (computing)Object-oriented programmingMultiplication signExtension (kinesiology)Point (geometry)ParsingParsingCodeComputer programmingObject (grammar)Uniform resource locatorGradientEngineering drawing
Computer virusGeneric programmingChemical equationCode refactoringUsabilityCodeComplex (psychology)Context awarenessOperator (mathematics)Social classPrimitive (album)Library (computing)Projective planeBitDefault (computer science)Goodness of fitClient (computing)Level (video gaming)System callCASE <Informatik>Perfect groupMeeting/Interview
Transcript: English(auto-generated)