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Finding and Exploiting

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Finding and Exploiting
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Bugs in Multiplayer Game Engines
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374
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CC Attribution 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Abstract
Unreal Engine 4 and Unity3D dominate the multiplayer gaming landscape. They're also complicated pieces of software written in C and C++. In this talk, Jack will share the results of months of bug hunting in multiplayer game networking protocols. Be prepared for memory disclosures, speedhacks, and WONTFIX vulnerabilities.