We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Making Technology Inclusive Through Papercraft and Sound

Formal Metadata

Title
Making Technology Inclusive Through Papercraft and Sound
Subtitle
Introducing the Love to Code Platform
Title of Series
Number of Parts
147
Author
License
CC Attribution 4.0 International:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
The participation of women in computer education is low; undergraduate classrooms in Germany were only 10% female in 2000[1]. The picture at the primary school level is fuzzier, as students do not declare majors at that level, but evidence indicates the trend starts from a young age. Can we make computer education more gender-inclusive? Presenting technology in familiar, non-threatening contexts can lead to more balanced gender participation. For example, Chibitronics uses the context of papercraft to present electronics to beginners; the familiarity of papercraft improves the participation of women of all ages in the creation of electronics. Based on these learnings, we have devised the “Love to Code” platform, an open source hardware-to-cloud stack which combines the familiarity of paper craft with a web-based, driver-free embedded firmware development environment based on FSK audio provisioning via a headphone jack. In this talk, we will dive into the novel open source technical contributions of this platform, which includes the audio-based provisioning protocol and the unique rigid-flex design of the circuitry enabling papercraft integration, as well as the multi-threaded client OS and cloud infrastructure required to complete the picture. This combination of new technology with familiar interfaces aims to lower the barrier to computer education, thus making coding a more accessible and inclusive activity.
Keywords