...And That's How I Lost My Other Eye Further Explorations in Data Destruction
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Number of Parts | 109 | |
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License | CC Attribution 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/36320 (DOI) | |
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00:00
Presentation of a groupExplosionHacker (term)TouchscreenProjective planeComputer animation
00:48
EmailMaizeKey (cryptography)CryptographyMiniDiscData centerHard disk driveComputer animation
01:49
Self-organizationServer (computing)Complete metric spaceSystem programmingBitRule of inferenceData centerPhysical systemServer (computing)Word2 (number)Hard disk drivePerturbation theory
03:08
NP-hardMiniDiscBitSolid geometryHard disk driveResultantSurfaceCodeState of matterData centerCasting (performing arts)Category of beingSchmelze <Betrieb>Level (video gaming)Computer animation
04:18
Level (video gaming)MiniDiscHard disk driveWordBitComputer animation
05:00
MiniDiscHard disk driveSlide ruleOpen setComputer animation
05:46
Open setControl flowFlow separationKinetische GastheorieWärmestrahlungHypermediaPoint (geometry)BitAxiom of choicePoint (geometry)HypermediaDegree (graph theory)Hard disk driveComputer animation
07:06
Point (geometry)MiniDiscInsertion lossGoodness of fitDisk read-and-write headMultiplication signGreatest elementBitNumber
07:51
Multiplication signClosed setMereologyComputer animation
08:39
Amsterdam Ordnance DatumVery-high-bit-rate digital subscriber line
09:23
Open setBitComputer animation
10:05
WärmestrahlungSpacetimeFood energyWeightComputer animation
11:06
WärmestrahlungGraph coloringTheoryMultiplication signCellular automatonDifferent (Kate Ryan album)Element (mathematics)Computer animation
12:18
WärmestrahlungPersonal identification numberSpacetimeMiniDiscBus (computing)TelecommunicationDisk read-and-write headComputer animation
13:13
Computer animation
14:02
Very-high-bit-rate digital subscriber lineBitComputer animation
14:49
Multiplication signWell-formed formulaComputer animation
15:35
TelecommunicationGoodness of fitDisk read-and-write headType theoryWeightComputer animation
16:36
Revision controlComputer animation
17:25
Right angleThermal conductivityLevel (video gaming)Computer animation
18:14
AreaComputer animation
18:59
WärmestrahlungCASE <Informatik>BitMultiplication signLine (geometry)AreaComputer animation
19:42
AreaComputer animation
20:34
Element (mathematics)Computer animation
21:15
CASE <Informatik>Hard disk driveKinetische GastheorieMultiplication signFeasibility studyPressureKinematicsMereologyPhysical systemJSON
22:24
Kinetische GastheorieFirst-person shooterHard disk driveBarrelled spaceComputer animation
23:05
First-person shooterKinetische GastheorieBoom (sailing)Greatest elementCasting (performing arts)Software crackingMiniDiscExplosionForm (programming)Computer animation
24:05
First-person shooterEmailWärmestrahlungProfil (magazine)Rule of inferenceCylinder (geometry)Multiplication signShape (magazine)Binary codeLetterpress printingDivisor
25:20
Similarity (geometry)Reverse engineeringProduct (business)ACIDStreaming mediaMixed realityConnectivity (graph theory)Mixture modelSensitivity analysisField (computer science)Food energyProduct (business)Binary codeHelmholtz decompositionMixed realityWater vaporJSON
26:19
State of matterType theoryState of matterProjective planeExplosionPrisoner's dilemmaRange (statistics)ResultantLocal ringInformation technology consultingComputer animation
27:29
First-person shooterSound effectCone penetration testLinear mapSpherical capConnectivity (graph theory)Content (media)Software testingExplosionRight angleVery-high-bit-rate digital subscriber lineForm (programming)Shape (magazine)LiquidSound effectBitComputer animation
28:52
Sound effectAngleDiameterCone penetration testAngleBitRule of inferenceOpen setDiameterShape (magazine)Ring (mathematics)LinearizationComputer animation
29:33
Greatest elementLevel (video gaming)MultilaterationComputer animation
30:15
Level (video gaming)ResultantFerry CorstenRight angleBitProcess (computing)InformationShape (magazine)Mixed realityCorrespondence (mathematics)Hard disk driveSpherical capComputer animation
31:12
Kinetische GastheorieRing (mathematics)Shape (magazine)Endliche ModelltheorieDeterminantComputer animation
31:52
First-person shooterDeterminantWindowCuboidDirection (geometry)BitComputer animation
32:40
BitWhiteboardMereologyConnectivity (graph theory)SurfaceDeterminantRevision controlComputer animation
33:21
Data compressionFrame problemComputer animation
34:05
Device driverData compressionNumberHard disk driveDisk read-and-write head
34:51
Term (mathematics)Total S.A.Multiplication signWeightExplosionDoubling the cubeShape (magazine)Form (programming)
35:36
Shape (magazine)AirfoilClassical physicsBit
36:38
Bit rateShape (magazine)Multiplication signFrame problemGastropod shellDeterminantSpherical capComputer animation
37:21
Kinetische GastheorieFilm editingCASE <Informatik>Casting (performing arts)BitComputer animation
38:02
Water vapor2 (number)Right angleFerry CorstenRevision controlGame controllerMultiplication signData storage deviceComputer animation
39:01
Bit rateFirst-person shooterDegree (graph theory)Multiplication signResultantAngleTouchscreenComputer animation
39:50
Bit rateKinetische GastheorieFirst-person shooterCASE <Informatik>Multiplication sign
40:45
RhombusProcess (computing)Term (mathematics)CASE <Informatik>Hard disk driveShape (magazine)RhombusFilm editingDegree (graph theory)Computer animation
41:26
RhombusMoving averageShooting methodMeeting/Interview
42:06
RhombusKinetische GastheorieRhombusComputer animation
42:48
First-person shooterFilm editingComputer animation
43:29
Kinetische GastheorieNP-hardGastropod shellDampingMatrix (mathematics)LiquidCylinder (geometry)LiquidExplosionMatrix (mathematics)Noise (electronics)JSON
44:34
Kinetische GastheorieCodeCuboidFrame problemMultiplication signComputer animation
45:20
Kinetische GastheoriePulse (signal processing)Computer simulationShape (magazine)Annulus (mathematics)CodeAngleSet (mathematics)Computer animation
46:07
First-person shooterFitness functionComputer animation
46:48
Kinetische GastheorieHypermediaSource codeMassExplosionBridging (networking)Data centerWhiteboardGoodness of fitSemiconductor memoryFlash memoryComputer animationJSON
47:45
Bridging (networking)First-person shooterExplosionVery-high-bit-rate digital subscriber lineForcing (mathematics)Semiconductor memoryComputer animation
48:27
Bridging (networking)ExplosionPower (physics)First-person shooterGame controllerPower (physics)Flash memoryVery-high-bit-rate digital subscriber lineReal-time operating systemComputer animation
49:11
First-person shooterPower (physics)Flash memoryRight angleWhiteboardSerializabilityData recoveryComputer animation
50:03
First-person shooterHard disk driveDifferent (Kate Ryan album)Power (physics)Modal logicMultiplication signLevel (video gaming)Computer animation
50:46
WärmestrahlungPower (physics)Power (physics)Computer forensicsRule of inferenceLevel (video gaming)NumberMereologyCopyright infringementOpen sourcePhysical systemSoftware developerLaptopLibrary (computing)Computer hardwareNeuroinformatikComputer animation
51:52
Meeting/InterviewComputer animationEngineering drawing
Transcript: English(auto-generated)