We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Generating Random SVG Elements in Polynomial Time

Formale Metadaten

Titel
Generating Random SVG Elements in Polynomial Time
Serientitel
Teil
4
Anzahl der Teile
31
Autor
Lizenz
CC-Namensnennung - keine Bearbeitung 2.0 UK: England & Wales:
Sie dürfen das Werk in unveränderter Form zu jedem legalen Zweck nutzen, vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen.
Identifikatoren
Herausgeber
Erscheinungsjahr2011
SpracheEnglisch
Produktionsjahr2010
ProduktionsortParis, France

Inhaltliche Metadaten

Fachgebiet
Genre
Abstract
The ability to generate dynamic graphical content is a major asset of SVG. Accordingly, a natural question that has caught the attention of computer scientists for some time is how to efficiently generate “interesting” random shapes. The generation of random shapes could be used to mimic scenery found in nature which appears to the human eye to be truly random. Trees grow at apparently random angles, water bodies such as lakes, and oceans have random contours edges. Furthermore, streams have unusual edges and meander randomly. Random polygons with a large number of edges can be smoothed, filtered and given gradients to resemble natural entities such as clouds, lakes and land formations. An efficient algorithm for generating poly-gons has been created and implemented in SVG. The paper will demonstrate its use to create random shapes.