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Teaching Children Python-What Works?

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Teaching Children Python-What Works?
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141
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We will explore the latest research on how children gain programming knowledge, how to keep them interested and excited, and how this might inform the way we support adult newcomers to programming. Practical advice and suggestions for activities will be given to attendees.
Particle systemHypothesisAstrophysicsComputer animationLecture/ConferenceMeeting/Interview
Coding theoryFormal languageSocial classTouchscreenCodeFrustrationGoogolQuicksortFrustrationDisk read-and-write headInheritance (object-oriented programming)Euler anglesSoftware testingMereologySocial classStudent's t-testMathematicsCodeSystem callMultiplication signSound effectIntegrated development environmentLoop (music)NeuroinformatikTouchscreenFormal languageType theoryExpected valueMaterialization (paranormal)BitInformationObject-oriented programmingTouch typingBootingZoom lensSoftware engineeringProjective planeReading (process)Process (computing)Modal logicRight anglePosition operatorPresentation of a groupSoftwareComputer animation
FrustrationGoogolComputer programmingPhysical systemSimilarity (geometry)Formal languageCodeFormal grammarProcess (computing)Level (video gaming)ComputerMathematicsComputer networkTask (computing)Integrated development environmentCognitionVarianceBit rateFaktorenanalyseDisintegrationFocus (optics)Cross-correlationSoftware testingFormal languageSeries (mathematics)Multiplication signCodeRobotReading (process)Observational studyLoop (music)AreaGroup actionQuicksortSoftwareMultiplicationSet (mathematics)Process (computing)Latent heatComplex (psychology)Computer programmingFormal grammarSimilarity (geometry)NeuroinformatikInfinityMereologyDifferent (Kate Ryan album)Level (video gaming)TelecommunicationInheritance (object-oriented programming)Cross-correlationSpiralSoftware testingInstallation artMathematicsLaptopBootingBitDialectCurveDegree (graph theory)Graph coloringCodeField (computer science)Task (computing)Square numberCognitionData analysisPhysical systemFrustrationMaterialization (paranormal)Turtle graphicsTangentRight angleComputer animation
Integrated development environmentFaktorenanalyseBit rateVarianceDisintegrationFormal languageFocus (optics)CodeCognitionMathematicsSoftware testingCross-correlationLoop (music)Observational studyStudent's t-testPrice indexLogicBitSocial classConfidence intervalVideo gameFormal languageComputer programmingLine (geometry)Bit rateMathematicsProgrammer (hardware)QuicksortReading (process)PhysicalismSheaf (mathematics)Electronic program guideRow (database)Software testingIntegrated development environmentSingle-precision floating-point formatDifferent (Kate Ryan album)WordData structureFocus (optics)Online helpMultilaterationDeclarative programmingMaterialization (paranormal)CodeDemo (music)SpiralMusical ensembleType theoryMultiplication signProjective planeRight angleInstance (computer science)Real numberCognitionContext awarenessSoftware developerSpacetimeGoodness of fitVariable (mathematics)Translation (relic)Computer clusterArithmetic meanComputer animation
CodeAdventure gameRandom numberTurtle graphicsGame theoryMassModule (mathematics)Turtle graphicsCodeAdventure gameGame theoryBookmark (World Wide Web)QuicksortInheritance (object-oriented programming)1 (number)Student's t-testGoodness of fitProgrammer (hardware)Multiplication signReal numberAnalytic setSheaf (mathematics)Formal languageBitPoint (geometry)Universe (mathematics)DampingGroup actionMusical ensembleFrequencyGame controllerEuler anglesLogicSoftware engineeringZoom lensComputer animationLecture/ConferenceMeeting/Interview
Transcript: English(auto-generated)