We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Breaking the Code of Inclusion: Designing Micro Materials Based on PRIMM Principles for Accessible Programming Education.

00:00

Formal Metadata

Title
Breaking the Code of Inclusion: Designing Micro Materials Based on PRIMM Principles for Accessible Programming Education.
Title of Series
Number of Parts
Author
Contributors
License
CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
Identifiers
Publisher
Release Date
Language

Content Metadata

Subject Area
Genre
Abstract
Setting your first steps in the world of programming can be a daunting task. The tools used are unforgiving, and learning materials are too often based on rote learning and writing code from scratch. Many learners feel excluded and like they do not belong, this is especially true for learners that are from groups underrepresented in programming education. In recent years the Predict-Run-Investigate-Modify-Make (PRIMM) approach has been proposed to help students by focusing on learning how to read code before moving on to learning how to write it. In this lightning talk we will discuss how open source micromaterials can be created as small side or hobby projects, taking into consideration these concepts. We will do so by discussing some open source micro-materials we made, but we will also take a look on how to ensure that your contributions provide educational value.
BitMachine codeMultiplication signLevel (video gaming)Student's t-testComputer programmingComputer animation
String (computer science)Machine visionComputer programmingHacker (term)BuildingSoftwareAreaComputer animationMeeting/Interview
Self-organizationBootingProcess (computing)Computer animation
Maxima and minimaCAN busFeedbackInformationComputer programmingContent (media)Social classType theoryText editorTask (computing)Time zoneStudent's t-testIntegrated development environmentMessage passingMachine codePredictabilityDistancePoint (geometry)DampingVariable (mathematics)Loop (music)QuicksortError messageLevel (video gaming)Sampling (statistics)Computer animation
Musical ensembleElectronic mailing listLevel (video gaming)Presentation of a groupLevel (video gaming)Student's t-testElement (mathematics)Core dumpSampling (statistics)Arithmetic progressionPresentation of a groupMultiplication signWebsiteBlock (periodic table)Machine codeSoftware developerLibrary (computing)Computer animation
Pay televisionElement (mathematics)Block (periodic table)Visual systemHypermediaComputer-generated imageryContent (media)Sheaf (mathematics)Level (video gaming)Line (geometry)Observational studyFormal languageData modelSystems engineeringInformationWorld Wide Web ConsortiumMachine codeText editorVolumeMeta elementDecimalQuery languageElement (mathematics)Link (knot theory)Web pageSoftware testingIntegrated development environmentQuery languageStudent's t-testCASE <Informatik>Descriptive statisticsDatabaseMachine codeInstallation artText editorResultantType theoryComputer fileConstraint (mathematics)Electric generatorOpen sourceProjective planeComputer animation
Operator (mathematics)Table (information)Variable (mathematics)Open setRegulärer Ausdruck <Textverarbeitung>Integrated development environmentMachine codeTable (information)Line (geometry)Point (geometry)PlastikkarteStudent's t-testTrailMultiplication signComputer programmingInterpreter (computing)Game theoryView (database)Type theoryVariable (mathematics)Operator (mathematics)State of matterTracing (software)Condition numberIntegrated development environmentFunctional (mathematics)Different (Kate Ryan album)Computer animation
Table (information)Machine codeIntegrated development environmentGame theoryState of matterField (computer science)Memory managementPoint (geometry)Student's t-testPlastikkarteComputer animation
BitWeb crawlerComputer animation
Variable (mathematics)Inclusion mapCartesian coordinate systemComputer animation
Function (mathematics)Descriptive statisticsState of matterStudent's t-testComputer programmingComputer animation
Formal languageProgrammschleifeElement (mathematics)Table (information)Student's t-testState of matterTrailStress (mechanics)Phase transitionGame theoryComputer animation
Context awarenessCartesian coordinate systemMereologyReal numberDifferent (Kate Ryan album)Integrated development environmentScaling (geometry)Video gameDiagram
Cartesian coordinate systemVapor barrierIntegrated development environmentMultiplication signWeb browserStudent's t-testComputer animation
Content (media)Computer programmingComputer animation
Presentation of a groupCartesian coordinate systemVideo gameClosed setOnline helpIntegrated development environmentElectric generatorContent (media)Multiplication signComputer programmingReverse engineeringMobile WebComputer animation
Program flowchart
Transcript: Englisch(auto-generated)