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SweetAda: A Lightweight Development Framework for the Implementation of Ada-based Software Systems

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SweetAda: A Lightweight Development Framework for the Implementation of Ada-based Software Systems
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CC Attribution 2.0 Belgium:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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SweetAda is a lightweight development framework whose purpose is the implementation of Ada-based software systems.
Task (computing)Constructor (object-oriented programming)Statement (computer science)WhiteboardFirmwareIdeal (ethics)BefehlsprozessorCodeProof theoryMainframe computerMaxima and minimaPhysical systemConsistencyFunction (mathematics)Cache (computing)Message passingUDP <Protokoll>Computer networkInterrupt <Informatik>Serial portAsynchronous Transfer ModeStandard deviationData acquisitionIBM MainframePowerPCField programmable gate arrayQueue (abstract data type)Integrated development environmentDevice driverUnterstützungssystem <Informatik>Resource allocationMemory managementThread (computing)CAN busRun time (program lifecycle phase)Read-only memoryMehrprozessorsystemSoftwarePhysical systemView (database)Functional (mathematics)Arithmetic progressionProjective planeComponent-based software engineeringSystem callRaw image formatCombinational logicDesign by contractAreaPrime idealOrder (biology)Roundness (object)ACIDWindowIntegrated development environmentContext awarenessLibrary (computing)Personal digital assistantPoint (geometry)Cartesian coordinate systemImplementationMultiplication signBasis <Mathematik>Standard deviationLine (geometry)Level (video gaming)Form (programming)Power (physics)Operating systemTask (computing)CompilerStatement (computer science)Data miningComputing platformDevice driverValue-added networkCodeArithmetic meanObject (grammar)Direction (geometry)Product (business)SpeciesPrimitive (album)Software developerComplete metric spaceLimit (category theory)Run-time systemSet (mathematics)Ocean currentFloating pointFormal languageSlide ruleNumberConstructor (object-oriented programming)BefehlsprozessorElementary arithmeticCore dumpExpandierender GraphFree variables and bound variablesFundamental unitDiagramEngineering drawingComputer animation
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Open setComputer fileBookmark (World Wide Web)NP-hardComputer networkComputing platformKernel (computing)Computing platformComputer file
Open setModul <Datentyp>Computing platformCore dumpNP-hardComputer networkBootingMenu (computing)Computer fileBookmark (World Wide Web)Template (C++)EmulationLine (geometry)Computing platformConfiguration spaceComputer animation
Bookmark (World Wide Web)Computer fileBootingNP-hardComputer networkOpen setAsynchronous Transfer ModeLevel (video gaming)Mathematical optimizationModel theoryRevision controlScripting languageLinker (computing)InformationRational numberPhase transitionProfil (magazine)Run-time systemConfiguration spaceSource code
Computer networkBookmark (World Wide Web)Open setNP-hardComputer fileHash functionBefehlsprozessorEmailCodePhysical systemStandard deviationBefehlsprozessorLibrary (computing)Run-time systemError messageCartesian coordinate systemUtility softwareBuildingChainOcean currentLie groupSource code
Bookmark (World Wide Web)Physical systemOpen setNP-hardBootingComputer networkComputer fileBeat (acoustics)Gamma functionRun-time systemObject (grammar)BuildingComputer fileIntrusion detection systemLibrary (computing)Field (computer science)Execution unitMemory managementSource codeComputer animation
Hash functionBootingNP-hardOpen setComputer fileBookmark (World Wide Web)Computer networkInterface (computing)OvalMenu (computing)InjektivitätBinary fileComputer filePhysical systemSource codeComputer animation
Device driverCore dumpGroup actionBootingNP-hardComputer networkModul <Datentyp>Computing platformOpen setArchaeological field surveyOrder (biology)Computing platformConfiguration spaceComputer fileComputer animation
Open setNP-hardComputer networkComputer fileBookmark (World Wide Web)AliasingRead-only memoryBootingEmulationComputing platformGroup actionLine (geometry)BefehlsprozessorFunction (mathematics)Binary fileKernel (computing)Game controllerRevision controlArithmetic meanConfiguration spaceQueue (abstract data type)Video game consoleVirtual machineEmulatorNumberOrder (biology)Utility softwareInterpreter (computing)Message passingPhysical systemMaizeDigital rights managementSource codeComputer animation
EmulationPhysical systemUtility softwareForm (programming)Video game consolePlastikkarteElectronic visual displayInterface (computing)Medical imagingSerial portProcess capability indexNumberWindowInformationFerry CorstenQueue (abstract data type)SoftwareTouchscreenMereology
EmulationInterface (computing)Tap (transformer)Tape driveComputer fileBookmark (World Wide Web)Function (mathematics)SoftwareSequenceInterface (computing)Computing platformAddress spaceTunisSource code
Open setNP-hardComputing platformBootingComputer networkWave packetCursor (computers)World Wide Web ConsortiumGame theoryEmulationSequenceVideo game consoleInterface (computing)SoftwarePhysical systemNumberMathematicsElectronic visual displayReal-time operating systemBuffer solution2 (number)Queue (abstract data type)Computer animationXML
Compilation albumService (economics)Computer animation
2 (number)Game theoryComputer animationMeeting/Interview
Band matrixVideoconferencingComputer animation
Library (computing)Lie group2 (number)Point (geometry)Matching (graph theory)Form (programming)Formal languageView (database)Water vaporPhysical systemDevice driverField (computer science)Multiplication signForcing (mathematics)State of matterGoodness of fitDemosceneTheory of relativityComputing platformSoftware testingWritingCartesian coordinate systemPrimitive (album)Set (mathematics)FirmwareOrder (biology)Level (video gaming)System callEvoluteFocus (optics)Operating systemCodeMeeting/Interview
Theory of relativityLibrary (computing)Device driverMereology2 (number)Power (physics)Meeting/Interview
Computer animation
Transcript: Englisch(auto-generated)