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Game of Plones - Plone as a Gamification Platform

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Game of Plones - Plone as a Gamification Platform
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CC Attribution 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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We have often wondered what we could do to motivate our dev teams and enhance team performance in our day-to-day business. Our solution: gamification. This lively case study demonstrates the introduction of gamification into our company and Scrum teams of Plone developers.
Kolmogorov complexityGroup actionTask (computing)BitProjective plane2 (number)Internet service providerWordService (economics)Form (programming)CloningSoftware developerBasis <Mathematik>Interactive televisionData managementGame theoryContext awarenessGoodness of fitPersonal identification numberLecture/Conference
System programmingKolmogorov complexityWordContext awarenessDecision theoryCartesian coordinate systemSoftware developerField (computer science)FrequencyGame theoryElement (mathematics)Projective planeMultiplication signBitBasis <Mathematik>Musical ensembleRight angleSelf-organizationLecture/ConferenceMeeting/Interview
System programmingElement (mathematics)Game theoryImplementationType theoryComputing platformProcess (computing)Rule of inferenceSign (mathematics)Software frameworkTask (computing)Computer programmingCharacteristic polynomialCategory of beingPoint (geometry)Mobile appFitness functionProjective planeWordElement (mathematics)Logical constantPhysical systemSoftwareWave packetGame theoryCycle (graph theory)PlanningEstimatorQuicksortEndliche ModelltheorieMereologyLattice (order)Group actionOpen source1 (number)Self-organizationSoftware developerFeedbackMultiplication signComputing platformBasis <Mathematik>Service (economics)Software testingData structurePosition operatorMathematicsNormal (geometry)Type theoryDifferent (Kate Ryan album)Interactive televisionReal numberCollaborationismIntegrated development environmentOnline gameTelecommunicationTrailSmartphoneContext awarenessSlide ruleLecture/ConferenceComputer animation
Computing platformInterface (computing)Game theoryProcess (computing)FeedbackSource codeGame theoryComputing platformPoint (geometry)MereologyEstimatorFibonacci numberInterface (computing)UsabilitySystem administratorUser interfaceTask (computing)FeedbackPhysical systemProcess (computing)Peer-to-peerData managementFunctional (mathematics)Pairwise comparisonQuicksortGoodness of fitOnline gameLevel (video gaming)SoftwareStreaming mediaInteractive televisionCartesian coordinate systemArithmetic meanComputer configurationNormal (geometry)DivisorOverhead (computing)Software developerNegative numberComputer programmingCloningSelf-organizationDifferenz <Mathematik>4 (number)Software bugOpen sourceProgram flowchart
Wechselseitige InformationExecution unitMaxima and minimaoutputMenu (computing)Computing platformAreaMereologyGame theoryStreaming mediaPhysical systemElectronic mailing listData managementBitView (database)WhiteboardSoftwareInternetworkingWeb pageSet (mathematics)Form (programming)Interface (computing)System administratorData storage deviceCASE <Informatik>RankingPosition operatorPoint (geometry)Office suitePerformance appraisalLevel (video gaming)CloningNormal (geometry)TouchscreenGraph coloringDifferent (Kate Ryan album)Computer programmingSeries (mathematics)LoginCategory of beingMultiplication signProgram flowchart
Interactive televisionLecture/Conference
IntelMaxima and minimaLink (knot theory)Execution unitSolitary confinementGraphical user interfaceInclusion mapChi-squared distributionSummierbarkeitPosition operatorProfil (magazine)Point (geometry)Electronic mailing listData management1 (number)Projective planeTouchscreenEvent horizonMessage passingMultiplication signFitness functionBitLevel (video gaming)Address spaceEmailCloningComputer animation
Computing platformSoftwareMultiplication signComputer animation
Programmer (hardware)Computer programmingEmailPlanningRevision controlClient (computing)Content (media)Frame problemMultiplication signProjective planeInformation privacyElectronic mailing listCuboidAddress spaceINTEGRALFeedbackType theoryComputing platformData miningReading (process)Lecture/Conference
Transcript: Englisch(auto-generated)