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Number of Parts | 254 | |
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License | CC Attribution 4.0 International: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/53175 (DOI) | |
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00:00
Element (mathematics)Directory serviceRoundness (object)Online helpBootingWater vaporoutputCovering space19 (number)Multiplication sign2 (number)Computer animationJSONLecture/ConferenceMeeting/Interview
01:09
Physical systemSystem programmingInformation securityBootingSample (statistics)Physical systemInformation securityBootingSystems engineeringSlide ruleOpen sourceCodeInterpreter (computing)AreaWater vaporSoftware bugSurfaceOperating system1 (number)Meeting/InterviewComputer animation
02:31
Kernel (computing)Game controllerChainBootingCodeSystem callCoroutinePresentation of a groupSimilarity (geometry)Data managementPhysical systemTime zoneAsynchronous Transfer ModeInformation securityReverse engineeringData integritySurfaceIdeal (ethics)Independence (probability theory)Server (computing)Workstation <Musikinstrument>Embedded systemSoftwareSource codeFreewareContinued fractionDevice driverIntegrated development environmentBefehlsprozessorWhiteboardGastropod shellConfiguration spaceMeta elementAddress spaceComputer networkDirect numerical simulationDynamic Host Configuration ProtocolFile systemLevel (video gaming)Structural loadSerial portComputer-generated imageryNP-hardMiniDiscCompact spaceSCSIFlash memoryProcess capability indexGoogolRevision controlInstallable File SystemDensity of statesUser-defined functionPlastikkarteModule (mathematics)FirmwareEmulationOpen setVirtual realityInterface (computing)Computing platformRouter (computing)File Transfer ProtocolOpen sourceComputer configurationCommunications protocolImplementationLatent heatCodeImplementationSoftwareGame theoryFile systemTopological vector spaceProduct (business)Wave packetVariable (mathematics)Integrated development environmentComa BerenicesInjektivitätChainMereologyCore dumpDevice driverQuicksortAreaConfiguration spaceRevision controlOperator (mathematics)Normal (geometry)Software bugConnectivity (graph theory)Presentation of a groupInformation securityVector potentialGastropod shellPoint (geometry)Control flowKernel (computing)Communications protocolPivot elementReverse engineeringModule (mathematics)Electronic mailing listSurfaceComputer fileBlack boxBootingOpen sourceWhiteboardDifferent (Kate Ryan album)Likelihood functionLengthVulnerability (computing)Stack (abstract data type)Right angleOperating systemDefault (computer science)UsabilityMedical imagingParsingTelecommunicationBuildingLevel (video gaming)BitGroup actionMultiplicationPhysical systemSystem callHeegaard splittingGraphical user interfaceLatent heatEstimatorWorkstation <Musikinstrument>Sign (mathematics)Endliche ModelltheorieComputing platformMultiplication signGame controllerComputer animation
09:48
Cloud computingInformation securityKernel (computing)Operations researchSystem programmingPresentation of a groupBootingTime zoneImplementationArmContinued fractionBuildingSample (statistics)Source codeIntegrated development environmentBootingCodeAreaNormal (geometry)Information securityBuildingVariable (mathematics)Link (knot theory)Pivot elementSurfaceMultiplication signPhysical systemProcess (computing)WebsiteComputer animation
10:41
Time zoneBootingShooting methodLevel (video gaming)Read-only memoryRevision controlComputer hardwareFormal verificationElectronic signatureData storage deviceFlash memoryPoint (geometry)Computer networkVariable (mathematics)Integrated development environmentCodeArmStructural loadKernel (computing)Parameter (computer programming)Open sourceFlow separationChainNon-volatile memorySystem programmingComputer fileSurfaceInformation securityFormal verificationStructural loadVotingBootingComputer hardwareSoftwareFile systemSemiconductor memoryLevel (video gaming)WindowIntegrated development environmentFlow separationChainConfiguration spaceRevision controlMeasurementElectronic signatureState observerOpen setKernel (computing)Communications protocolInteractive televisionElectronic mailing listSurfaceNon-volatile memoryVulnerability (computing)Stack (abstract data type)ImplementationOrder (biology)Modal logicBus (computing)Physical systemMachine visionProcess (computing)Connectivity (graph theory)RoutingComputer fileOpen sourceRule of inferenceOperating systemGame controllerMeeting/InterviewComputer animation
14:03
Non-volatile memoryComputer hardwareSystem programmingComputer fileSurfaceBootingStandard deviationGame controllerVariable (mathematics)Integrated development environmentParsingVariable (mathematics)Integrated development environmentProcess (computing)BitBootingCycle (graph theory)Game controllerFunctional (mathematics)System callValidity (statistics)QuicksortComputer animationMeeting/Interview
15:02
Continued fractionSurfaceNon-volatile memoryBootingFluid staticsData typeComputer configurationDynamic Host Configuration ProtocolMessage passingServer (computing)Computer hardwareAddress spaceClient (computing)HTTP cookieFile Transfer ProtocolInformationSource codeFrame problemCommunications protocolBroadcasting (networking)String (computer science)LengthBuffer solutionLink (knot theory)ImplementationSoftwareIntegrated development environmentBitSoftware bugPrinciple of maximum entropyBootingExploit (computer security)Computer wormPattern languageDifferent (Kate Ryan album)Computer animationXML
16:09
BuildingBootingDemo (music)Integrated development environmentBitPattern languageCodeFile systemVariable (mathematics)Functional (mathematics)Structural loadSoftware bugBootingElement (mathematics)LengthNon-volatile memoryDefault (computer science)Sampling (statistics)AreaWeightGreatest elementAddress spaceBuffer solutionDifferent (Kate Ryan album)Cycle (graph theory)Meeting/InterviewComputer animation
17:57
Demo (music)Data integrityPrime idealSurfaceFile systemMedical imagingOrder (biology)File systemIntegrated development environmentArithmetic meanLetterpress printingPhysical systemPrime idealTerm (mathematics)QuicksortGoodness of fitData storage deviceFile formatAddress spaceSurfaceFlash memoryBootingRight angleString (computer science)BitComputer fileNon-volatile memoryMeeting/InterviewComputer animation
19:35
Physical systemComputer fileSoftwareData integrityParsingSurfaceFuzzy logicDevice driverBinary fileTable (information)Partition (number theory)Computer-generated imageryFile systemPrime idealSurfaceComputer fileBootingLevel (video gaming)BitNumberLink (knot theory)QuicksortServer (computing)Software bugCNNSymbol tableCodeSimulationParsingFile systemINTEGRALIntegrated development environmentCovering spaceRaster graphics1 (number)Lecture/ConferenceMeeting/InterviewComputer animation
20:35
Block (periodic table)Asynchronous Transfer ModeGradientImplementationStack (abstract data type)Patch (Unix)ParsingBuffer overflowLogicSimulationParsingFile systemSemiconductor memoryParsingIntegerCausalityFunctional (mathematics)Content (media)Memory managementLink (knot theory)Pointer (computer programming)Reading (process)Raster graphicsPrimitive (album)Buffer solutionTouchscreenClassical physicsBuffer overflowLevel (video gaming)Turtle graphicsBitText editorPerfect groupRoboticsPoint (geometry)File formatWebsiteMappingComputer animation
22:05
Computer networkService (economics)Dynamic Host Configuration ProtocolDirect numerical simulationFile Transfer ProtocolSurfaceiSCSIRead-only memoryInformationBuffer solutionCodeDirect numerical simulationClient (computing)Stack (abstract data type)iSCSIService (economics)WeightBlogRight angleGoodness of fitBootingQuicksortSurfaceMeeting/InterviewComputer animation
23:15
Direct numerical simulationDynamic Host Configuration ProtocolRead-only memoryComputer networkInformationSurfaceSoftwareParsingSemiconductor memoryProduct (business)Integrated development environmentCausalityNumeral (linguistics)LeakQuicksortDependent and independent variablesSoftware bugCommunications protocolProgrammschleifePrimitive (album)Direct numerical simulationBootingTLB <Informatik>Intrusion detection systemStandard deviationStack (abstract data type)Cache (computing)InformationBuildingFluid staticsGoodness of fitCuboidParticle systemRight angleComputer animation
25:12
EmailStandard deviationOvalTelephone number mappingDirect numerical simulationBootingContinued fractionFile Transfer ProtocolInformationLengthSurfaceParsingCodeTheory of relativitySoftwareParsingValidity (statistics)Semiconductor memoryFluid staticsEntire functionIntegrated development environmentFiber bundleTotal S.A.Loop (music)NumberEmailQuicksortServer (computing)CASE <Informatik>Software bugPoint (geometry)Frame problemDirect numerical simulationBuffer solutionBootingCondition numberLengthMultiplication sign2 (number)Stack (abstract data type)Right angleSpeech synthesisLink (knot theory)GodMetropolitan area networkPressureVotingView (database)FreewareGraphics tabletComputer animation
28:40
Integrated development environmentBootingParsingComputer networkCommunications protocolKeyboard shortcutCausalityFrame problemGame theorySurfaceLoop (music)QuicksortBootingVideo gameSurgeryMultiplication signSoftwareComputer configurationEquivalence relationTerm (mathematics)CASE <Informatik>Software bugWordFrame problemKeyboard shortcutBuffer solutionBlogLengthRight angle1 (number)Semiconductor memorySpherical capOpen sourceInformation extractionStack (abstract data type)Meeting/InterviewComputer animation
30:57
ParsingData storage deviceSoftware protection dongleSurfaceNumeral (linguistics)Prime idealNumberSoftware bugSpherical capSurfaceBootingOpen sourceStack (abstract data type)Validity (statistics)Variable (mathematics)Doubling the cubeFunctional (mathematics)Data recoveryEmailQuicksortSocial classData storage deviceCommunications protocolComputer fileLengthMultiplication signBuffer overflowComputer wormTesselationLevel (video gaming)Hecke operatorGroup actionContent (media)Structural loadMereologyQuantum stateLink (knot theory)Configuration spaceDependent and independent variablesHypermediaTowerScripting languageBuffer solutionWebsiteRight angleMeeting/InterviewLecture/Conference
34:23
Total S.A.Configuration spaceData Encryption StandardFast Fourier transformSemiconductor memoryCountingNumberConfiguration spaceRevision controlArray data structureBuffer solutionLengthContent (media)EmailLink (knot theory)Software bugScripting languageRule of inferenceInterface (computing)XML
35:49
Data bufferInternet forumStack (abstract data type)Price indexAsynchronous Transfer ModeComputer-generated imageryBootingFreewareProcess (computing)Level (video gaming)Turing testAddress spaceIterationBlogSoftware developerSurfaceSequenceParsingSemiconductor memoryBus (computing)Line (geometry)ChainPrime idealEmailQuicksortConfiguration spaceReal numberDependent and independent variablesCASE <Informatik>Pointer (computer programming)Flash memoryBootingLengthService (economics)Data structureSynchronizationState of matterLink (knot theory)Boss CorporationSurfaceFreewareRight angleComputer animation
37:50
CountingRippingData managementPhysical systemAsynchronous Transfer ModeNP-hardEntire functionInformation securityMemory managementSurfaceCellular automatonParsingIntelBoundary value problemInformationRead-only memoryImplementationComputer architectureCombinational logicGame theorySemiconductor memoryIntegerFlow separationArithmetic meanNumeral (linguistics)Device driverQuicksortRange (statistics)Exception handlingSystem administratorPresentation of a groupControl flowBootingWhiteboardArmBoundary value problemBuffer overflowService (economics)Computer-assisted translationTurtle graphicsCausalityMaizeDataflowWeightCASE <Informatik>Asynchronous Transfer ModeoutputExclusive orSurfaceCurveMultiplication signRule of inferenceStack (abstract data type)Right angle1 (number)Computer animation
41:49
LogicValidity (statistics)Semiconductor memoryLevel (video gaming)WindowMaizeDevice driverQuicksortGoodness of fitPlanningSoftware bugPoint (geometry)Communications protocolObservational studyGoogolWebsiteDisk read-and-write headComputing platformMultiplication signBoundary value problemRight angleImplementationSide channel attackMeeting/Interview
43:01
MassControl flowBootingTuring testNormal (geometry)Device driverComputer programmingPhysicalismConfiguration spaceGoodness of fitCommunications protocolBootingPOKEComputing platformSemiconductor memoryLevel (video gaming)Term (mathematics)Software bugContext awarenessFigurate numberXML
43:53
Computer hardwareCodeData integrityImplementationComputer hardwareMathematicsPresentation of a groupCodeFormal verificationGoodness of fitAsynchronous Transfer ModeElectronic signatureLatent heatBlogMultiplication signInfinityForcing (mathematics)Hydraulic motorInjektivitätLoop (music)Buffer overflowSide channel attackMeeting/InterviewComputer animation
45:07
BefehlsprozessorPower (physics)Computer hardwareStructural equation modelingOpticsFibonacci numberCodeOpticsHacker (term)INTEGRALPower (physics)Spectrum (functional analysis)Presentation of a groupBootingKey (cryptography)Side channel attackCryptographyQuicksortSpherical capDiscrepancy theorySpacetimeComputer animation
46:42
CodeData integrityNP-hardSheaf (mathematics)Electronic mailing listPresentation of a groupBefehlsprozessorCodeMereologySoftware bugElectronic signatureCuboidElectronic mailing listBootingComputing platformSpacetimeBus (computing)Grand Unified TheorySurfaceSign (mathematics)BlogComputer animation
48:37
Computer-generated imageryBootingDevice driverSystem programmingComputer fileSurfaceGroup actionSystem callGame theoryCodeDataflowGroup actionSystem callBootingMedical imagingSoftwareIntegrated development environmentSurfaceCodeDevice driverINTEGRALLink (knot theory)Lecture/ConferenceMeeting/InterviewComputer animation
50:09
CodeDataflowGame theoryBootingMathematical analysisInterface (computing)Group actionCodeGame theorySlide ruleCore dumpLink (knot theory)System callPoint (geometry)Fuzzy logicBlack boxExploit (computer security)Data structureBuildingGroup actionControl flowInterface (computing)
51:38
InternetworkingCodeRepository (publishing)Physical lawNumberInformation securityLaptopNominal numberOpen sourceLine (geometry)SoftwareBus (computing)Fluid staticsFirmwareKernel (computing)Module (mathematics)Buffer solutionPhysical systemSurfaceBootingDiscrete element methodLecture/ConferenceMeeting/Interview
53:08
CodeComputer hardwareGame theorySemiconductor memoryIntegrated development environmentBefehlsprozessorMaxima and minimaPhysical systemCore dumpSoftware bugLaptopKernel (computing)Module (mathematics)SurfaceSign (mathematics)Flash memoryBootingExtreme programmingRight angleBus (computing)MereologyMeeting/Interview
55:04
Reverse engineeringSource codeBookmark (World Wide Web)BootingDisassemblerType theoryBitNumberException handlingCASE <Informatik>CuboidMultiplication signLecture/ConferenceMeeting/Interview
56:02
FirmwareBooting2 (number)Right angleReliefBitProjective planeDrum memoryTouch typingRevision controlSoftware bugData storage deviceReverse engineeringRow (database)Computer hardwareSlide ruleMachine visionShared memoryPoint (geometry)Inheritance (object-oriented programming)CuboidPatch (Unix)Block (periodic table)Service (economics)Lecture/ConferenceMeeting/Interview
57:55
Perspective (visual)Maxima and minimaInternetworkingSoftware bugSurfaceBootingArmMathematicsContext awarenessOffice suiteLecture/ConferenceMeeting/Interview
59:06
SoftwareBus (computing)Integrated development environmentNumberConnectivity (graph theory)Core dumpDirect numerical simulationBootingLecture/Conference
01:00:03
Computer hardwareLogicComputer programmingSemiconductor memoryBitProjective planeNumberCASE <Informatik>Reading (process)Direction (geometry)Run time (program lifecycle phase)Multiplication signFormal languageProgramming languageSoftware bugError messageLecture/ConferenceMeeting/Interview
01:01:41
Lecture/ConferenceComputer animation
Transcript: English(auto-generated)