We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Three Cool Things about D

Formale Metadaten

Titel
Three Cool Things about D
Serientitel
Anzahl der Teile
170
Autor
Lizenz
CC-Namensnennung - keine kommerzielle Nutzung - Weitergabe unter gleichen Bedingungen 3.0 Unported:
Sie dürfen das Werk bzw. den Inhalt zu jedem legalen und nicht-kommerziellen Zweck nutzen, verändern und in unveränderter oder veränderter Form vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen und das Werk bzw. diesen Inhalt auch in veränderter Form nur unter den Bedingungen dieser Lizenz weitergeben
Identifikatoren
Herausgeber
Erscheinungsjahr
Sprache

Inhaltliche Metadaten

Fachgebiet
Genre
Abstract
C++ has been through many battles and won most of them. Invariably it has been patched with more armor, given more makeshift weaponry, and sent back to battle. Many contenders have tried to spell its demise, but C++ has remained undefeated ruler in one niche: high-performance systems with difficult modeling challenges. Between the halt of Moore's law for serial speed and the continued demand for performance, one thing has become clear: a replacement for C++ must be good at what C++ is good at, and good at what C++ is bad at. The D programming language is that contender. It packs much more punch in a much smaller package. Better yet, D has the flexibility to compete against other languages on their own turf. This talk gives an introduction to the D programming language along with its motivation and basic tenets.