We're sorry but this page doesn't work properly without JavaScript enabled. Please enable it to continue.
Feedback

Hacking WebAssembly Games with Binary Instrumentation

Formale Metadaten

Titel
Hacking WebAssembly Games with Binary Instrumentation
Serientitel
Anzahl der Teile
335
Autor
Lizenz
CC-Namensnennung 3.0 Unported:
Sie dürfen das Werk bzw. den Inhalt zu jedem legalen Zweck nutzen, verändern und in unveränderter oder veränderter Form vervielfältigen, verbreiten und öffentlich zugänglich machen, sofern Sie den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen.
Identifikatoren
Herausgeber
Erscheinungsjahr2019
SpracheEnglisch

Inhaltliche Metadaten

Fachgebiet
Genre
Abstract
WebAssembly is the newest way to play video games in your web browser. Both Unity3d and Unreal Engine now support WebAssembly, meaning the amount of WebAssembly games available is growing rapidly. Unfortunately the WebAssembly specification is missing some features game hackers might otherwise rely on. In this talk I will demonstrate adapting a number of game hacking techniques to WebAssembly while dealing with the limitations of the specification. For reverse engineers, I will show how to build and inject your own "watchpoints" for debugging WebAssembly binaries and how to insert symbols into a stripped binary. For game hackers, I will show how to use binary instrumentation to implement some old-school game hacking tricks and show off some new ones. I will be releasing two tools: a binary instrumentation library built for modifying WebAssembly binaries in the browser, and a browser extension that implements common game hacking methods a la Cheat Engine. Jack Baker Jack Baker is a professional vulnerability researcher and amateur video game hacker. His primary areas of expertise include web application security, embedded reverse engineering, and Tony Hawk's Pro Skater 3.