Hardware/Software Co-Design for Efficient Microkernel Execution
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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/44315 (DOI) | |
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00:00
SoftwareMikrokernelComputer hardwareSystem programmingForschungszentrum RossendorfKernel (computing)Sanitary sewerObservational studySpeicheradresseWebsiteStatement (computer science)BefehlsprozessorAtomic nucleusPhysical systemBranch (computer science)Process (computing)InterprozesskommunikationControl flowFunction (mathematics)Enterprise architectureOperations researchCycle (graph theory)EmulatorBefehlsprozessorPower (physics)Computer hardwareData recoveryPhysical systemComputerMikrokernelVirtual realityMultiplication signMultiplicationKernel (computing)Group actionDomain nameVulnerability (computing)Form (programming)Vapor barrierProjective planeFormal verificationStatement (computer science)Internet service providerLink (knot theory)Point (geometry)Mechanism designDirection (geometry)Overhead (computing)Single-precision floating-point formatSpeichermodellEntire functionProper mapSoftwareInformation securityMemory managementCycle (graph theory)Operating systemDoubling the cubeCuboidAddress spaceRight angleInformationFormal grammarServer (computing)Special unitary groupSemiconductor memoryComputer animation
07:54
Kernel (computing)System callMikrokernelInterprozesskommunikationData structureRead-only memoryPointer (computer programming)SubsetSpeicheradresseAddress spaceWeb pageExtension (kinesiology)Message passingBefehlsprozessorStack (abstract data type)Cache (computing)TLB <Informatik>Buffer solutionLine (geometry)Maxima and minimaAerodynamicsOverhead (computing)Texture mappingStandard deviationMechanism designBefehlsprozessorShared memoryCycle (graph theory)Focus (optics)Translation (relic)System callEnterprise architecturePhysical systemContext awarenessFunctional (mathematics)Block (periodic table)Information securityMereologyInterprozesskommunikationKernel (computing)Computer hardwareLine (geometry)Semiconductor memoryWritingOperating systemBranch (computer science)MikrokernelAddress spaceSingle-precision floating-point formatBuffer solutionCodeFlow separationMemory managementMessage passingTask (computing)Limit (category theory)Cache (computing)Data structureAsynchronous Transfer ModeParameter (computer programming)Multiplication signLogic gateScheduling (computing)CASE <Informatik>Ocean currentMechanism designSpeicheradresseIdentifiabilityStack (abstract data type)Roundness (object)Network topologyGraph (mathematics)Similarity (geometry)CyberspaceTLB <Informatik>ImplementationDevice driverMathematical optimizationEmulatorSPARCCausalityTerm (mathematics)Model theory3 (number)Server (computing)BitGroup actionLevel (video gaming)Modal logicScattering2 (number)Process (computing)MultiplicationSoftwareLecture/Conference
15:43
Context awarenessComputer hardwareMultiplicationPhysical systemThread (computing)Scale (map)Memory managementMechanism designSimilarity (geometry)TLB <Informatik>Event horizonBefehlsprozessorScheduling (computing)CyberspaceInterrupt <Informatik>Address spaceDevice driverLevel (video gaming)PeripheralExtreme programmingCoroutineGame controllerComputing platformKernel (computing)Source codeSpeicheradresseCurvatureVirtual realityEinbettung <Mathematik>Pointer (computer programming)ImplementationMaß <Mathematik>Operations researchMikrokernelAverageMessage passingSoftwareDisintegrationLevel (video gaming)MikrokernelObject (grammar)Pointer (computer programming)Computer hardwareContext awarenessInterrupt <Informatik>Kernel (computing)CASE <Informatik>Event horizonMechanism designScaling (geometry)BitDevice driverMessage passingWorkloadProcess (computing)Scheduling (computing)Physical systemFormal languageTask (computing)Address spaceAuditory maskingException handlingBuffer solutionMereologySlide ruleINTEGRALPoint (geometry)Order (biology)Thread (computing)Java appletBefehlsprozessorComputing platformCache (computing)Disk read-and-write headCodeOperating systemSource codeExtension (kinesiology)NumberTerm (mathematics)Multiplication sign3 (number)Integrated development environmentSoftwareDirection (geometry)Game controllerMultiplicationIdentifiabilityLecture/Conference
23:32
Maxima and minimaMikrokernelContext awarenessThread (computing)Operations researchAverageDisintegrationMessage passingSoftwareComputer hardwareComputer programmingModel theorySpeicheradresseVirtual realityRead-only memoryProcess (computing)Function (mathematics)System callPoint (geometry)ImplementationBridging (networking)MetreTime domainIntelExtension (kinesiology)Field programmable gate arraySpeicherschutzLevel (video gaming)Computer hardwareWeb 2.0Server (computing)Open setCASE <Informatik>Library (computing)BefehlsprozessorObject (grammar)Direction (geometry)Kernel (computing)Mechanism designCartesian coordinate systemSystem callFunctional (mathematics)Extension (kinesiology)Table (information)Descriptive statisticsAbstractionAddress spaceLogic gateAsynchronous Transfer Mode32-bitComplex (psychology)Performance appraisalNormal (geometry)Hydraulic jumpMultiplicationSingle-precision floating-point formatTask (computing)Barrelled spaceProcess (computing)SoftwareState of matterMikrokernelSemiconductor memoryLimit (category theory)AreaCache (computing)Context awarenessSubject indexingParallel computingOperator (mathematics)CuboidEncryptionProgramming paradigmModel theoryThread (computing)Office suiteSeitentabelleComplete metric spaceMeasurementBinary codeLine (geometry)Order (biology)Message passingData centerMathematicsCore dumpLecture/Conference
30:29
MaizeField programmable gate arrayEuler anglesSystem programmingOperations researchProduct (business)Compilation albumCollaborationismPrototypeLimit (category theory)Streaming mediaService (economics)ArmComputer hardwareExtension (kinesiology)Execution unitComputerBound stateGoodness of fitPerformance appraisalProduct (business)Software architectureVulnerability (computing)BefehlsprozessorPointer (computer programming)CuboidSpeicherschutzSoftwareSpeicheradresseMoment (mathematics)Level (video gaming)Enterprise architectureMoore's lawSoftware developerMultiplication signDecision theoryInformation securityStress (mechanics)Process (computing)Line (geometry)BitChemical equationModul <Datentyp>Uniform resource locatorOpen setMikrokernelOverhead (computing)Computer virusPoint (geometry)ImplementationMixed realityTDMAPhysical systemCore dumpVirtual machineObject (grammar)Run-time systemIdentifiabilitySemiconductor memoryArithmetic meanReduced instruction set computingRandomizationLecture/Conference
37:24
Computer animation
Transcript: Englisch(auto-generated)