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Cappulada: Smooth Ada Bindings for C++

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Cappulada: Smooth Ada Bindings for C++
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CC Attribution 2.0 Belgium:
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Writing Ada bindings for C and especially for C++ is a tedious but not necessarily sophisticated task. There are several approaches to both C and C++ but many of them lack desired language features, generate non-compilable code or are project specific. With Cappulada (a coinage of coupling, CPP and Ada made pronounceable) we try a more general approach that aims to support complex language features such as templates or inheritance while providing a semantically appropriate mapping of object structures and types. The talk will also cover which features can be mapped and what is not feasible or possible.
SmoothingEuclidean vectorComponent-based software engineeringIntegrated development environmentTask (computing)Template (C++)Latent heatCodeTerm (mathematics)EmailSymbol tableCollisionObject-oriented programmingOrientation (vector space)Constructor (object-oriented programming)Inheritance (object-oriented programming)Data typeArchitectureImplementationBriefträgerproblemSocial classFunction (mathematics)IntegerCodeSpacetimeObject (grammar)Projective planeFunctional (mathematics)Social classVirtualizationGame theoryData miningSymbol tableTable (information)NamespaceExistenceConnectivity (graph theory)Template (C++)Constructor (object-oriented programming)Cartesian closed categoryElectronic mailing listPoint (geometry)Instance (computer science)Library (computing)Object-oriented programming1 (number)EmailMoment (mathematics)Bookmark (World Wide Web)Orientation (vector space)SoftwareMappingSemiconductor memorySquare numberData managementComplete metric spaceVariable (mathematics)Validity (statistics)Row (database)Parameter (computer programming)Type theoryLatent heatCoprocessorCollisionAbstract syntax treeElectric generatorError messageNetwork topologyState of matterData conversionPointer (computer programming)Integrated development environmentData structureIntermediate languageInheritance (object-oriented programming)Computer animation
Electric currentImplementationTemplate (C++)Generic programmingSubsetCollisionCode generationPreprocessorSoftwareState of matterEuclidean vectorSocial classPersonal digital assistantArray data structureInheritance (object-oriented programming)Template (C++)Constructor (object-oriented programming)Generic programmingEmailJukeboxGoodness of fit1 (number)Information securityExtension (kinesiology)CommutatorElectric generatorRun time (program lifecycle phase)Social classCASE <Informatik>Symbol tableSynchronizationIntegerLevel (video gaming)Data managementDifferent (Kate Ryan album)Classical physicsProjective planeComplete metric spaceVideoconferencingDeclarative programmingVideo gameMultiplication signInsertion lossDemo (music)SineCoprocessorType theoryReal numberSoftware bugLine (geometry)IdentifiabilityClique-widthInterior (topology)Computer filePreprocessorSoftware developerDirection (geometry)Instance (computer science)CodeObject (grammar)SequenceWordSubsetComplex (psychology)Computer animationLecture/Conference
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Hill differential equationDreizehnInclusion mapPointer (computer programming)Convex hullHardware-in-the-loop simulationType theoryMultiplication signExtension (kinesiology)Interface (computing)Task (computing)Software frameworkDifferent (Kate Ryan album)NamespaceEmulatorRun time (program lifecycle phase)Functional (mathematics)Generic programmingSocial classTemplate (C++)PreprocessorMappingCodeLimit (category theory)Operating systemInterior (topology)Inheritance (object-oriented programming)Variable (mathematics)Projective planeVirtual memoryPoint (geometry)VirtualizationLevel (video gaming)Link (knot theory)Table (information)Visualization (computer graphics)SpacetimeComplex (psychology)Process (computing)Semiconductor memoryRoundness (object)Physical systemTheory
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Transcript: Englisch(auto-generated)