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License | CC Attribution 2.0 Belgium: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/41850 (DOI) | |
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Production Year | 2017 |
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00:00
Noise (electronics)Video game consoleGame theorySemiconductor memoryElectric generatorEmulatorLibrary (computing)Level (video gaming)NumberLoop (music)Characteristic polynomialSingle-board computerSequenceLine (geometry)Projective planeArithmetic meanOperating systemComputer hardwarePhysical systemPresentation of a groupFrame problemKernel (computing)Limit (category theory)Game controllerOpen setSoftware developerTouchscreenMultiplication signCodePhysicalismFunction (mathematics)Single-precision floating-point formatInheritance (object-oriented programming)Maxima and minimaInterface (computing)Front and back endsSoftware frameworkBefehlsprozessorVideoconferencingDevice driverLink (knot theory)Subject indexingSoftwareCore dumpMobile WeboutputImplementationDecision theoryBitWindowMusical ensembleImage resolutionForestPower (physics)Different (Kate Ryan album)MicrocontrollerFlash memoryPlastikkartePolarization (waves)Row (database)Lattice (order)Compilation albumTraffic reportingCuboidComputerMathematicsConnectivity (graph theory)Element (mathematics)Extension (kinesiology)WritingOpen sourceForm (programming)Computer animation
09:47
PhysicalismPosition operatorObject (grammar)Real numberGame theorySubject indexingLevel (video gaming)Type theoryMedical imagingNumberComputer programmingComputing platformFlow separationProcess (computing)Different (Kate Ryan album)PlastikkarteFrame problemProgramming languageBookmark (World Wide Web)EmulatorMusical ensembleMultiplication signTesselationGraphische ProgrammierungGraph coloringFunction (mathematics)CuboidServer (computing)Bit rateSoftware design patternRight angleCombinational logicPoint (geometry)Two-dimensional spaceInteractive televisionGraph coloringPixelRaster graphicsFirst-person shooterLine (geometry)InfinityInterpreter (computing)Arithmetic meanSound effectText editorBitCohesion (computer science)Metropolitan area networkPrototypeSpherical capHydraulic jumpMappingArchaeological field surveySquare numberMereologyQuantum stateArithmetic progressionTouchscreenGravitationVideo game consoleTask (computing)Greatest elementVapor barrierOrder (biology)BuildingElectronic visual displayCollisionElement (mathematics)Identity managementAxiom of choiceKey (cryptography)Mobile appCodierung <Programmierung>Correspondence (mathematics)Green's functionSign (mathematics)Pattern languageVisual programming languageMatching (graph theory)Structural loadInformationComputer animation
19:30
Game theorySpacetimeType theoryElement (mathematics)InfinityHydraulic jumpFirst-person shooterLevel (video gaming)Position operatorComputer animation
20:33
Demo (music)Raster graphicsNumber
21:08
BitFunction (mathematics)Frame problemGame theoryDemo (music)GravitationBit ratePoint (geometry)DeterminismSource codeXML
21:46
First-person shooterGame theoryLevel (video gaming)Shooting methodForcing (mathematics)Musical ensembleSpacetimeSource codeXML
22:33
Medical imagingMultiplication signGame theoryEmulatorSemiconductor memoryNumberCuboidCore dumpCompilerGravitationVertex (graph theory)Level (video gaming)PhysicalismDesign by contractArithmetic progressionDark energyContent (media)CompilerSoftware frameworkDirection (geometry)Computing platformSource codeXML
25:03
Computer animation
Transcript: Englisch(auto-generated)