Introduction to the audio editing software
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Maskierung <Informatik>MeterPolstelleProgrammierungSpieltheorieMultiplikationsoperatorVorlesung/KonferenzBesprechung/Interview
00:25
Wechselseitige InformationSoftwareOpen SourceNeuroinformatikVorlesung/Konferenz
01:08
SchwebungSoftwareFormation <Mathematik>SchlüsselverwaltungProgrammierungVorlesung/Konferenz
01:40
Explorative DatenanalyseRechenschieberVorlesung/Konferenz
02:09
Weg <Topologie>Spezifisches VolumenPunktMereologie
02:48
ProgrammierungGarbentheorieFunktion <Mathematik>GruppenoperationPunktDemo <Programm>Weg <Topologie>Computeranimation
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GruppenoperationDämpfungStrömungswiderstand
04:34
Materialisation <Physik>MultiplikationComputeranimation
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TexteditorComputeranimation
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Spezifisches VolumenDatenfeldZahlenbereichMP3MetadatenComputerspielElektronische PublikationKurvenanpassungVorlesung/KonferenzComputeranimation
07:28
MetadatenElektronische PublikationComputeranimation
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DämpfungPunktMultiplikationsoperatorTemplateElektronische PublikationDifferenteComputeranimation
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MetadatenElektronische PublikationVorlesung/KonferenzBesprechung/Interview
09:03
FunktionalProgrammierungMailing-ListeSoftwareVorlesung/Konferenz
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MetadatenFiletransferprotokollMP3MultiplikationsoperatorNormalvektorStandardabweichungKlasse <Mathematik>Web-SeiteComputeranimationFlussdiagramm
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Elektronische PublikationDifferenteMetadatenKlasse <Mathematik>Computeranimation
10:58
Vorzeichen <Mathematik>ComputeranimationSoftware
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Bildgebendes VerfahrenTropfenVerschlingungMetadatenElektronische PublikationKonfigurationsraumURLSoftwareComputeranimation
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DatenfeldElektronische PublikationSystemaufrufInverser LimesGanze FunktionDatensatzComputeranimation
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RechenwerkBEEPLesen <Datenverarbeitung>Dienst <Informatik>SoftwaretestDatensatzSystemaufrufMessage-PassingComputeranimationFlussdiagramm
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SynchronisierungRechter WinkelSprachsyntheseMultiplikationMultiplikationsoperatorWeg <Topologie>VerschlingungSystemaufrufTrennschärfe <Statistik>GeradeComputeranimation
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BildschirmfensterPhysikalisches SystemKartesische KoordinatenWeg <Topologie>Wurzel <Mathematik>DatenfeldMultiplikationsoperatorGruppenoperationDatensatzARM <Computerarchitektur>Baumechanik
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Kartesische KoordinatenComputeranimation
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Formation <Mathematik>Spannweite <Stochastik>DatensatzYouTubeMultiplikationsoperatorGebäude <Mathematik>SprachsyntheseHardwareSystemaufrufProgrammfehlerProgrammierungComputeranimationProgramm/Quellcode
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BEEPMessage-PassingMultiplikationsoperatorComputeranimation
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MAPSprachsyntheseData MiningFigurierte ZahlBroadcastingverfahren
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WellenpaketSchnittmengeMAPATMBitBesprechung/Interview
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Konfiguration <Informatik>EchtzeitsystemStandardabweichungArithmetisches MittelZahlenbereichMAPComputeranimation
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MultiplikationsoperatorDifferenteSynchronisierungComputeranimationVorlesung/Konferenz
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Interface <Schaltung>SynchronisierungArithmetisches MittelStichprobenumfangVorlesung/KonferenzBesprechung/Interview
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PunktMultiplikationsoperatorRelativitätstheorieVorlesung/KonferenzBesprechung/Interview
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AdditionMultiplikationsoperatorMereologieRechter WinkelVorlesung/Konferenz
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DateiformatMultiplikationsoperatorDienst <Informatik>Reelle ZahlWort <Informatik>FlussdiagrammVorlesung/Konferenz
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Fahne <Mathematik>TouchscreenBildschirmfensterVorlesung/KonferenzBesprechung/Interview
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ZweiZeitrichtungFokalpunktSpezifisches VolumenSchreib-Lese-KopfMathematikBildschirmfensterComputeranimation
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Weg <Topologie>OrtsoperatorSoftware Development KitVisualisierungProtokoll <Datenverarbeitungssystem>DifferenteVorlesung/KonferenzBesprechung/Interview
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MultiplikationsoperatorFlächeninhaltBildschirmfensterBitDämpfungTouchscreenBesprechung/Interview
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Digital Object IdentifierSystemaufrufDatensatzVorlesung/Konferenz
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ServerRechter WinkelVorlesung/Konferenz
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DatenkompressionPlug inTexteditorEchtzeitsystemCodecVorlesung/KonferenzBesprechung/Interview
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FokalpunktSoftwareDatensatzProjektive EbeneVorlesung/Konferenz
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SoftwareStochastische AbhängigkeitFokalpunktWorkstation <Musikinstrument>Reelle ZahlProzessautomationMultiplikationsoperatorVorlesung/KonferenzBesprechung/Interview
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Automatische HandlungsplanungWeg <Topologie>PinchingGraphiktablettVorlesung/KonferenzBesprechung/Interview
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PinchingTouchscreenZoomBildschirmfensterComputeranimation
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Vorlesung/Konferenz
Transkript: Englisch(automatisch erzeugt)
00:00
Now, it's time for a program, we're going to present to you from Hindenburg, who is going to give us a few more words and applause. Thank you. I'm going to start with a poll.
00:20
How many of you have actually heard about Hindenburg Journalist? And how many are actually using it? That's depressing. Did you change that? Yeah, I'm actually hoping to. So, the whole principle of when we actually started creating Hindenburg Journalist was that
00:44
we were trying to find a software that's usable by people that are not technical and not used to computers at all. So, we actually started looking for something, preferably open source, so that it can use in third world countries and so on.
01:03
But we actually couldn't find anything. And Nick, the co-founder of Hindenburg, he asked me, well, you could write software, couldn't you write something like that? How hard can it be? And I said, very. So, but we started out with a principle of,
01:24
we shouldn't have any key notes or bars and beats and something like that, because many of the other programs are actually made primarily for music. So, we wanted to make something very simple, but yet advanced enough to actually make good sound.
01:44
One of the basic principles is that what you see is what you get. So, here we have some sound. People have been asking this question for thousands of years. So, and if you want to make it louder or liser,
02:00
you can of course use a slide out here, but that's not the principle of it. The thing is that if you want to make it lower, you make it lower. If you want to make it higher, hold on. That was too early. Higher, you turn it up.
02:21
If you want to make a fade-in, you grab the start point and you make a fade-in. And now I accidentally actually made the other thing, is that you can easily duck without going into volume automation tracks and making points and stuff.
02:43
So, and of course there's full on do on everything. Another thing that we really wanted to do that we couldn't find in other programs was to make it easy to organize when you are going to edit a lot of material.
03:04
So, for this, we have the clipboards over here. And the principle is that you can find something that you... Where we might be able to answer this question. I think it is totally impossible that we are alone. There are about 200,000 million stars in our galaxy.
03:24
And so I found a section, set an in and out point. And what I can do now is actually track that. And if I had a mouse, I would actually be able to track it all the way over there.
03:45
This is a bad demo. So, now I've got this section in my clipboard group. I can go in and rename it. I can find another section, track that into the group and so on.
04:19
And then when you're done going through all your raw material,
04:23
you can actually go in, say now we are starting from scratch, deleting. And then you can pull in your individual clips, arrange them.
04:41
Of course, we have multi-tracks. So you can pull in other materials. I don't have a mouse.
05:15
And look, no hands.
05:20
What you actually saw was that... There's another feature that we made is that if you use an ordinary... Thank you. If you use a normal editor, what you experience is that you've got your speak
05:43
and then you pull in something from a CD or from an MP3 and it's way too loud. So, what we should actually get here is that without touching the volume, I should actually have something that sounds balanced. In stars in our galaxy.
06:04
It was a very loud number, but also we crossfade to something else.
06:22
So there is other intelligent life and they're there to be found. And this is where my speak is, so I'll just go in and make it like this.
06:45
And now we're going to show... So there is other intelligent life and they're there to be found. So, again, what you see is what you get. No secret menus, no drawing curves.
07:02
You can move everything around still. If you find out that you needed to change anything, select stuff, move around. So, what should we talk about next?
07:22
Metadata. If you are making a podcast, you want all the nice feels in your metadata for your MP3 file or also if you're publishing stuff, so this is where you can fill in everything.
07:43
You can actually see if I can find a picture. Yes and no. You can actually create a template if you start with a scratch session,
08:03
enter all your common data and then save that as a file. You can actually start by selecting that file every time you want to make an episode of that podcast. So it's kind of a template.
08:31
Okay, that will be a feature request from my side at that point because you have different podcasts, different styles, you just start working and only at the end you're saying,
08:41
okay, now I'm putting up the metadata and that would be nice to then just pull out some text file or just drag down something of the prelisted like you have there. Or what I would say, make another preset for podcast Mirko and then you just grab that and have the basics already implemented.
09:03
So it's actually on our to-do list. We actually have another program which is audiobook creator but it's using the same framework and for that piece of software we actually made the template function so all we need is actually just to put it over there.
09:23
So it'll probably be getting into the software for within the next few months. So and once you've filled out all your metadata you can actually go in and create a podcast directly from Hindenburg.
09:46
We do have what we call one click publish because if it really works it should be one click and you are all set. But of course you need a few more clicks to actually set it up. So you can either choose a normal MP3 podcast
10:02
that a lot of people prefer or you can choose the AAC which is the enhanced podcast. What you do is you give it a title, put in your FTP uploads name, no secure FTP yet and on the next page,
10:26
don't want to do now, you fill in all your standout metadata for the actual podcast and then every time you hit something and hit publish it will actually download the feed,
10:42
add your newest episode to it, all the metadata, upload the file and you should be set to go. We also have other different kinds of uploads so you can upload to SoundCloud and other stuff. If you are going to make enhanced podcasts
11:07
we do have the chapter feature. This is where you can add timers or chapter markers as we call them.
11:20
You can see them as yellow markers and you can drag and drop in an image, give it a title and add a URL link. Yesterday we heard a lot about the future of the BudLove Player and all the new metadata that's going in there
11:41
and it would actually be really natural for us to actually add stuff or even make it kind of scriptable so that you can make a configuration file that says which columns you want here and you can add stuff like gear location, Wikipedia links or something like that.
12:02
And then we just have to figure out together with the BudLove Player team how to actually transfer this to the player. So for now what you can use this for is actually to put it in the enhanced podcast file and that's the reason for the limitation of fields right now.
12:29
We also have a built-in call recorder which is working together with Skype.
12:42
Allow Skype. So now it's connected and I can go in and say Hello, welcome to Skype call testing service. After the beep please record a message. Afterwards your message will be played back to you.
13:03
Please read something back to me. Please read something back to me.
13:25
So nice and easy. You get your track and the other participants on the Skype call on a separate track and you can edit as you want to.
13:41
We actually have a new upcoming feature that makes it really easy because right now I can cut something out and now my interview is out of sync. This is pre-built of the upcoming because I can select across several tracks
14:01
if I can stop doing this. Like this. Then it would actually be in sync when I cut something but it's kind of annoying to be able to do this all the time so now you can actually select two tracks right click, select link and then every time I select it selects across both.
14:24
And speaking of multiple tracks we've actually had a lot of really annoying German podcasters that says we want to be able to record more than one thing at a time. So now
14:41
we actually got a new field over here where you can select different stuff. now it is actually possible to record on several tracks at a time. This one actually selected other applications.
15:01
I know many of you actually mac people and you have to install Soundflower and then go into System Preferences and root everything to Soundflower and then you can select Soundflower within your audio application and then you can't hear anything. So on Windows it's much easier
15:22
you select I just want to record other applications. So now I should start it. I go to
15:55
and now I am recording from YouTube. And I am actually recording the building
16:01
at the same time. Someone speaking in German. So that's all nice and easy and another thing that's actually really hard for people to find out is how to connect hardware.
16:22
Because normally you connect something you need to restart your program and everything. And here we have plug and play. So now I should actually be able to find my iRig microphone.
16:41
And record enable that as well. That's actually a bug. And I should be able to
17:00
start recording. And now you might think but what if one of my participants in my call is actually on Skype. Well let's bring in our Skype participant. There he is.
17:21
So now we are recording Fortrex at the time. Now you don't need to play anything back to me today. And I should be able to stop everything. And again the magic should happen. You didn't notice it. I'll just undo it.
17:41
It did actually auto-level everything. So again also if you're speaking it will put all your stuff at the right level. And then the big question is what is the right level? We have been working
18:00
together with the European Broadcast Union. Oh participant in the loudness and they said well mine is 23 LUFS and mine is a nice level for radio. Because then we have ample headroom and lots of room for peaks and stuff. But the thing is
18:20
if you create a podcast at mine is 23 which is a nice level for radio but not a nice level for podcast. I actually listen to a lot of podcasts especially on the train and out in the traffic. You can't hear if it's that low. So we do have a
18:43
built-in setting where you can actually change your levels a bit between the EU, the UK and the US modes but they are all very low. So the new thing that we're coming out with is that when you export
19:00
you can actually go in and say options I want this to be on a podcast friendly level I mean mine is 16. For now we actually didn't give you the option to decide the numbers. Because well sometimes standards are good but sometimes
19:21
you get too many standards. So I can export and of course this is not in real time so it didn't take long. That was basically what I
20:24
had to say. ...interfaces especially like using USB microphone. And yes they will probably get out of sync if then cannot agree on the sample rate. Meaning that well if you plug in a 48 kilohertz
20:40
device and the rest of it is 44.1 we will actually resample. On the go or you have to do it in advance? No actually automatically resampling on the go. But if two devices both claim to be 44.1 and one is 44.099
21:00
and one is 44 101 they will drift over time as it is currently. On Mac you can create those virtual audio devices which actually takes care of resampling in relation to each other and we will add a similar feature.
21:21
But not right now. Additional questions if nobody is... Hi, I'm using Hindenburg quite a time now but what I didn't see was this export path where you could export to SoundCloud and so on and so forth.
21:42
And my question is the publish part, right? Could you also do something here for Alphonic because most of the German podcasts do something like they make something up in Hindenburg a podcast and then export that as most of the time lossless format and import that to Alphonic
22:01
where everything is cleaned up and Alphonic is a real great service for that. Well we can actually ask Georg, do you have an API where we can easily upload? Yes he has. Well then it's of course something we should look into. That would be so nice.
22:22
So you actually mentioned the word lossless is that flag or actually currently we don't have support for flag. Apple lossless.
22:42
Okay, hi. I was wondering if Hindenburg does support screen readers on Windows or VoiceOver on the Mac? VoiceOver on Mac, no. But... Untitled. Hindenburg Journalist Pro Window.
23:01
Volume up. Untitled. Hindenburg Journalist Pro Window. Tool tip Volume. We actually did add some accessibility enhancements in the newest version. So that it's not fully accessible but at least you can find out
23:21
your markers. It still works basically as a tape recorder where you can go back and forth. But actually one of the really important stuff that we added now is that you can find out... Alt. Zero minutes. Thirty-six seconds. Focus on ten minutes.
23:42
Ten minutes. Twenty minutes. Twenty-two minutes. Right arrow. Twenty-two minutes. Fifty-six seconds. Now you can actually fully accessible change the place of the play head and go to that place in the
24:02
position. Okay. And what would it take to make it accessible on the Mac? What visual toolkit do you use there? Do you use Cocoa? No. We're actually back on Carbon. But we can use Cocoa if we need to.
24:20
Because if you used Cocoa it would be easy to do all the NS Accessibility protocol stuff for the different things. We could talk about that offline if you'd like. The thing is that due to our graphics requirements we actually start out with basically a black
24:41
area of the screen and then we're drawing all the buttons so we're not using the actual Cocoa or Carbon buttons. Everything is drawn from scratch. All the accessibility improvements that we made for Windows they should be made in a cross-platform manner so that we can actually enable voice over on Mac.
25:02
I have been dabbling a bit with it but time didn't permit at the time. But yes, it's getting in there. You're welcome. And another feature request.
25:22
You have a Skype call recorder. It's me again. You have a Skype call recorder. How about Mumble and other stuff where you can make calls with? We actually did investigate
25:40
the two major which is FaceTime and Google Hangouts and neither of those really have an API that we can hook into. Both of those are not really good for podcasting. Lots of podcasters use Mumble as a server. Right. So it's something we could look into. We actually also have
26:00
kind of I can't say planned yet but we actually want to create something like SourceConnect. A really high quality Opus codec and even possibly creating something like a low quality real-time and then actually transferring the high quality
26:20
lossless audio in the background. And because we are an audio editor we would actually be able to do this instead of just a plug-in for Pro Tools. I got a question about the whole project. Is it now drifting into the podcasting software or is it still
26:41
an interview recording software for journalism or what is the focus? Is the focus now the features we sought for the podcasting? Is it something that we will develop further? So it will be hopefully in the end some kind of what the community can use and the features that we are for example Ophonic APIs and Mumble stuff. This is actually
27:02
what the community needs. Or is it still focused on interviewing people and journalism? Where is the focus for the software? Well the focus is that it's all about the story. So if you've got a good story to tell we should be the software to do it. So yes we are primarily for
27:22
independent radio producers. We actually have a hard time getting into the real big radio stations because they have automation systems and stuff that they need to tie into. So but yes we really want to make something for podcasters as well. So let's hear from Hinton.
27:46
Hi, thank you for your talk. I'm a quite heavy user of Hintonburg and I'm wondering if you're planning to implement the support of trackpads on the Mac to
28:02
pinch gestures for zooming in and out. That should already be there. I actually made that four years ago. Now I'm not on a Mac. So this is a Windows
28:22
and there's no pinch zoom on my trackpad but that is actually on my screen. Okay. So everything should be there. Thank you.