Get Off the Tightrope
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License | CC Attribution - ShareAlike 3.0 Unported: You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor and the work or content is shared also in adapted form only under the conditions of this | |
Identifiers | 10.5446/37763 (DOI) | |
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00:00
Multiplication signCausalityRootStress (mechanics)Different (Kate Ryan album)SoftwareInformation technology consultingCASE <Informatik>Software developerXMLUML
00:58
Multiplication signProcess (computing)Software developerLevel (video gaming)Programmer (hardware)CodePerspective (visual)Computer programmingLatent heat
01:32
PlanningStrategy gameBitCausalityComputer animation
02:14
Task (computing)QuicksortMathematicsSoftwareLibrary (computing)Level (video gaming)Task (computing)Software bugArithmetic progressionSoftware frameworkSoftware design patternMereologyXMLComputer animationMeeting/Interview
03:05
Correlation and dependenceTask (computing)DataflowDistanceContext awarenessRight angleComputer animation
03:40
Stress (mechanics)Library (computing)Decision theoryMereologyProcess (computing)XMLComputer animation
04:33
InformationDecision theoryFood energyPoint (geometry)Projective planeComputer animation
05:10
Connected spaceStress (mechanics)Context awarenessProgrammer (hardware)View (database)Computer animation
05:41
Moment of inertiaBacktrackingSurreal numberVideo trackingMoving averageEmailInheritance (object-oriented programming)Data managementProgrammer (hardware)Moment (mathematics)QuicksortNP-hardMedical imagingRoundness (object)Scheduling (computing)Lattice (order)TwitterWordSoftware developerComputer animation
06:25
Interrupt <Informatik>Point (geometry)Medical imagingExergieGraph (mathematics)Product (business)Data recoveryQuicksortLogical constantInterrupt <Informatik>Computer animation
06:57
Thread (computing)MassThread (computing)Interrupt <Informatik>Multiplication signComputer animation
07:27
Computer fileMultilaterationBranch (computer science)Computer fileLattice (order)Computer animation
07:57
Task (computing)Arithmetic progressionXML
08:31
Task (computing)Complex (psychology)CASE <Informatik>Process (computing)Level (video gaming)CausalityFeedbackComputer animation
09:30
Programmer (hardware)Data conversionFocus (optics)SpacetimeComputer animation
10:14
Programmer (hardware)PlanningProcess (computing)Lattice (order)Multiplication signComputer animation
10:50
InformationPerspective (visual)Computer programmingProgrammer (hardware)Online helpInterrupt <Informatik>CollaborationismWord
12:12
Strategy gameRight angleSoftware developerXML
12:48
PlanningArithmetic progressionMultiplication signSoftware testingComputer animation
13:22
Texture mappingView (database)Web pageGame theoryInformation technology consultingLevel (video gaming)BitPlanningMappingPattern languageOrder (biology)BuildingProduct (business)Task (computing)Group actionView (database)WebsiteWritingSoftwarePoint (geometry)WordWeb pageComputer animation
14:24
Programmable read-only memoryProduct (business)Product (business)Point (geometry)Disk read-and-write headTask (computing)Structural loadProcess (computing)Form (programming)Group actionResultantVisualization (computer graphics)EmailQuicksortAsynchronous Transfer ModePlastikkarteMultiplication sign
16:10
SoftwareIterationProduct (business)Level (video gaming)Task (computing)Maxima and minimaConsistencyRevision controlComplete metric spaceSet (mathematics)View (database)2 (number)Web pageComputer animation
17:02
Level (video gaming)Series (mathematics)Process (computing)Point (geometry)Arithmetic progressionStability theoryDifferent (Kate Ryan album)Program slicingIterationComplete metric spaceComputer animation
17:33
Shape (magazine)Task (computing)MappingProgrammer (hardware)DampingInformationMathematicsOrder (biology)MereologyBranch (computer science)Software bugPoint (geometry)Control flowShape (magazine)Lattice (order)Disk read-and-write headCommitment schemeMultiplication signDifferenz <Mathematik>Message passingSpacetimeSoftware developerFlow separationCausalityGoodness of fitIndependence (probability theory)Metropolitan area networkComputer animation
20:48
Video gameInformationMathematicsBranch (computer science)Multiplication signQuicksortLogical constantComputer animation
21:58
MathematicsBitBranch (computer science)CodeTask (computing)MereologyArithmetic progressionCode refactoringSpacetimeSocial classWordComputer animation
23:10
Heegaard splittingElectronic mailing listMultiplication signMessage passingBranch (computer science)Decision theoryGoodness of fitComputer animation
24:18
Perspective (visual)Software testingBitBranch (computer science)Thread (computing)Different (Kate Ryan album)Multiplication signMessage passingOrder (biology)Computer programmingComputer animation
25:11
Asynchronous Transfer ModeSoftware testingProgrammer (hardware)Test-driven developmentCodeImplementationOrder (biology)SoftwareProduct (business)User interfaceINTEGRALPhase transitionSoftware testingBitGreen's functionMereologyPhysical systemExecution unitSubsetSystem callGoodness of fitPlanningProcess (computing)Perfect groupAsynchronous Transfer ModePoint (geometry)Lipschitz-StetigkeitPlastikkarteDifferent (Kate Ryan album)NeuroinformatikUnit testingMultiplication signWritingMessage passingCode refactoringService (economics)Boss CorporationoutputRight angleComputer animation
30:10
Data conversionCodeType theoryPhase transitionBitContent (media)Moment (mathematics)PlanningCASE <Informatik>Process (computing)Software bugArithmetic progressionDifferent (Kate Ryan album)Code refactoringTangentWave packetMeeting/InterviewComputer animation
32:31
PlanningComplex (psychology)PlanningAbstractionDisk read-and-write headTest-driven developmentFreewareThread (computing)Data conversionComputer animation
33:09
Expert systemProcess (computing)Strategy gameDisk read-and-write head1 (number)
33:41
Flow separationStrategy gameFigurate numberInsertion lossDisk read-and-write headComputer animation
34:23
SoftwareSoftware testingObject (grammar)Texture mappingScalable Coherent InterfaceSoftwareSoftware testingLink (knot theory)Web pageSound effectBlogMappingProcess (computing)Pattern languageComputer animation
34:57
CodeFlow separationMereologyGoodness of fitSoftware testingPoint (geometry)Unit testingNetwork topologyRight angleComputer animationLecture/Conference
35:34
CodeProgramming languageLibrary (computing)Goodness of fitDifferent (Kate Ryan album)Standard deviationSoftware developer1 (number)Bookmark (World Wide Web)Point (geometry)Software framework
36:25
Software developerComplex (psychology)Strategy gameArithmetic progressionSoftware developer
37:17
Natural numberDifferential (mechanical device)Strategy gameDifferent (Kate Ryan album)Multiplication signArithmetic progressionSoftware developerMeeting/Interview
38:12
Coma BerenicesXML
Transcript: Englisch(auto-generated)