Fault-tolerant quantum computing
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License | CC Attribution - NonCommercial - NoDerivatives 3.0 Germany: You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/35306 (DOI) | |
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00:00
Quantum computerExecution unitEmailSeries (mathematics)VotingSource codeEndliche ModelltheorieNoise (electronics)Fault-tolerant systemQuantum computerSet (mathematics)Natural numberLocal ringError messageProcess (computing)FamilySelf-organizationLoginFehlererkennungOrder (biology)Limit of a functionEvent horizonCodeBitLevel (video gaming)Database normalizationInformationPoint (geometry)Thresholding (image processing)SoftwareGame controllerForm (programming)Bit rateComputerField (computer science)ExpressionQuantum mechanicsTelecommunicationCodeCommunications protocolMathematical analysisHard disk driveQuicksortCombinational logicSocial classSemiconductor memorySurfaceData structureData miningType theoryFunctional (mathematics)Ideal (ethics)Reading (process)Electronic data processingSystem callAreaTheoryLecture/ConferenceComputer animation
05:36
Maxima and minimaClassical physicsFault-tolerant systemClassical physicsComputer simulationThresholding (image processing)SimulationError messageMereologyComputerQuicksortQuantum computerLogic gateSoftware developerComputer hardwareWell-formed formulaTheoremOrder (biology)Limit of a functionEndliche ModelltheorieNoise (electronics)Functional (mathematics)Social classDigital electronicsParameter (computer programming)Bit rateoutputFunction (mathematics)Numbering schemeMoment (mathematics)Sinc functionCalculationConnectivity (graph theory)Expert systemLine (geometry)Physical systemMultiplication signVapor barrierOperator (mathematics)Game controllerScaling (geometry)Basis <Mathematik>Power (physics)Process (computing)InformationMechanism designArithmetic meanSmartphoneBitDefault (computer science)Key (cryptography)FehlererkennungTheoryCrash (computing)ExistenceExtension (kinesiology)Point (geometry)Overhead (computing)Instance (computer science)AreaCASE <Informatik>Bound stateObservational studyField (computer science)Form (programming)1 (number)Computer animation
11:14
Quantum computerExecution unitMaxima and minimaParallel portCrash (computing)Order (biology)Physical systemLogic gateMultiplication signError messageCommunications protocolState of matterNumberFunctional (mathematics)Digital electronicsDegree (graph theory)Noise (electronics)Endliche ModelltheorieQubitMaxima and minimaFault-tolerant systemFamilyMessage passingClassical physicsOnline helpComputerAlgorithmData structureRevision controlInfinityCodeCartesian coordinate systemResultantSet (mathematics)Descriptive statisticsSlide ruleBasis <Mathematik>Arrow of timeInformationMeasurementFinitismusConnectivity (graph theory)Latent heatTheoremInverse elementCodierung <Programmierung>Quantum computerTouchscreenTuring-MaschineQuicksortTuring testDifferent (Kate Ryan album)Virtual machineObject (grammar)Uniformer RaumDimensional analysisScaling (geometry)Fourier transformFehlererkennungQuantum information scienceEnergy levelComputer simulationRow (database)Local ringGame controllerSinc functionGoodness of fitLibrary (computing)HolonomiegruppeBit rateCodeStability theoryLeakDatabase normalizationBit1 (number)Source codeIndependence (probability theory)Operator (mathematics)Two-dimensional spaceExecution unitMathematical analysisDemonPropagation of uncertaintySound effectCubeFigurate numberGame theoryQuantum circuitPropagatorSocial classPattern recognitionGraph coloringCASE <Informatik>DemosceneSummierbarkeitTowerThresholding (image processing)DatabaseConstructor (object-oriented programming)Computer hardwareComputer animation
20:03
Logic gateDegree (graph theory)Power (physics)Digital electronicsApproximationFinitismusRotationNumberLimit of a functionInteractive televisionInformationFourier seriesBitAlgorithmLocal ringQuantum computerDescriptive statisticsFunctional (mathematics)Compilation albumSequenceMultiplication signSpeech synthesisLoginOrder (biology)LogarithmSimulationBasis <Mathematik>MereologyFault-tolerant systemPolygonProxy serverCopyright infringementQuicksortComputer simulationLecture/Conference
21:51
Grand Unified TheoryExecution unitFluidHill differential equationMIDIMoving averageLogic gateQuicksortBasis <Mathematik>Set (mathematics)State of matterCodeOperator (mathematics)MeasurementGame controllerComplete metric spaceInformationTheoremMultiplication signPhase transitionMereologyBitQuantum computerSurfaceHadamard matrixCodeImplementationDigital electronicsCodierung <Programmierung>Entire functionFinitismusUniverse (mathematics)Clifford algebraReal numberMilitary baseConstructor (object-oriented programming)Standard deviationDatabaseNumberAlgorithmInverter (logic gate)PlanningPositional notationCausalityComputerGroup actionFrequencyAngleBit rateACIDCopyright infringementEuler anglesDisk read-and-write headCategory of beingSpiralInversion (music)Classical physicsComputer animation
25:19
InfinityCodeCodeBlock (periodic table)InfinityError messageField (computer science)Electronic mailing listCodeStability theoryDifferent (Kate Ryan album)Sierpinski triangleAdditionData structureQubitFamilyLevel (video gaming)PhysicalismThree-dimensional spaceDigital electronicsWage labourFormal grammarFehlererkennungComputer animation
26:50
InfinityCodeCodeSpacetimeHomologieConnected spaceDifferent (Kate Ryan album)Closed setBoundary value problemFault-tolerant systemCodeComputer hardwareInfinityFormal languageTesselationFamilyGoodness of fitComputerThree-dimensional spaceElectronic mailing listTheoryCommunications protocolAreaStability theoryContext awarenessGraph coloringOperator (mathematics)Lattice (group)MeasurementNetwork topologyCollaborationismLocal ringThresholding (image processing)Denial-of-service attackDimensional analysisComputer animation
29:10
CodeFamilyInfinityCodeStatistical mechanicsFault-tolerant systemInflection pointRenormalization groupCodeWechselseitige InformationSurfaceCurveLevel (video gaming)Graph coloringThresholding (image processing)Reading (process)Asymptotic analysisFamilyRight angleNoise (electronics)Scaling (geometry)Endliche ModelltheorieFehlererkennungFunctional (mathematics)outputElementary arithmeticPoint (geometry)Physical systemFitness function1 (number)Goodness of fitPointer (computer programming)WebsiteComputer simulationBitComputer animation
31:29
Endliche ModelltheorieMappingEndliche ModelltheorieCodeLogic gateUniform resource locatorNoise (electronics)Functional (mathematics)BitMeasurementCodierung <Programmierung>QuicksortInvariant (mathematics)Phase transitionError messageParameter (computer programming)Artificial neural networkResultantStatistical mechanicsNatural numberEstimatorExterior algebraHamiltonian (quantum mechanics)Physical systemTerm (mathematics)MetreBinary multiplierThresholding (image processing)Identity managementGoodness of fitLocal ringWordSet (mathematics)Computer simulationSummierbarkeitStandard ModelGraphics tabletDigital electronicsProcess (computing)HypermediaCross-correlationDimensional analysisOperator (mathematics)Key (cryptography)Numeral (linguistics)Context awarenessNetwork topologyComputer animation
35:14
Execution unitDigital electronicsAdditionPolygonError messageOperator (mathematics)State of matterBitNumberQubitStability theoryCodierung <Programmierung>CASE <Informatik>Electric generatorLogic gateCodeGame controllerSound effectMultiplication signFault-tolerant systemQuicksortInformationKnotCross-correlationFehlererkennungBell and HowellCodeClassical physicsIndependence (probability theory)Pointer (computer programming)Process (computing)Single-precision floating-point formatTransverse waveBound stateNoise (electronics)Network topologyDistanceLevel (video gaming)CircleArrow of timeIdeal (ethics)Dirac delta functionComputer-assisted translationFraction (mathematics)TrailForceCommunications protocolComputer animationProgram flowchart
39:16
Theory of everythingExecution unitError messageCodePropagatorQubitBitVertex (graph theory)Lattice (group)Fault-tolerant systemArithmetic meanNetwork topologyCodeEigenvalues and eigenvectorsOrder (biology)Element (mathematics)Multiplication signDistanceData structureScheduling (computing)QuicksortGoodness of fitMereologyCommunications protocolStability theoryLocal ringMultilaterationRevision controlGame theorySurfaceFehlererkennungForceGame controllerEntire functionPropagation of uncertaintyCASE <Informatik>Execution unitCategory of beingMetreCubeComputer animation
42:38
Theory of everythingFormal verificationCodeMultiplication signHadamard matrixFormal verificationResultantDistanceState of matterGame controllerNumberFigurate numberProcess (computing)Communications protocolComputer-assisted translationType theoryLattice (group)Procedural programmingDifferent (Kate Ryan album)BitCodeError messageScheduling (computing)Degree (graph theory)Single-precision floating-point formatMereologyDigital electronicsLogic gateCodierung <Programmierung>Latin squareCellular automatonInformationDemosceneWordParticle systemEntire functionHypothesisForceComputer animation
46:07
Formal verificationExecution unitCodeMessage passingDifferent (Kate Ryan album)Data recoveryFormal verificationMathematical optimizationSoftwareExecution unitProgrammer (hardware)PropagatorMultiplication signIterationLevel (video gaming)Error messageComputer architectureObservational studyDistanceElectric generatorCodeForcing (mathematics)CalculationSurfaceSystem callAlgorithmLogical constantCollaborationism4 (number)GodComputerInformationComputer scienceCodierung <Programmierung>CASE <Informatik>Phase transitionThresholding (image processing)Matching (graph theory)LoginBitMappingLinear programmingGeometryComplex (psychology)Cross-correlationSocial classOrder (biology)Quantum computerProcedural programmingWeightPerfect groupLogarithmQuicksortNP-hardStability theoryPolynomialFault-tolerant systemEndliche ModelltheorieMaxima and minimaRenormalization groupScaling (geometry)Statistical mechanicsComputer animation
50:42
Quantum computerGoodness of fitCodeFault-tolerant systemCodeOperator (mathematics)QubitComplex (psychology)ResultantPlanningError messageUniverse (mathematics)Multiplication signAdditionLogic gateTransformation (genetics)Codierung <Programmierung>Strategy gameForm (programming)ComputerFehlererkennungProcess (computing)Block (periodic table)QuicksortWordTwo-dimensional spaceOcean currentPlotterInformationPairwise comparisonGame controllerComputer animation
52:22
12 (number)Logic gateIdentical particlesStability theoryLocal ringSpacetimeMeasurementOperator (mathematics)Transverse waveSystem callOptical disc driveThree-dimensional spaceQubitBitHadamard matrixMatching (graph theory)CodePhase transitionError messageLength1 (number)Digital electronicsQuantum computerWordSet (mathematics)Eigenvalues and eigenvectorsModulo (jargon)FehlererkennungCodeLogicCommunications protocolTheoremGame controllerQuicksortWeightCase moddingMultiplicationACIDMatrix (mathematics)Process (computing)Block (periodic table)Mechanism designLink (knot theory)Power (physics)Fiber (mathematics)State of matterSource codeSigma-algebraComputerEscape characterComputer architectureHypermediaStudent's t-testSingle-precision floating-point formatForm (programming)Computer animation
56:09
CodeHill differential equationQuantum computerSurfaceQubitLogicCodeState of matterService (economics)MeasurementInjektivitätLevel (video gaming)Web crawlerNoise (electronics)Communications protocolProcess (computing)Codierung <Programmierung>FehlererkennungComputer animation
58:13
Execution unitFault-tolerant systemBound stateComputer programmingThresholding (image processing)Quantum computerExtension (kinesiology)Endliche ModelltheorieMathematical analysisReverse engineeringTerm (mathematics)Digital electronicsNoise (electronics)Operator (mathematics)AreaOverhead (computing)Sinc functionCodierung <Programmierung>Numeral (linguistics)Form (programming)Game theoryRevision controlWordLevel (video gaming)Physical lawFile archiverEstimatorState of matterCopyright infringementPower (physics)Reading (process)Shared memoryType theoryRectangleGraph coloringLecture/Conference
01:00:58
Personal identification numberQuantum computerBitProcess (computing)AlgorithmConnectivity (graph theory)Communications protocolDigital electronicsOverhead (computing)Fraction (mathematics)View (database)Latent heatControl flowNumberAnalytic continuationIdeal (ethics)Nichtlineares GleichungssystemComputer architectureCellular automatonComputer simulationFocus (optics)Particle systemLecture/ConferenceMeeting/Interview
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