Bulk fault-tolerant quantum information processing with boundary addressability
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Number of Parts | 48 | |
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License | CC Attribution - NonCommercial - NoDerivatives 3.0 Germany: You are free to use, copy, distribute and transmit the work or content in unchanged form for any legal and non-commercial purpose as long as the work is attributed to the author in the manner specified by the author or licensor. | |
Identifiers | 10.5446/35293 (DOI) | |
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00:00
Process (computing)InformationThermodynamisches SystemQuantum computerQuantum information scienceSelf-organizationFault-tolerant systemMereologyThermodynamisches SystemAddress spaceLecture/Conference
00:47
Thermodynamisches SystemThresholding (image processing)UsabilityData recoveryQuantum computerPlanningFault-tolerant systemFehlererkennungData recoveryAddress spaceMeasurementComputer architectureRevision controlQuantum computerClassical physicsFeedbackError messageComputer animation
02:30
Digital electronicsType theoryComputer architectureArchitectureGame controllerDifferent (Kate Ryan album)QubitBusiness modelQuantum computerComputer animation
03:08
Control flowChainQuantum computerQuantum computerGame controllerQubitTerm (mathematics)Real numberLevel (video gaming)Type theoryCellular automatonComputer animation
03:49
Rule of inferenceType theoryQuantum computerMultiplication signType theoryNumbering schemeChainQubitRule of inferenceSequenceQuantum computerPulse (signal processing)Numbering schemeGame controllerLengthExecution unitAlgorithmPattern languageComputer programmingRight angleUniverse (mathematics)Identity managementGreen's functionBitMereologySpeciesSatellite1 (number)Game theoryQuicksortGraph coloringInstance (computer science)Array data structureComputerComputer animation
05:55
Numbering schemeControl flowSimilarity (geometry)Numbering schemeError messageQuantum computerMeasurementUniverse (mathematics)Game controllerQubitVideo gameResultantGame theoryCellular automatonComputerSocial classFehlererkennungPropagatorComputer animation
06:53
WebsiteNumbering schemeControl flowSimilarity (geometry)ArchitectureThresholding (image processing)ChainMaxima and minimaRegular graphPole (complex analysis)SequenceLinearizationDifferent (Kate Ryan album)State of matterSpeciesFraktalgeometrieOperator (mathematics)Data structureUniverse (mathematics)Phase transitionFlow separationArray data structureMultiplication signCASE <Informatik>ChainPulse (signal processing)Cubic graphPattern languageNumbering scheme1 (number)Key (cryptography)Instance (computer science)Thresholding (image processing)QubitNumbering schemeComputer architectureHadamard matrixQuantum computerFocus (optics)Perfect groupIsing-ModellComputer animation
09:10
Execution unitError messagePulse (signal processing)Hadamard matrixRotationPlanningPosition operatorDirection (geometry)Address spacePhase transitionFault-tolerant systemSlide ruleError messageThermodynamisches SystemUnitäre GruppePulse (signal processing)Revision controlType theoryGreatest elementQuantum computerHarmonic oscillatorCorrespondence (mathematics)FrequencyChainNumbering schemeState of matterFehlererkennungComputer animation
10:57
Quantum computerType theoryQubitNumbering schemeControl flowThresholding (image processing)Convex hullPulse (signal processing)Error messagePlane (geometry)Thermodynamisches SystemAxiom of choiceMeasurementHill differential equationNumbering schemeChainUniverse (mathematics)Correspondence (mathematics)Exterior algebraPhase transitionGame theoryQuantum computerThermodynamisches SystemPlanningError messageGame controllerFehlererkennungData recoveryUnitäre GruppeMeasurementInterior (topology)Programming paradigmCodeThresholding (image processing)AreaPulse (signal processing)Line (geometry)Multiplication signRootDifferent (Kate Ryan album)Greatest elementSingle-precision floating-point formatComputer animation
12:58
Error messageOperations researchReal numberInformation managementQuantum computerMeasurementBinary multiplierError messageLine (geometry)AreaFehlererkennungState of matterComputer animation
13:31
Error messageThresholding (image processing)Operations researchDigital electronicsError messageScaling (geometry)Business modelCodeData managementThresholding (image processing)Computer animation
14:04
PiMeasurementCodeFehlererkennungQubitMoment (mathematics)Perfect groupComputer animation
14:58
MeasurementError messageUnitäre GruppeThresholding (image processing)Dynamical systemError messageBit rateMeasurementMultiplication signUnitäre GruppeRevision controlDigital electronicsOperator (mathematics)FehlererkennungType theoryHydraulic jumpData recoveryBitQubitCodierung <Programmierung>Computer animation
16:23
Quantum computerCodeData recoveryCodeBitQuantum computerFehlererkennung2 (number)CollisionQubitVotingDigital electronicsComputer animation
17:09
CodeQuantum computerIRIS-TState of matterSingle-precision floating-point formatSet (mathematics)QubitError messageBitComputer animation
17:35
CodeCodierung <Programmierung>Error messageOperator (mathematics)Transverse waveMultiplication signRight angleBitElectronic program guideFehlererkennungDirection (geometry)Pattern languageCodeState of matterMeasurementLevel (video gaming)Degrees of freedom (physics and chemistry)Computer animation
19:14
Queue (abstract data type)BitCoroutineLevel (video gaming)CuboidDuality (mathematics)TrailError messageGraph coloringFault-tolerant systemProcess (computing)FehlererkennungMereologyNumbering schemeCodeQuantum computerComputer animation
20:21
Type theoryMereologyGauge theoryFault-tolerant systemUnitäre GruppeGame controllerError messageBlock (periodic table)CodeCodeLevel (video gaming)Set (mathematics)Degrees of freedom (physics and chemistry)Row (database)VotingComputer clusterPattern languageFehlererkennungCodierung <Programmierung>Multiplication signDegree (graph theory)Power (physics)Queue (abstract data type)Student's t-testRight angleCartesian coordinate systemNumbering schemeTheoryData recoveryComputer animation
23:13
State of matterKälteerzeugungThermodynamisches SystemPlanningInformationComputer engineeringQuantum information scienceComputer animation
23:55
Execution unitRoundingFault-tolerant systemPerfect groupNumbering schemeState of matterVotingQR codeInstance (computer science)Physical systemGoodness of fitQubitComputer animation
24:48
Clifford algebraThermodynamisches SystemLogicEmailLevel (video gaming)Operator (mathematics)Digital electronicsPerfect groupInstance (computer science)Thermodynamisches SystemQuantum computerState of matterFault-tolerant systemCloningRevision controlBootstrap aggregatingPivot elementMeasurementComputer animation
26:09
Basis <Mathematik>Error messageThresholding (image processing)Module (mathematics)MeasurementRoundness (object)MeasurementThresholding (image processing)Type theoryError messageNumbering schemeBitPhysicalismBit rateDegree (graph theory)Different (Kate Ryan album)Level (video gaming)Observational errorWebsitePower (physics)Parameter (computer programming)Video gameModule (mathematics)Instance (computer science)Computer animation
27:45
Chi-squared distributionComputerImplicit function theoremPulse (signal processing)Different (Kate Ryan album)Phase transitionDegree (graph theory)RotationBitComputer architectureError messageType theoryCross-correlationHadamard matrixPlane (geometry)Direction (geometry)PlanningBusiness modelCodeRoutingMereologyInstance (computer science)Computer animation
28:41
Numbering schemeLogicMultiplication signControl engineeringAddress spaceNumbering schemeQubitOperator (mathematics)BitQuantum computerMeasurementData recoveryIntegerDigital electronicsComputer architectureInternet der DingeSlide ruleComputerDivisorComputer animation
29:35
QuiltExecution unitError messageRhombusUnitäre GruppeData recoveryNumbering schemeMeasurementMultiplication signNetwork topologyThermodynamisches SystemInformationGame controllerObservational errorCodeType theoryThresholding (image processing)Planar graphImplementationGoodness of fitControl engineeringTwo-dimensional spaceRight angleOrder (biology)Address spaceMedical imagingCone penetration testOrder of magnitudeCodeTheoryCASE <Informatik>Film editingMultiplicationRevision controlCodierung <Programmierung>BackupLine (geometry)Lecture/Conference
Transcript: English(auto-generated)