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3D slippy map with three.js

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Title
3D slippy map with three.js
Title of Series
Number of Parts
188
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License
CC Attribution 3.0 Germany:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Publisher
Release Date2014
LanguageEnglish
Producer
Production Year2014
Production PlacePortland, Oregon, United States of America

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Abstract
We will demonstrate the use of WMS and WCS as input to three.js for rendering an interactive 3D-model in the browser, based on actual data. Our extension of three.js, (WxS.threejs) takes several inputs, the boundingbox being the simplest. WMS-service, WCS-service, LAYERS and many, many other variables can be set either via the URL or predefined in a quick and easy setup. Further, we wish to introduce the idea of using cached WMS as an input. We've prepared a framework that is ready for consuming WMTS, rendering tiled 3D-models that are stitched together. The goal is to implement a slippy map in 3D. This is an open invitation to all hungry hackers who wish to join us in tapping the potential.Original article:http://labs.kartverket.no/wcs-i-threejs/Example:http://labs.kartverket.no/threejs/wxs.three.htmlGithub:https://github.com/jarped/wxs.threejs
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