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Managing User Feedback: Setting Expectations and Translating Feedback into Features

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Managing User Feedback: Setting Expectations and Translating Feedback into Features
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Number of Parts
52
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CC Attribution 3.0 Unported:
You are free to use, adapt and copy, distribute and transmit the work or content in adapted or unchanged form for any legal purpose as long as the work is attributed to the author in the manner specified by the author or licensor.
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Content Metadata

Subject Area
Genre
Product (business)FeedbackMultiplication signoutputData managementPoint (geometry)Line (geometry)Social classSinc functionPersonal digital assistantMobile WeboutputPosition operatorService (economics)Product (business)Multiplication signAndroid (robot)Real numberSoftware frameworkBitDigitizingDependent and independent variablesSelf-organizationIntegrated development environmentDegree (graph theory)Video gameXMLComputer animation
Product (business)Call centreInteractive televisionStrategy gameAndroid (robot)EmailAddress spaceTwitterHypermediaCASE <Informatik>Form (programming)Thread (computing)Representation (politics)Internet forumFacebookComputer animation
Android (robot)TelecommunicationMechanism designSoftware developerThread (computing)Android (robot)Context awarenessBeta functionGroup actionOnline help
WaveProduct (business)Internet forumError messageQuicksortPoint (geometry)Touch typingComputing platformTouchscreenMessage passingConnected spaceUMLXML
Strategy gamePresentation of a groupProduct (business)Internet forumShape (magazine)NumberComputer animation
Observational studyComputerDistribution (mathematics)TouchscreenCASE <Informatik>Observational studyNeuroinformatikGroup actionSet (mathematics)Design of experimentsTask (computing)Level (video gaming)InformationSoftware testingDegree (graph theory)Product (business)Greatest elementNumberDecision theoryAreaCategory of beingUML
Observational studyComputerInformationSource codeLevel (video gaming)Error messageCrash (computing)Category of beingNavigationTask (computing)
CASE <Informatik>Decision theoryDirection (geometry)Constraint (mathematics)Degree (graph theory)Product (business)Pattern languageInformationEndliche ModelltheorieSet (mathematics)Computer animation
Product (business)InformationInteractive televisionSquare numberGoogolInternet forumHydraulic jumpBeta functionUML
Asynchronous Transfer ModeInclusion mapProduct (business)CASE <Informatik>Mobile appInteractive televisionMenu (computing)InformationAndroid (robot)Chemical equationGame controllerEmailMessage passingGoodness of fitContent (media)Arithmetic meanAnnihilator (ring theory)Online helpLine (geometry)Data conversionDescriptive statisticsMultiplication signDegree (graph theory)Point (geometry)Operator (mathematics)Asynchronous Transfer ModeComputer iconTouchscreenOrder (biology)RewritingXML
EmailData modelProgrammschleifeAndroid (robot)Pay televisionEmailoutputBusiness modelElectronic mailing listMereologyReading (process)Process (computing)Mobile appInformationData storage deviceMobile WebMessage passingWeb 2.0Sound effectAddress spaceDecision theoryAndroid (robot)Web pagePay televisionOpen setPoint (geometry)Context awarenessOnline helpView (database)Strategy gameCASE <Informatik>Degree (graph theory)Video gameQuicksortSoftware bugDependent and independent variablesFigurate numberThread (computing)Product (business)Real-time operating systemShared memoryBoundary value problemReal numberRight angleXML
Pay televisionFacebookGradientInternetworkingProcess (computing)Computer-assisted translationMultiplication signTheory of relativityRandomizationHypermediaInternet forumDenial-of-service attackXML
StatisticsAsynchronous Transfer ModeData storage deviceMechanism designAddress spaceStatisticsProduct (business)Mobile appAnalytic setAsynchronous Transfer ModeNumberDependent and independent variablesFacebookTouchscreenRevision controlInformationMenu (computing)1 (number)Direction (geometry)MereologyDecision theoryUMLXML
Web browserTouchscreen1 (number)Computer fontGoodness of fitSubject indexingInformationSoftware frameworkMobile appMachine visionProduct (business)Process (computing)Point (geometry)Price indexAndroid (robot)Multiplication signBuildingNumberComputer animation
Internet forumProxy serverMultiplication signProduct (business)Coefficient of determinationFamilyPoint (geometry)Analytic continuationData conversionObservational studyBasis <Mathematik>FrequencyComputer configurationXML
Android (robot)Sheaf (mathematics)Computer configurationComputer-generated imageryReal numberData managementReading (process)Mobile appPopulation densityINTEGRALContext awarenessDigital photographySubsetMedical imagingStructural loadData managementBuildingMultiplication signComputer configurationSurfaceLevel (video gaming)Exterior algebraProduct (business)Slide rule
Data storage deviceMathematicsMusical ensembleVector potentialRevision controlEmailRight angleOnline helpMobile appNumberTerm (mathematics)InformationMultiplication signFormal languageSoftware developerAndroid (robot)Group actionMenu (computing)Web browserBuffer overflowFigurate numberLink (knot theory)Set (mathematics)Product (business)Computer configurationOpen setWordArchaeological field surveyComputing platformBitDependent and independent variablesCASE <Informatik>Similarity (geometry)Software bugData conversionDirection (geometry)Semiconductor memoryContext awarenessTouch typingWeightAddress spacePerspective (visual)Letterpress printingLevel (video gaming)Lecture/Conference
Transcript: English(auto-generated)